From 7bd51fba5891163c6b0e615b4e010c692f792475 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 18 Oct 2006 00:51:11 +0000 Subject: Strip out CVS logs, RCS Id tags. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704 --- src/net_client.h | 43 ------------------------------------------- 1 file changed, 43 deletions(-) (limited to 'src/net_client.h') diff --git a/src/net_client.h b/src/net_client.h index 2f47226d..688cadaa 100644 --- a/src/net_client.h +++ b/src/net_client.h @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_client.h 699 2006-10-14 13:26:17Z fraggle $ -// // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or @@ -20,47 +18,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.10 2006/01/12 02:11:52 fraggle -// Game start packets -// -// Revision 1.9 2006/01/09 02:03:39 fraggle -// Send clients their player number, and indicate on the waiting screen -// which client we are. -// -// Revision 1.8 2006/01/09 01:50:51 fraggle -// Deduce a sane player name by examining environment variables. Add -// a "player_name" setting to chocolate-doom.cfg. Transmit the name -// to the server and use the names players send in the waiting data list. -// -// Revision 1.7 2006/01/07 20:08:11 fraggle -// Send player name and address in the waiting data packets. Display these -// on the waiting screen, and improve the waiting screen appearance. -// -// Revision 1.6 2006/01/02 21:50:26 fraggle -// Restructure the waiting screen code. Establish our own separate event -// loop while waiting for the game to start, to avoid affecting the original -// code too much. Move some _gui variables to net_client.c. -// -// Revision 1.5 2006/01/02 00:00:08 fraggle -// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. -// -// Revision 1.4 2006/01/01 23:54:31 fraggle -// Client disconnect code -// -// Revision 1.3 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// -// Revision 1.2 2005/12/29 21:29:55 fraggle -// Working client connect code -// -// Revision 1.1 2005/12/29 17:48:25 fraggle -// Add initial client/server connect code. Reorganise sources list in -// Makefile.am. -// -// // Network client code // -- cgit v1.2.3