From 154d9d8024ffad9027981eb586913d14c6c50d60 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 10 Sep 2008 18:45:53 +0000 Subject: Split off game mode/mission/version definitions into common code, along with various netgame constants. Subversion-branch: /branches/raven-branch Subversion-revision: 1218 --- src/net_defs.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/net_defs.h') diff --git a/src/net_defs.h b/src/net_defs.h index 5fc90401..bc7d985b 100644 --- a/src/net_defs.h +++ b/src/net_defs.h @@ -29,10 +29,20 @@ #include "doomtype.h" #include "d_ticcmd.h" +// Absolute maximum number of "nodes" in the game. This is different to +// MAXPLAYERS, as there may be observers that are not participating +// (eg. left/right monitors) + +#define MAXNETNODES 16 + // The maximum number of players, multiplayer/networking. #define MAXPLAYERS 4 +// Networking and tick handling related. + +#define BACKUPTICS 128 + typedef struct _net_module_s net_module_t; typedef struct _net_packet_s net_packet_t; typedef struct _net_addr_s net_addr_t; -- cgit v1.2.3