From 7bd51fba5891163c6b0e615b4e010c692f792475 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 18 Oct 2006 00:51:11 +0000 Subject: Strip out CVS logs, RCS Id tags. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704 --- src/net_structrw.c | 39 --------------------------------------- 1 file changed, 39 deletions(-) (limited to 'src/net_structrw.c') diff --git a/src/net_structrw.c b/src/net_structrw.c index 28e3585e..7f4da952 100644 --- a/src/net_structrw.c +++ b/src/net_structrw.c @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_structrw.c 688 2006-10-06 07:02:42Z fraggle $ -// // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or @@ -20,43 +18,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.8 2006/02/23 19:12:02 fraggle -// Add lowres_turn to indicate whether we generate angleturns which are -// 8-bit as opposed to 16-bit. This is used when recording demos without -// -longtics enabled. Sync this option between clients in a netgame, so -// that if one player is recording a Vanilla demo, all clients record -// in lowres. -// -// Revision 1.7 2006/02/23 18:19:05 fraggle -// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions -// -// Revision 1.6 2006/02/16 01:12:28 fraggle -// Define a new type net_full_ticcmd_t, a structure containing all ticcmds -// for a given tic. Store received game data in a receive window. Add -// send queues for clients and add data from the receive window to -// generate complete sets of ticcmds. -// -// Revision 1.5 2006/01/14 02:06:48 fraggle -// Include the game version in the settings structure. -// -// Revision 1.4 2006/01/13 02:22:47 fraggle -// Update prototypes to match header. Make sure we include the header in the -// source file. -// -// Revision 1.3 2006/01/13 02:20:12 fraggle -// Signed integer read functions. Use these when reading ticcmd diffs. -// -// Revision 1.2 2006/01/11 01:37:53 fraggle -// ticcmd diffs: allow compare and patching ticcmds, and reading/writing -// ticdiffs to packets. -// -// Revision 1.1 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// -// // Reading and writing various structures into packets // -- cgit v1.2.3