From 845a5d31b27c15f5b61f15e1cfc5f5d305b4878c Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 19 Oct 2011 18:48:53 +0000 Subject: Send MAXPLAYERS value for game on connect to server. Make server adapt its player limit to match. Update GUI code to adjust waiting screen list size appropriately. Subversion-branch: /branches/v2-branch Subversion-revision: 2442 --- src/net_structrw.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/net_structrw.c') diff --git a/src/net_structrw.c b/src/net_structrw.c index 9e7593f4..84c115fa 100644 --- a/src/net_structrw.c +++ b/src/net_structrw.c @@ -37,6 +37,7 @@ void NET_WriteConnectData(net_packet_t *packet, net_connect_data_t *data) NET_WriteInt8(packet, data->gamemission); NET_WriteInt8(packet, data->lowres_turn); NET_WriteInt8(packet, data->drone); + NET_WriteInt8(packet, data->max_players); NET_WriteInt8(packet, data->is_freedoom); NET_WriteMD5Sum(packet, data->wad_md5sum); NET_WriteMD5Sum(packet, data->deh_md5sum); @@ -49,6 +50,7 @@ boolean NET_ReadConnectData(net_packet_t *packet, net_connect_data_t *data) && NET_ReadInt8(packet, (unsigned int *) &data->gamemission) && NET_ReadInt8(packet, (unsigned int *) &data->lowres_turn) && NET_ReadInt8(packet, (unsigned int *) &data->drone) + && NET_ReadInt8(packet, (unsigned int *) &data->max_players) && NET_ReadInt8(packet, (unsigned int *) &data->is_freedoom) && NET_ReadMD5Sum(packet, data->wad_md5sum) && NET_ReadMD5Sum(packet, data->deh_md5sum) -- cgit v1.2.3