From 66a2cc66d7504c9b64e1c461e62ad2a9d964fa95 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 23 Jul 2005 16:19:41 +0000 Subject: Initial revision Subversion-branch: /trunk/chocolate-doom Subversion-revision: 4 --- src/p_tick.c | 161 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 src/p_tick.c (limited to 'src/p_tick.c') diff --git a/src/p_tick.c b/src/p_tick.c new file mode 100644 index 00000000..dff0d03f --- /dev/null +++ b/src/p_tick.c @@ -0,0 +1,161 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: p_tick.c 4 2005-07-23 16:19:41Z fraggle $ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// $Log$ +// Revision 1.1 2005/07/23 16:19:51 fraggle +// Initial revision +// +// +// DESCRIPTION: +// Archiving: SaveGame I/O. +// Thinker, Ticker. +// +//----------------------------------------------------------------------------- + +static const char +rcsid[] = "$Id: p_tick.c 4 2005-07-23 16:19:41Z fraggle $"; + +#include "z_zone.h" +#include "p_local.h" + +#include "doomstat.h" + + +int leveltime; + +// +// THINKERS +// All thinkers should be allocated by Z_Malloc +// so they can be operated on uniformly. +// The actual structures will vary in size, +// but the first element must be thinker_t. +// + + + +// Both the head and tail of the thinker list. +thinker_t thinkercap; + + +// +// P_InitThinkers +// +void P_InitThinkers (void) +{ + thinkercap.prev = thinkercap.next = &thinkercap; +} + + + + +// +// P_AddThinker +// Adds a new thinker at the end of the list. +// +void P_AddThinker (thinker_t* thinker) +{ + thinkercap.prev->next = thinker; + thinker->next = &thinkercap; + thinker->prev = thinkercap.prev; + thinkercap.prev = thinker; +} + + + +// +// P_RemoveThinker +// Deallocation is lazy -- it will not actually be freed +// until its thinking turn comes up. +// +void P_RemoveThinker (thinker_t* thinker) +{ + // FIXME: NOP. + thinker->function.acv = (actionf_v)(-1); +} + + + +// +// P_AllocateThinker +// Allocates memory and adds a new thinker at the end of the list. +// +void P_AllocateThinker (thinker_t* thinker) +{ +} + + + +// +// P_RunThinkers +// +void P_RunThinkers (void) +{ + thinker_t* currentthinker; + + currentthinker = thinkercap.next; + while (currentthinker != &thinkercap) + { + if ( currentthinker->function.acv == (actionf_v)(-1) ) + { + // time to remove it + currentthinker->next->prev = currentthinker->prev; + currentthinker->prev->next = currentthinker->next; + Z_Free (currentthinker); + } + else + { + if (currentthinker->function.acp1) + currentthinker->function.acp1 (currentthinker); + } + currentthinker = currentthinker->next; + } +} + + + +// +// P_Ticker +// + +void P_Ticker (void) +{ + int i; + + // run the tic + if (paused) + return; + + // pause if in menu and at least one tic has been run + if ( !netgame + && menuactive + && !demoplayback + && players[consoleplayer].viewz != 1) + { + return; + } + + + for (i=0 ; i