From d4056662a4c70bf2817d470694a3506bb35f0b7f Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 9 Mar 2007 22:50:48 +0000 Subject: Move the pcsound library to the top level, alongside textscreen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 849 --- src/pcsound/pcsound_sdl.c | 179 ---------------------------------------------- 1 file changed, 179 deletions(-) delete mode 100644 src/pcsound/pcsound_sdl.c (limited to 'src/pcsound/pcsound_sdl.c') diff --git a/src/pcsound/pcsound_sdl.c b/src/pcsound/pcsound_sdl.c deleted file mode 100644 index 50820394..00000000 --- a/src/pcsound/pcsound_sdl.c +++ /dev/null @@ -1,179 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 2007 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// PC speaker interface. -// -//----------------------------------------------------------------------------- - -#include -#include - -#include "SDL.h" -#include "SDL_mixer.h" - -#include "pcsound.h" - -#define SQUARE_WAVE_AMP 0x2000 - -static pcsound_callback_func callback; - -// Output sound format - -static int mixing_freq; -static Uint16 mixing_format; -static int mixing_channels; - -// Currently playing sound -// current_remaining is the number of remaining samples that must be played -// before we invoke the callback to get the next frequency. - -static int current_remaining; -static int current_freq; - -static int phase_offset = 0; - -// Mixer function that does the PC speaker emulation - -static void PCSound_Mix_Callback(void *udata, Uint8 *stream, int len) -{ - Sint16 *leftptr; - Sint16 *rightptr; - Sint16 this_value; - int oldfreq; - int i; - int nsamples; - - // Number of samples is quadrupled, because of 16-bit and stereo - - nsamples = len / 4; - - leftptr = (Sint16 *) stream; - rightptr = ((Sint16 *) stream) + 1; - - // Fill the output buffer - - for (i=0; i