From d0d179940306ba2c7f20cbe45c794a1f6a282ecf Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 17 Jun 2007 19:19:37 +0000 Subject: Make the music code modular as well, although for the time being there is only one module. Remove s_dummy.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 914 --- src/s_dummy.c | 127 ---------------------------------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 src/s_dummy.c (limited to 'src/s_dummy.c') diff --git a/src/s_dummy.c b/src/s_dummy.c deleted file mode 100644 index 441ff1e9..00000000 --- a/src/s_dummy.c +++ /dev/null @@ -1,127 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: Dummy sound interface for running with FEATURE_SOUND -// disabled. -// -//----------------------------------------------------------------------------- - -#include "doomtype.h" -#include "s_sound.h" -#include "p_mobj.h" -#include "sounds.h" - -int snd_musicdevice = SNDDEVICE_NONE; -int snd_sfxdevice = SNDDEVICE_NONE; - -// Maximum volume of a sound effect. -// Internal default is max out of 0-15. -int sfxVolume = 8; - -// Maximum volume of music. -int musicVolume = 8; - -// number of channels available - -int numChannels = 8; - -// -// Initializes sound stuff, including volume -// Sets channels, SFX and music volume, -// allocates channel buffer, sets S_sfx lookup. -// - -void S_Init(int sfxVolume, int musicVolume) -{ -} - -void S_Shutdown(void) -{ -} - -// -// Per level startup code. -// Kills playing sounds at start of level, -// determines music if any, changes music. -// - -void S_Start(void) -{ -} - -void S_StartSound(mobj_t *origin, int sfx_id) -{ -} - -void S_StopSound(mobj_t *origin) -{ -} - -// -// Stop and resume music, during game PAUSE. -// - -void S_PauseSound(void) -{ -} - -void S_ResumeSound(void) -{ -} - - -// -// Updates music & sounds -// - -void S_UpdateSounds(mobj_t *listener) -{ -} - -void S_SetMusicVolume(int volume) -{ -} - -void S_SetSfxVolume(int volume) -{ -} - -// -// Starts some music with the music id found in sounds.h. -// - -void S_StartMusic(int m_id) -{ -} - -void S_ChangeMusic(int musicnum, int looping) -{ -} - -boolean S_MusicPlaying(void) -{ - return false; -} - -void S_StopMusic(void) -{ -} - -- cgit v1.2.3