From 434f95234083ef9a08cc39c3f3906a969ba18725 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 30 Oct 2011 00:26:32 +0000 Subject: Fix previous change - Strife games are not always -altdeath; the default is -deathmatch and -altdeath enables Deathmatch II mode. Subversion-branch: /branches/v2-branch Subversion-revision: 2471 --- src/setup/multiplayer.c | 52 +++++++++++++++++++++++++++++++------------------ 1 file changed, 33 insertions(+), 19 deletions(-) (limited to 'src/setup/multiplayer.c') diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c index 6d3103e8..d9bda1fe 100644 --- a/src/setup/multiplayer.c +++ b/src/setup/multiplayer.c @@ -128,6 +128,12 @@ static char *gamemodes[] = "Deathmatch 2.0", }; +static char *strife_gamemodes[] = +{ + "Normal deathmatch", + "Items respawn", // (altdeath) +}; + static char *net_player_name; static char *chat_macros[10]; @@ -137,6 +143,7 @@ static int character_class = 0; static int skill = 2; static int nomonsters = 0; static int deathmatch = 0; +static int strife_altdeath = 0; static int fast = 0; static int respawn = 0; static int udpport = 2342; @@ -269,7 +276,7 @@ static void StartGame(int multiplayer) { AddCmdLineParameter(exec, "-deathmatch"); } - else if (deathmatch == 2) + else if (deathmatch == 2 || strife_altdeath != 0) { AddCmdLineParameter(exec, "-altdeath"); } @@ -631,6 +638,29 @@ static txt_window_action_t *WadWindowAction(void) return action; } +static txt_dropdown_list_t *GameTypeDropdown(void) +{ + switch (gamemission) + { + case doom: + default: + return TXT_NewDropdownList(&deathmatch, gamemodes, 3); + + // Heretic and Hexen don't support Deathmatch II: + + case heretic: + case hexen: + return TXT_NewDropdownList(&deathmatch, gamemodes, 2); + + // Strife supports both deathmatch modes, but doesn't support + // multiplayer co-op. Use a different variable to indicate whether + // to use altdeath or not. + + case strife: + return TXT_NewDropdownList(&strife_altdeath, strife_gamemodes, 2); + } +} + // "Start game" menu. This is used for the start server window // and the single player warp menu. The parameters specify // the window title and whether to display multiplayer options. @@ -641,7 +671,6 @@ static void StartGameMenu(char *window_title, int multiplayer) txt_table_t *gameopt_table; txt_table_t *advanced_table; txt_widget_t *iwad_selector; - int num_mult_types = 2; window = TXT_NewWindow(window_title); @@ -660,15 +689,6 @@ static void StartGameMenu(char *window_title, int multiplayer) TXT_SetColumnWidths(gameopt_table, 12, 6); - if (gamemission == doom) - { - num_mult_types = 3; - } - else - { - num_mult_types = 2; - } - TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), @@ -689,15 +709,9 @@ static void StartGameMenu(char *window_title, int multiplayer) if (multiplayer) { - if (gamemission != strife) - { - TXT_AddWidgets(gameopt_table, - TXT_NewLabel("Game type"), - TXT_NewDropdownList(&deathmatch, gamemodes, num_mult_types), - NULL); - } - TXT_AddWidgets(gameopt_table, + TXT_NewLabel("Game type"), + GameTypeDropdown(), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), -- cgit v1.2.3