From b39121c6a682eb8ae5efd29a875bd7c098185f04 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 20 Feb 2015 00:31:09 -0500 Subject: Refactor config file API. The config file API previously relied on binding config variables using M_BindVariable() which took a void pointer. It occurred to me that if used on a boolean variable, this would be erroneous, but the void pointer would make it impossible to tell. Split this into separate M_Bind{Foo}Variable() functions based on type, which allows for proper type checking on the pointers that are passed. Vaguely related to #509. --- src/setup/multiplayer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/setup/multiplayer.c') diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c index 8e123b03..6b294077 100644 --- a/src/setup/multiplayer.c +++ b/src/setup/multiplayer.c @@ -1127,13 +1127,13 @@ void BindMultiplayerVariables(void) int i; #ifdef FEATURE_MULTIPLAYER - M_BindVariable("player_name", &net_player_name); + M_BindStringVariable("player_name", &net_player_name); #endif for (i=0; i<10; ++i) { M_snprintf(buf, sizeof(buf), "chatmacro%i", i); - M_BindVariable(buf, &chat_macros[i]); + M_BindStringVariable(buf, &chat_macros[i]); } switch (gamemission) -- cgit v1.2.3