From 5412004bfa32864c1034e81ee7b093d8887850f5 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 27 Mar 2014 21:39:34 -0400 Subject: setup: Make default sound volumes match Vanilla. Doom, Heretic, Hexen and Strife have different default SFX and music volumes. Make sure the setup tool sets the appropriate default when creating a new configuration file. Thanks to Alexandre-Xavier for reporting this and providing the correct defaults. This fixes #347. --- src/setup/sound.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) (limited to 'src/setup/sound.c') diff --git a/src/setup/sound.c b/src/setup/sound.c index f1603e84..9ce6757c 100644 --- a/src/setup/sound.c +++ b/src/setup/sound.c @@ -78,8 +78,8 @@ int snd_maxslicetime_ms = 28; char *snd_musiccmd = ""; static int numChannels = 8; -static int sfxVolume = 15; -static int musicVolume = 15; +static int sfxVolume = 8; +static int musicVolume = 8; static int voiceVolume = 15; static int show_talk = 0; static int use_libsamplerate = 0; @@ -334,6 +334,23 @@ void BindSoundVariables(void) timidity_cfg_path = strdup(""); gus_patch_path = strdup(""); + // Default sound volumes - different games use different values. + + switch (gamemission) + { + case doom: + default: + sfxVolume = 8; musicVolume = 8; + break; + case heretic: + case hexen: + sfxVolume = 10; musicVolume = 10; + break; + case strife: + sfxVolume = 8; musicVolume = 13; + break; + } + // Before SDL_mixer version 1.2.11, MIDI music caused the game // to crash when it looped. If this is an old SDL_mixer version, // disable MIDI. -- cgit v1.2.3