From 9db0c9c6444dcb2aa4541466caf6b184030683ca Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 2 Feb 2012 21:31:40 +0000 Subject: Bind missing sound variables so the settings are not lost when running the setup tool (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2485 --- src/setup/sound.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/setup/sound.c') diff --git a/src/setup/sound.c b/src/setup/sound.c index f6a9e551..1ed73cc6 100644 --- a/src/setup/sound.c +++ b/src/setup/sound.c @@ -69,6 +69,7 @@ int snd_sfxdevice = SNDDEVICE_SB; int snd_musicdevice = SNDDEVICE_GENMIDI; int snd_samplerate = 44100; int opl_io_port = 0x388; +int snd_cachesize = 64 * 1024 * 1024; static int numChannels = 8; static int sfxVolume = 15; @@ -256,6 +257,9 @@ void BindSoundVariables(void) M_BindVariable("snd_sbdma", &snd_sbdma); M_BindVariable("snd_mport", &snd_mport); + M_BindVariable("snd_cachesize", &snd_cachesize); + M_BindVariable("opl_io_port", &opl_io_port); + if (gamemission == strife) { M_BindVariable("voice_volume", &voiceVolume); -- cgit v1.2.3