From de6f6af80635f0f20d7cb75722dc04b00dd2d746 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 1 Feb 2010 19:11:06 +0000 Subject: Remove improperly-created strife directory. Subversion-branch: /branches/strife-branch Subversion-revision: 1839 --- src/strife/d_englsh.h | 701 -------------------------------------------------- 1 file changed, 701 deletions(-) delete mode 100644 src/strife/d_englsh.h (limited to 'src/strife/d_englsh.h') diff --git a/src/strife/d_englsh.h b/src/strife/d_englsh.h deleted file mode 100644 index de8ff7f0..00000000 --- a/src/strife/d_englsh.h +++ /dev/null @@ -1,701 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// Printed strings for translation. -// English language support (default). -// -//----------------------------------------------------------------------------- - -#ifndef __D_ENGLSH__ -#define __D_ENGLSH__ - -// -// Printed strings for translation -// - -// -// D_Main.C -// -#define D_DEVSTR "Development mode ON.\n" -#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n" - -// -// M_Menu.C -// -#define PRESSKEY "press a key." -#define PRESSYN "press y or n." -#define QUITMSG "are you sure you want to\nquit this great game?" -#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY -#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY -#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY -#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY -#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN -#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN - -#define NEWGAME \ -"you can't start a new game\n"\ -"while in a network game.\n\n"PRESSKEY - -#define NIGHTMARE \ -"are you sure? this skill level\n"\ -"isn't even remotely fair.\n\n"PRESSYN - -#define SWSTRING \ -"this is the shareware version of doom.\n\n"\ -"you need to order the entire trilogy.\n\n"PRESSKEY - -#define MSGOFF "Messages OFF" -#define MSGON "Messages ON" -#define NETEND "you can't end a netgame!\n\n"PRESSKEY -#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN - -#define DOSY "(press y to quit to dos.)" - -#define DETAILHI "High detail" -#define DETAILLO "Low detail" -#define GAMMALVL0 "Gamma correction OFF" -#define GAMMALVL1 "Gamma correction level 1" -#define GAMMALVL2 "Gamma correction level 2" -#define GAMMALVL3 "Gamma correction level 3" -#define GAMMALVL4 "Gamma correction level 4" -#define EMPTYSTRING "empty slot" - -// -// P_inter.C -// -#define GOTARMOR "Picked up the armor." -#define GOTMEGA "Picked up the MegaArmor!" -#define GOTHTHBONUS "Picked up a health bonus." -#define GOTARMBONUS "Picked up an armor bonus." -#define GOTSTIM "Picked up a stimpack." -#define GOTMEDINEED "Picked up a medikit that you REALLY need!" -#define GOTMEDIKIT "Picked up a medikit." -#define GOTSUPER "Supercharge!" - -#define GOTBLUECARD "Picked up a blue keycard." -#define GOTYELWCARD "Picked up a yellow keycard." -#define GOTREDCARD "Picked up a red keycard." -#define GOTBLUESKUL "Picked up a blue skull key." -#define GOTYELWSKUL "Picked up a yellow skull key." -#define GOTREDSKULL "Picked up a red skull key." - -#define GOTINVUL "Invulnerability!" -#define GOTBERSERK "Berserk!" -#define GOTINVIS "Partial Invisibility" -#define GOTSUIT "Radiation Shielding Suit" -#define GOTMAP "Computer Area Map" -#define GOTVISOR "Light Amplification Visor" -#define GOTMSPHERE "MegaSphere!" - -#define GOTCLIP "Picked up a clip." -#define GOTCLIPBOX "Picked up a box of bullets." -#define GOTROCKET "Picked up a rocket." -#define GOTROCKBOX "Picked up a box of rockets." -#define GOTCELL "Picked up an energy cell." -#define GOTCELLBOX "Picked up an energy cell pack." -#define GOTSHELLS "Picked up 4 shotgun shells." -#define GOTSHELLBOX "Picked up a box of shotgun shells." -#define GOTBACKPACK "Picked up a backpack full of ammo!" - -#define GOTBFG9000 "You got the BFG9000! Oh, yes." -#define GOTCHAINGUN "You got the chaingun!" -#define GOTCHAINSAW "A chainsaw! Find some meat!" -#define GOTLAUNCHER "You got the rocket launcher!" -#define GOTPLASMA "You got the plasma gun!" -#define GOTSHOTGUN "You got the shotgun!" -#define GOTSHOTGUN2 "You got the super shotgun!" - -// -// P_Doors.C -// -#define PD_BLUEO "You need a blue key to activate this object" -#define PD_REDO "You need a red key to activate this object" -#define PD_YELLOWO "You need a yellow key to activate this object" -#define PD_BLUEK "You need a blue key to open this door" -#define PD_REDK "You need a red key to open this door" -#define PD_YELLOWK "You need a yellow key to open this door" - -// -// G_game.C -// -#define GGSAVED "game saved." - -// -// HU_stuff.C -// -#define HUSTR_MSGU "[Message unsent]" - -#define HUSTR_E1M1 "E1M1: Hangar" -#define HUSTR_E1M2 "E1M2: Nuclear Plant" -#define HUSTR_E1M3 "E1M3: Toxin Refinery" -#define HUSTR_E1M4 "E1M4: Command Control" -#define HUSTR_E1M5 "E1M5: Phobos Lab" -#define HUSTR_E1M6 "E1M6: Central Processing" -#define HUSTR_E1M7 "E1M7: Computer Station" -#define HUSTR_E1M8 "E1M8: Phobos Anomaly" -#define HUSTR_E1M9 "E1M9: Military Base" - -#define HUSTR_E2M1 "E2M1: Deimos Anomaly" -#define HUSTR_E2M2 "E2M2: Containment Area" -#define HUSTR_E2M3 "E2M3: Refinery" -#define HUSTR_E2M4 "E2M4: Deimos Lab" -#define HUSTR_E2M5 "E2M5: Command Center" -#define HUSTR_E2M6 "E2M6: Halls of the Damned" -#define HUSTR_E2M7 "E2M7: Spawning Vats" -#define HUSTR_E2M8 "E2M8: Tower of Babel" -#define HUSTR_E2M9 "E2M9: Fortress of Mystery" - -#define HUSTR_E3M1 "E3M1: Hell Keep" -#define HUSTR_E3M2 "E3M2: Slough of Despair" -#define HUSTR_E3M3 "E3M3: Pandemonium" -#define HUSTR_E3M4 "E3M4: House of Pain" -#define HUSTR_E3M5 "E3M5: Unholy Cathedral" -#define HUSTR_E3M6 "E3M6: Mt. Erebus" -#define HUSTR_E3M7 "E3M7: Limbo" -#define HUSTR_E3M8 "E3M8: Dis" -#define HUSTR_E3M9 "E3M9: Warrens" - -#define HUSTR_E4M1 "E4M1: Hell Beneath" -#define HUSTR_E4M2 "E4M2: Perfect Hatred" -#define HUSTR_E4M3 "E4M3: Sever The Wicked" -#define HUSTR_E4M4 "E4M4: Unruly Evil" -#define HUSTR_E4M5 "E4M5: They Will Repent" -#define HUSTR_E4M6 "E4M6: Against Thee Wickedly" -#define HUSTR_E4M7 "E4M7: And Hell Followed" -#define HUSTR_E4M8 "E4M8: Unto The Cruel" -#define HUSTR_E4M9 "E4M9: Fear" - -#define HUSTR_1 "level 1: entryway" -#define HUSTR_2 "level 2: underhalls" -#define HUSTR_3 "level 3: the gantlet" -#define HUSTR_4 "level 4: the focus" -#define HUSTR_5 "level 5: the waste tunnels" -#define HUSTR_6 "level 6: the crusher" -#define HUSTR_7 "level 7: dead simple" -#define HUSTR_8 "level 8: tricks and traps" -#define HUSTR_9 "level 9: the pit" -#define HUSTR_10 "level 10: refueling base" -#define HUSTR_11 "level 11: 'o' of destruction!" - -#define HUSTR_12 "level 12: the factory" -#define HUSTR_13 "level 13: downtown" -#define HUSTR_14 "level 14: the inmost dens" -#define HUSTR_15 "level 15: industrial zone" -#define HUSTR_16 "level 16: suburbs" -#define HUSTR_17 "level 17: tenements" -#define HUSTR_18 "level 18: the courtyard" -#define HUSTR_19 "level 19: the citadel" -#define HUSTR_20 "level 20: gotcha!" - -#define HUSTR_21 "level 21: nirvana" -#define HUSTR_22 "level 22: the catacombs" -#define HUSTR_23 "level 23: barrels o' fun" -#define HUSTR_24 "level 24: the chasm" -#define HUSTR_25 "level 25: bloodfalls" -#define HUSTR_26 "level 26: the abandoned mines" -#define HUSTR_27 "level 27: monster condo" -#define HUSTR_28 "level 28: the spirit world" -#define HUSTR_29 "level 29: the living end" -#define HUSTR_30 "level 30: icon of sin" - -#define HUSTR_31 "level 31: wolfenstein" -#define HUSTR_32 "level 32: grosse" - -#define PHUSTR_1 "level 1: congo" -#define PHUSTR_2 "level 2: well of souls" -#define PHUSTR_3 "level 3: aztec" -#define PHUSTR_4 "level 4: caged" -#define PHUSTR_5 "level 5: ghost town" -#define PHUSTR_6 "level 6: baron's lair" -#define PHUSTR_7 "level 7: caughtyard" -#define PHUSTR_8 "level 8: realm" -#define PHUSTR_9 "level 9: abattoire" -#define PHUSTR_10 "level 10: onslaught" -#define PHUSTR_11 "level 11: hunted" - -#define PHUSTR_12 "level 12: speed" -#define PHUSTR_13 "level 13: the crypt" -#define PHUSTR_14 "level 14: genesis" -#define PHUSTR_15 "level 15: the twilight" -#define PHUSTR_16 "level 16: the omen" -#define PHUSTR_17 "level 17: compound" -#define PHUSTR_18 "level 18: neurosphere" -#define PHUSTR_19 "level 19: nme" -#define PHUSTR_20 "level 20: the death domain" - -#define PHUSTR_21 "level 21: slayer" -#define PHUSTR_22 "level 22: impossible mission" -#define PHUSTR_23 "level 23: tombstone" -#define PHUSTR_24 "level 24: the final frontier" -#define PHUSTR_25 "level 25: the temple of darkness" -#define PHUSTR_26 "level 26: bunker" -#define PHUSTR_27 "level 27: anti-christ" -#define PHUSTR_28 "level 28: the sewers" -#define PHUSTR_29 "level 29: odyssey of noises" -#define PHUSTR_30 "level 30: the gateway of hell" - -#define PHUSTR_31 "level 31: cyberden" -#define PHUSTR_32 "level 32: go 2 it" - -#define THUSTR_1 "level 1: system control" -#define THUSTR_2 "level 2: human bbq" -#define THUSTR_3 "level 3: power control" -#define THUSTR_4 "level 4: wormhole" -#define THUSTR_5 "level 5: hanger" -#define THUSTR_6 "level 6: open season" -#define THUSTR_7 "level 7: prison" -#define THUSTR_8 "level 8: metal" -#define THUSTR_9 "level 9: stronghold" -#define THUSTR_10 "level 10: redemption" -#define THUSTR_11 "level 11: storage facility" - -#define THUSTR_12 "level 12: crater" -#define THUSTR_13 "level 13: nukage processing" -#define THUSTR_14 "level 14: steel works" -#define THUSTR_15 "level 15: dead zone" -#define THUSTR_16 "level 16: deepest reaches" -#define THUSTR_17 "level 17: processing area" -#define THUSTR_18 "level 18: mill" -#define THUSTR_19 "level 19: shipping/respawning" -#define THUSTR_20 "level 20: central processing" - -#define THUSTR_21 "level 21: administration center" -#define THUSTR_22 "level 22: habitat" -#define THUSTR_23 "level 23: lunar mining project" -#define THUSTR_24 "level 24: quarry" -#define THUSTR_25 "level 25: baron's den" -#define THUSTR_26 "level 26: ballistyx" -#define THUSTR_27 "level 27: mount pain" -#define THUSTR_28 "level 28: heck" -#define THUSTR_29 "level 29: river styx" -#define THUSTR_30 "level 30: last call" - -#define THUSTR_31 "level 31: pharaoh" -#define THUSTR_32 "level 32: caribbean" - -#define HUSTR_CHATMACRO1 "I'm ready to kick butt!" -#define HUSTR_CHATMACRO2 "I'm OK." -#define HUSTR_CHATMACRO3 "I'm not looking too good!" -#define HUSTR_CHATMACRO4 "Help!" -#define HUSTR_CHATMACRO5 "You suck!" -#define HUSTR_CHATMACRO6 "Next time, scumbag..." -#define HUSTR_CHATMACRO7 "Come here!" -#define HUSTR_CHATMACRO8 "I'll take care of it." -#define HUSTR_CHATMACRO9 "Yes" -#define HUSTR_CHATMACRO0 "No" - -#define HUSTR_TALKTOSELF1 "You mumble to yourself" -#define HUSTR_TALKTOSELF2 "Who's there?" -#define HUSTR_TALKTOSELF3 "You scare yourself" -#define HUSTR_TALKTOSELF4 "You start to rave" -#define HUSTR_TALKTOSELF5 "You've lost it..." - -#define HUSTR_MESSAGESENT "[Message Sent]" - -// The following should NOT be changed unless it seems -// just AWFULLY necessary - -#define HUSTR_PLRGREEN "Green: " -#define HUSTR_PLRINDIGO "Indigo: " -#define HUSTR_PLRBROWN "Brown: " -#define HUSTR_PLRRED "Red: " - -#define HUSTR_KEYGREEN 'g' -#define HUSTR_KEYINDIGO 'i' -#define HUSTR_KEYBROWN 'b' -#define HUSTR_KEYRED 'r' - -// -// AM_map.C -// - -#define AMSTR_FOLLOWON "Follow Mode ON" -#define AMSTR_FOLLOWOFF "Follow Mode OFF" - -#define AMSTR_GRIDON "Grid ON" -#define AMSTR_GRIDOFF "Grid OFF" - -#define AMSTR_MARKEDSPOT "Marked Spot" -#define AMSTR_MARKSCLEARED "All Marks Cleared" - -// -// ST_stuff.C -// - -#define STSTR_MUS "Music Change" -#define STSTR_NOMUS "IMPOSSIBLE SELECTION" -#define STSTR_DQDON "Degreelessness Mode On" -#define STSTR_DQDOFF "Degreelessness Mode Off" - -#define STSTR_KFAADDED "Very Happy Ammo Added" -#define STSTR_FAADDED "Ammo (no keys) Added" - -#define STSTR_NCON "No Clipping Mode ON" -#define STSTR_NCOFF "No Clipping Mode OFF" - -#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" -#define STSTR_BEHOLDX "Power-up Toggled" - -#define STSTR_CHOPPERS "... doesn't suck - GM" -#define STSTR_CLEV "Changing Level..." - -// -// F_Finale.C -// -#define E1TEXT \ -"Once you beat the big badasses and\n"\ -"clean out the moon base you're supposed\n"\ -"to win, aren't you? Aren't you? Where's\n"\ -"your fat reward and ticket home? What\n"\ -"the hell is this? It's not supposed to\n"\ -"end this way!\n"\ -"\n" \ -"It stinks like rotten meat, but looks\n"\ -"like the lost Deimos base. Looks like\n"\ -"you're stuck on The Shores of Hell.\n"\ -"The only way out is through.\n"\ -"\n"\ -"To continue the DOOM experience, play\n"\ -"The Shores of Hell and its amazing\n"\ -"sequel, Inferno!\n" - - -#define E2TEXT \ -"You've done it! The hideous cyber-\n"\ -"demon lord that ruled the lost Deimos\n"\ -"moon base has been slain and you\n"\ -"are triumphant! But ... where are\n"\ -"you? You clamber to the edge of the\n"\ -"moon and look down to see the awful\n"\ -"truth.\n" \ -"\n"\ -"Deimos floats above Hell itself!\n"\ -"You've never heard of anyone escaping\n"\ -"from Hell, but you'll make the bastards\n"\ -"sorry they ever heard of you! Quickly,\n"\ -"you rappel down to the surface of\n"\ -"Hell.\n"\ -"\n" \ -"Now, it's on to the final chapter of\n"\ -"DOOM! -- Inferno." - - -#define E3TEXT \ -"The loathsome spiderdemon that\n"\ -"masterminded the invasion of the moon\n"\ -"bases and caused so much death has had\n"\ -"its ass kicked for all time.\n"\ -"\n"\ -"A hidden doorway opens and you enter.\n"\ -"You've proven too tough for Hell to\n"\ -"contain, and now Hell at last plays\n"\ -"fair -- for you emerge from the door\n"\ -"to see the green fields of Earth!\n"\ -"Home at last.\n" \ -"\n"\ -"You wonder what's been happening on\n"\ -"Earth while you were battling evil\n"\ -"unleashed. It's good that no Hell-\n"\ -"spawn could have come through that\n"\ -"door with you ..." - - -#define E4TEXT \ -"the spider mastermind must have sent forth\n"\ -"its legions of hellspawn before your\n"\ -"final confrontation with that terrible\n"\ -"beast from hell. but you stepped forward\n"\ -"and brought forth eternal damnation and\n"\ -"suffering upon the horde as a true hero\n"\ -"would in the face of something so evil.\n"\ -"\n"\ -"besides, someone was gonna pay for what\n"\ -"happened to daisy, your pet rabbit.\n"\ -"\n"\ -"but now, you see spread before you more\n"\ -"potential pain and gibbitude as a nation\n"\ -"of demons run amok among our cities.\n"\ -"\n"\ -"next stop, hell on earth!" - - -// after level 6, put this: - -#define C1TEXT \ -"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \ -"STARPORT. BUT SOMETHING IS WRONG. THE\n" \ -"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \ -"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \ -"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \ -"\n"\ -"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \ -"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \ -"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \ -"OF THE STARBASE AND FIND THE CONTROLLING\n" \ -"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \ -"HOSTAGE." - -// After level 11, put this: - -#define C2TEXT \ -"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \ -"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\ -"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\ -"HUMAN LEFT ON THE FACE OF THE PLANET.\n"\ -"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\ -"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\ -"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\ -"THAT YOU HAVE SAVED YOUR SPECIES.\n"\ -"\n"\ -"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\ -"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\ -"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\ -"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\ -"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\ -"YOUR OWN HOME CITY, NOT FAR FROM THE\n"\ -"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\ -"UP AND RETURN TO THE FRAY." - - -// After level 20, put this: - -#define C3TEXT \ -"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\ -"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\ -"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\ -"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\ -"TEETH AND PLUNGE THROUGH IT.\n"\ -"\n"\ -"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\ -"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\ -"GOT TO GO THROUGH HELL TO GET TO IT?" - - -// After level 29, put this: - -#define C4TEXT \ -"THE HORRENDOUS VISAGE OF THE BIGGEST\n"\ -"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\ -"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\ -"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\ -"UP AND DIES, ITS THRASHING LIMBS\n"\ -"DEVASTATING UNTOLD MILES OF HELL'S\n"\ -"SURFACE.\n"\ -"\n"\ -"YOU'VE DONE IT. THE INVASION IS OVER.\n"\ -"EARTH IS SAVED. HELL IS A WRECK. YOU\n"\ -"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\ -"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\ -"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\ -"HOME. REBUILDING EARTH OUGHT TO BE A\n"\ -"LOT MORE FUN THAN RUINING IT WAS.\n" - - - -// Before level 31, put this: - -#define C5TEXT \ -"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\ -"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\ -"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\ -"WHO THE INMATES OF THIS CORNER OF HELL\n"\ -"WILL BE." - - -// Before level 32, put this: - -#define C6TEXT \ -"CONGRATULATIONS, YOU'VE FOUND THE\n"\ -"SUPER SECRET LEVEL! YOU'D BETTER\n"\ -"BLAZE THROUGH THIS ONE!\n" - - -// after map 06 - -#define P1TEXT \ -"You gloat over the steaming carcass of the\n"\ -"Guardian. With its death, you've wrested\n"\ -"the Accelerator from the stinking claws\n"\ -"of Hell. You relax and glance around the\n"\ -"room. Damn! There was supposed to be at\n"\ -"least one working prototype, but you can't\n"\ -"see it. The demons must have taken it.\n"\ -"\n"\ -"You must find the prototype, or all your\n"\ -"struggles will have been wasted. Keep\n"\ -"moving, keep fighting, keep killing.\n"\ -"Oh yes, keep living, too." - - -// after map 11 - -#define P2TEXT \ -"Even the deadly Arch-Vile labyrinth could\n"\ -"not stop you, and you've gotten to the\n"\ -"prototype Accelerator which is soon\n"\ -"efficiently and permanently deactivated.\n"\ -"\n"\ -"You're good at that kind of thing." - - -// after map 20 - -#define P3TEXT \ -"You've bashed and battered your way into\n"\ -"the heart of the devil-hive. Time for a\n"\ -"Search-and-Destroy mission, aimed at the\n"\ -"Gatekeeper, whose foul offspring is\n"\ -"cascading to Earth. Yeah, he's bad. But\n"\ -"you know who's worse!\n"\ -"\n"\ -"Grinning evilly, you check your gear, and\n"\ -"get ready to give the bastard a little Hell\n"\ -"of your own making!" - -// after map 30 - -#define P4TEXT \ -"The Gatekeeper's evil face is splattered\n"\ -"all over the place. As its tattered corpse\n"\ -"collapses, an inverted Gate forms and\n"\ -"sucks down the shards of the last\n"\ -"prototype Accelerator, not to mention the\n"\ -"few remaining demons. You're done. Hell\n"\ -"has gone back to pounding bad dead folks \n"\ -"instead of good live ones. Remember to\n"\ -"tell your grandkids to put a rocket\n"\ -"launcher in your coffin. If you go to Hell\n"\ -"when you die, you'll need it for some\n"\ -"final cleaning-up ..." - -// before map 31 - -#define P5TEXT \ -"You've found the second-hardest level we\n"\ -"got. Hope you have a saved game a level or\n"\ -"two previous. If not, be prepared to die\n"\ -"aplenty. For master marines only." - -// before map 32 - -#define P6TEXT \ -"Betcha wondered just what WAS the hardest\n"\ -"level we had ready for ya? Now you know.\n"\ -"No one gets out alive." - - -#define T1TEXT \ -"You've fought your way out of the infested\n"\ -"experimental labs. It seems that UAC has\n"\ -"once again gulped it down. With their\n"\ -"high turnover, it must be hard for poor\n"\ -"old UAC to buy corporate health insurance\n"\ -"nowadays..\n"\ -"\n"\ -"Ahead lies the military complex, now\n"\ -"swarming with diseased horrors hot to get\n"\ -"their teeth into you. With luck, the\n"\ -"complex still has some warlike ordnance\n"\ -"laying around." - - -#define T2TEXT \ -"You hear the grinding of heavy machinery\n"\ -"ahead. You sure hope they're not stamping\n"\ -"out new hellspawn, but you're ready to\n"\ -"ream out a whole herd if you have to.\n"\ -"They might be planning a blood feast, but\n"\ -"you feel about as mean as two thousand\n"\ -"maniacs packed into one mad killer.\n"\ -"\n"\ -"You don't plan to go down easy." - - -#define T3TEXT \ -"The vista opening ahead looks real damn\n"\ -"familiar. Smells familiar, too -- like\n"\ -"fried excrement. You didn't like this\n"\ -"place before, and you sure as hell ain't\n"\ -"planning to like it now. The more you\n"\ -"brood on it, the madder you get.\n"\ -"Hefting your gun, an evil grin trickles\n"\ -"onto your face. Time to take some names." - -#define T4TEXT \ -"Suddenly, all is silent, from one horizon\n"\ -"to the other. The agonizing echo of Hell\n"\ -"fades away, the nightmare sky turns to\n"\ -"blue, the heaps of monster corpses start \n"\ -"to evaporate along with the evil stench \n"\ -"that filled the air. Jeeze, maybe you've\n"\ -"done it. Have you really won?\n"\ -"\n"\ -"Something rumbles in the distance.\n"\ -"A blue light begins to glow inside the\n"\ -"ruined skull of the demon-spitter." - - -#define T5TEXT \ -"What now? Looks totally different. Kind\n"\ -"of like King Tut's condo. Well,\n"\ -"whatever's here can't be any worse\n"\ -"than usual. Can it? Or maybe it's best\n"\ -"to let sleeping gods lie.." - - -#define T6TEXT \ -"Time for a vacation. You've burst the\n"\ -"bowels of hell and by golly you're ready\n"\ -"for a break. You mutter to yourself,\n"\ -"Maybe someone else can kick Hell's ass\n"\ -"next time around. Ahead lies a quiet town,\n"\ -"with peaceful flowing water, quaint\n"\ -"buildings, and presumably no Hellspawn.\n"\ -"\n"\ -"As you step off the transport, you hear\n"\ -"the stomp of a cyberdemon's iron shoe." - - - -// -// Character cast strings F_FINALE.C -// -#define CC_ZOMBIE "ZOMBIEMAN" -#define CC_SHOTGUN "SHOTGUN GUY" -#define CC_HEAVY "HEAVY WEAPON DUDE" -#define CC_IMP "IMP" -#define CC_DEMON "DEMON" -#define CC_LOST "LOST SOUL" -#define CC_CACO "CACODEMON" -#define CC_HELL "HELL KNIGHT" -#define CC_BARON "BARON OF HELL" -#define CC_ARACH "ARACHNOTRON" -#define CC_PAIN "PAIN ELEMENTAL" -#define CC_REVEN "REVENANT" -#define CC_MANCU "MANCUBUS" -#define CC_ARCH "ARCH-VILE" -#define CC_SPIDER "THE SPIDER MASTERMIND" -#define CC_CYBER "THE CYBERDEMON" -#define CC_HERO "OUR HERO" - - -#endif -- cgit v1.2.3