From de6f6af80635f0f20d7cb75722dc04b00dd2d746 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 1 Feb 2010 19:11:06 +0000 Subject: Remove improperly-created strife directory. Subversion-branch: /branches/strife-branch Subversion-revision: 1839 --- src/strife/d_items.c | 136 --------------------------------------------------- 1 file changed, 136 deletions(-) delete mode 100644 src/strife/d_items.c (limited to 'src/strife/d_items.c') diff --git a/src/strife/d_items.c b/src/strife/d_items.c deleted file mode 100644 index 8f12be9f..00000000 --- a/src/strife/d_items.c +++ /dev/null @@ -1,136 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// -//----------------------------------------------------------------------------- - - -// We are referring to sprite numbers. -#include "info.h" - -#include "d_items.h" - - -// -// PSPRITE ACTIONS for waepons. -// This struct controls the weapon animations. -// -// Each entry is: -// ammo/amunition type -// upstate -// downstate -// readystate -// atkstate, i.e. attack/fire/hit frame -// flashstate, muzzle flash -// -weaponinfo_t weaponinfo[NUMWEAPONS] = -{ - { - // fist - am_noammo, - S_PUNCHUP, - S_PUNCHDOWN, - S_PUNCH, - S_PUNCH1, - S_NULL - }, - { - // pistol - am_clip, - S_PISTOLUP, - S_PISTOLDOWN, - S_PISTOL, - S_PISTOL1, - S_PISTOLFLASH - }, - { - // shotgun - am_shell, - S_SGUNUP, - S_SGUNDOWN, - S_SGUN, - S_SGUN1, - S_SGUNFLASH1 - }, - { - // chaingun - am_clip, - S_CHAINUP, - S_CHAINDOWN, - S_CHAIN, - S_CHAIN1, - S_CHAINFLASH1 - }, - { - // missile launcher - am_misl, - S_MISSILEUP, - S_MISSILEDOWN, - S_MISSILE, - S_MISSILE1, - S_MISSILEFLASH1 - }, - { - // plasma rifle - am_cell, - S_PLASMAUP, - S_PLASMADOWN, - S_PLASMA, - S_PLASMA1, - S_PLASMAFLASH1 - }, - { - // bfg 9000 - am_cell, - S_BFGUP, - S_BFGDOWN, - S_BFG, - S_BFG1, - S_BFGFLASH1 - }, - { - // chainsaw - am_noammo, - S_SAWUP, - S_SAWDOWN, - S_SAW, - S_SAW1, - S_NULL - }, - { - // super shotgun - am_shell, - S_DSGUNUP, - S_DSGUNDOWN, - S_DSGUN, - S_DSGUN1, - S_DSGUNFLASH1 - }, -}; - - - - - - - - -- cgit v1.2.3