From 2363b1366ed227b54f9815a6ea4a0915843ca0c7 Mon Sep 17 00:00:00 2001 From: James Haley Date: Fri, 24 Oct 2014 00:52:10 -0500 Subject: Upstream fix 1 Same fix applied to wp_torpedo selection in P_PlayerThink must also be applied to weapon rotation code in g_game --- src/strife/g_game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/strife/g_game.c') diff --git a/src/strife/g_game.c b/src/strife/g_game.c index a2194747..8d074a1f 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -270,8 +270,10 @@ static boolean WeaponSelectable(weapontype_t weapon) // Special rules for switching to alternate versions of weapons. // These must match the weapon-switching rules in P_PlayerThink() + // haleyjd 20141024: same fix here as in P_PlayerThink for torpedo. + if (weapon == wp_torpedo - && player->ammo[weaponinfo[am_cell].ammo] < 30) + && player->ammo[weaponinfo[wp_torpedo].ammo] < 30) { return false; } -- cgit v1.2.3