From d57be3f239cc500bb600c6b9f932ae742dc2b8c7 Mon Sep 17 00:00:00 2001 From: James Haley Date: Wed, 22 Sep 2010 18:10:40 +0000 Subject: Added linetype 180 to P_ShootSpecialLine and vetted other line types. Removed episode parameter from G_DeferedInitNew, started work on the "Name Your Character" menu, and adjusted the temporary code in M_ChooseSkill so that the game starts in Tarnhill rather than in the Sanctuary. Subversion-branch: /branches/strife-branch Subversion-revision: 2131 --- src/strife/g_game.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/strife/g_game.c') diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 3c456e4b..c443830f 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1729,23 +1729,23 @@ void G_DoSaveGame (void) } -// -// G_InitNew -// Can be called by the startup code or the menu task, -// consoleplayer, displayplayer, playeringame[] should be set. // skill_t d_skill; int d_episode; int d_map; - -void -G_DeferedInitNew -( skill_t skill, - int episode, - int map) + +// +// G_DeferedInitNew +// +// Can be called by the startup code or the menu task, +// consoleplayer, displayplayer, playeringame[] should be set. +// +// haleyjd 09/22/10: [STRIFE] Removed episode parameter +// +void G_DeferedInitNew(skill_t skill, int map) { d_skill = skill; - d_episode = episode; + d_episode = 1; // STRIFE-TODO: no such thing as episodes. d_map = map; gameaction = ga_newgame; } -- cgit v1.2.3