From f4eb9088523aef3946f02cd45953d14760c598c6 Mon Sep 17 00:00:00 2001 From: James Haley Date: Sun, 15 Sep 2013 20:24:11 +0000 Subject: Hopefully complete implementation of player names and Strife player chat features, which work differently than they did in DOOM. If working properly, then this fully completes Chocolate Strife, aside from any presently unknown issues. Subversion-branch: /branches/v2-branch Subversion-revision: 2646 --- src/strife/hu_stuff.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/strife/hu_stuff.h') diff --git a/src/strife/hu_stuff.h b/src/strife/hu_stuff.h index e245a42c..86670e79 100644 --- a/src/strife/hu_stuff.h +++ b/src/strife/hu_stuff.h @@ -39,6 +39,7 @@ #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) #define HU_BROADCAST 9 // haleyjd [STRIFE] Changed 5 -> 9 +#define HU_CHANGENAME 10 // haleyjd [STRIFE] Special command #define HU_MSGX 0 #define HU_MSGY (SHORT(hu_font[0]->height) + 1) // [STRIFE]: DOOM bug fix @@ -63,7 +64,7 @@ char HU_dequeueChatChar(void); void HU_Erase(void); extern char *chat_macros[10]; -extern char pnameprefixes[8][16]; // villsa [STRIFE] +extern char player_names[8][16]; // villsa [STRIFE] // haleyjd [STRIFE] externalized: extern char *mapnames[]; -- cgit v1.2.3