From 0896e8f879ab0cb133c27eb6ad5b23e167205bf7 Mon Sep 17 00:00:00 2001 From: Samuel Villareal Date: Wed, 1 Sep 2010 05:44:46 +0000 Subject: + Terrain type system implemented + Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Subversion-branch: /branches/strife-branch Subversion-revision: 1992 --- src/strife/p_enemy.c | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'src/strife/p_enemy.c') diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index a96d8557..acae8479 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -329,12 +329,18 @@ boolean P_Move (mobj_t* actor) } else { - actor->flags &= ~MF_INFLOAT; + actor->flags &= ~(MF_INFLOAT|MF_FEETCLIPPED); // villsa [STRIFE] + + // villsa [STRIFE] + if(P_GetTerrainType(actor) != FLOOR_SOLID) + actor->flags |= MF_FEETCLIPPED; } - - if (! (actor->flags & MF_FLOAT) ) - actor->z = actor->floorz; + + // villsa [STRIFE] TODO - verify + /*if (! (actor->flags & MF_FLOAT) ) + actor->z = actor->floorz;*/ + return true; } -- cgit v1.2.3