From 583406a2ba2a10bfe0e654a0ede285da46c9bd88 Mon Sep 17 00:00:00 2001 From: Samuel Villareal Date: Sat, 4 Sep 2010 04:06:10 +0000 Subject: + Map flags for things added (MTF_*) + A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Subversion-branch: /branches/strife-branch Subversion-revision: 2008 --- src/strife/p_map.c | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'src/strife/p_map.c') diff --git a/src/strife/p_map.c b/src/strife/p_map.c index cd289c88..4897d164 100644 --- a/src/strife/p_map.c +++ b/src/strife/p_map.c @@ -530,9 +530,14 @@ P_TryMove &&*/tmceilingz - thing->z < thing->height) return false; // mobj must lower itself to fit - if ( /*!(thing->flags&MF_TELEPORT) // villsa [STRIFE] unused - &&*/ tmfloorz - thing->z > 24*FRACUNIT ) - return false; // too big a step up + // villsa [STRIFE] non-robots are limited to 16 unit step height + if(!(thing->flags & MF_NOBLOOD) && tmfloorz - thing->z > (16*FRACUNIT) || + tmfloorz - thing->z > 24*FRACUNIT) + return false; // too big a step up + + // villsa [STRIFE] special case for missiles + if(thing->flags & MF_MISSILE && tmfloorz - thing->z > (4*FRACUNIT)) + return false; if ( !(thing->flags&(MF_DROPOFF|MF_FLOAT)) && tmfloorz - tmdropoffz > 24*FRACUNIT ) @@ -792,7 +797,8 @@ boolean PTR_SlideTraverse (intercept_t* in) if (opentop - slidemo->z < slidemo->height) goto isblocking; // mobj is too high - if (openbottom - slidemo->z > 24*FRACUNIT ) + // villsa [STRIFE] change from 24 to 16 + if (openbottom - slidemo->z > 16*FRACUNIT ) goto isblocking; // too big a step up // this line doesn't block movement -- cgit v1.2.3