From ea5f633fe42c7693e30106a306b376ec169a4809 Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Thu, 18 Dec 2014 10:53:49 +0100 Subject: fix a bug that causes monsters to become partly invisible when walking inside liquids like water -- on big-endian systems Originally reported by Ronald Lasmanowicz and fixed in his wii-hexen port: https://code.google.com/p/wii-hexen/source/detail?r=17 --- src/strife/r_things.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/strife/r_things.c') diff --git a/src/strife/r_things.c b/src/strife/r_things.c index 2acb238c..6d37ca09 100644 --- a/src/strife/r_things.c +++ b/src/strife/r_things.c @@ -470,7 +470,7 @@ R_DrawVisSprite // villsa [STRIFE] clip sprite's feet if needed if(vis->mobjflags & MF_FEETCLIPPED) { - sprbotscreen = sprtopscreen + FixedMul(spryscale, patch->height << FRACBITS); + sprbotscreen = sprtopscreen + FixedMul(spryscale, SHORT(patch->height) << FRACBITS); clip = (sprbotscreen - FixedMul(10*FRACUNIT, spryscale)) >> FRACBITS; } else -- cgit v1.2.3