From de6f6af80635f0f20d7cb75722dc04b00dd2d746 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 1 Feb 2010 19:11:06 +0000 Subject: Remove improperly-created strife directory. Subversion-branch: /branches/strife-branch Subversion-revision: 1839 --- src/strife/s_sound.h | 97 ---------------------------------------------------- 1 file changed, 97 deletions(-) delete mode 100644 src/strife/s_sound.h (limited to 'src/strife/s_sound.h') diff --git a/src/strife/s_sound.h b/src/strife/s_sound.h deleted file mode 100644 index 7bb0a605..00000000 --- a/src/strife/s_sound.h +++ /dev/null @@ -1,97 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// The not so system specific sound interface. -// -//----------------------------------------------------------------------------- - - -#ifndef __S_SOUND__ -#define __S_SOUND__ - -#include "p_mobj.h" -#include "sounds.h" - -// -// Initializes sound stuff, including volume -// Sets channels, SFX and music volume, -// allocates channel buffer, sets S_sfx lookup. -// - -void S_Init(int sfxVolume, int musicVolume); - - -// Shut down sound - -void S_Shutdown(void); - - - -// -// Per level startup code. -// Kills playing sounds at start of level, -// determines music if any, changes music. -// - -void S_Start(void); - -// -// Start sound for thing at -// using from sounds.h -// - -void S_StartSound(void *origin, int sound_id); - -// Stop sound for thing at -void S_StopSound(mobj_t *origin); - - -// Start music using from sounds.h -void S_StartMusic(int music_id); - -// Start music using from sounds.h, -// and set whether looping -void S_ChangeMusic(int music_id, int looping); - -// query if music is playing -boolean S_MusicPlaying(void); - -// Stops the music fer sure. -void S_StopMusic(void); - -// Stop and resume music, during game PAUSE. -void S_PauseSound(void); -void S_ResumeSound(void); - - -// -// Updates music & sounds -// -void S_UpdateSounds(mobj_t *listener); - -void S_SetMusicVolume(int volume); -void S_SetSfxVolume(int volume); - -extern int snd_channels; - -#endif - -- cgit v1.2.3