From b9d4e0c10b4ef3322947d2b5ed648544986b557c Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 1 Feb 2010 19:13:33 +0000 Subject: Create strife directory as a copy of doom directory, change Makefile.am to build libstrife.a rather than libdoom.a, add chocolate-strife to src/Makefile.am. Subversion-branch: /branches/strife-branch Subversion-revision: 1840 --- src/strife/sounds.c | 237 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 237 insertions(+) create mode 100644 src/strife/sounds.c (limited to 'src/strife/sounds.c') diff --git a/src/strife/sounds.c b/src/strife/sounds.c new file mode 100644 index 00000000..adfb2189 --- /dev/null +++ b/src/strife/sounds.c @@ -0,0 +1,237 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Created by a sound utility. +// Kept as a sample, DOOM2 sounds. +// +//----------------------------------------------------------------------------- + + +#include + + +#include "doomtype.h" +#include "sounds.h" + +// +// Information about all the music +// + +#define MUSIC(name) \ + { name, 0, NULL, NULL } + +musicinfo_t S_music[] = +{ + MUSIC(NULL), + MUSIC("e1m1"), + MUSIC("e1m2"), + MUSIC("e1m3"), + MUSIC("e1m4"), + MUSIC("e1m5"), + MUSIC("e1m6"), + MUSIC("e1m7"), + MUSIC("e1m8"), + MUSIC("e1m9"), + MUSIC("e2m1"), + MUSIC("e2m2"), + MUSIC("e2m3"), + MUSIC("e2m4"), + MUSIC("e2m5"), + MUSIC("e2m6"), + MUSIC("e2m7"), + MUSIC("e2m8"), + MUSIC("e2m9"), + MUSIC("e3m1"), + MUSIC("e3m2"), + MUSIC("e3m3"), + MUSIC("e3m4"), + MUSIC("e3m5"), + MUSIC("e3m6"), + MUSIC("e3m7"), + MUSIC("e3m8"), + MUSIC("e3m9"), + MUSIC("inter"), + MUSIC("intro"), + MUSIC("bunny"), + MUSIC("victor"), + MUSIC("introa"), + MUSIC("runnin"), + MUSIC("stalks"), + MUSIC("countd"), + MUSIC("betwee"), + MUSIC("doom"), + MUSIC("the_da"), + MUSIC("shawn"), + MUSIC("ddtblu"), + MUSIC("in_cit"), + MUSIC("dead"), + MUSIC("stlks2"), + MUSIC("theda2"), + MUSIC("doom2"), + MUSIC("ddtbl2"), + MUSIC("runni2"), + MUSIC("dead2"), + MUSIC("stlks3"), + MUSIC("romero"), + MUSIC("shawn2"), + MUSIC("messag"), + MUSIC("count2"), + MUSIC("ddtbl3"), + MUSIC("ampie"), + MUSIC("theda3"), + MUSIC("adrian"), + MUSIC("messg2"), + MUSIC("romer2"), + MUSIC("tense"), + MUSIC("shawn3"), + MUSIC("openin"), + MUSIC("evil"), + MUSIC("ultima"), + MUSIC("read_m"), + MUSIC("dm2ttl"), + MUSIC("dm2int") +}; + + +// +// Information about all the sfx +// + +#define SOUND(name, priority) \ + { NULL, name, priority, NULL, -1, -1, 0, 0, -1, NULL } +#define SOUND_LINK(name, priority, link_id, pitch, volume) \ + { NULL, name, priority, &S_sfx[link_id], pitch, volume, 0, 0, -1, NULL } + +sfxinfo_t S_sfx[] = +{ + // S_sfx[0] needs to be a dummy for odd reasons. + SOUND("none", 0), + SOUND("pistol", 64), + SOUND("shotgn", 64), + SOUND("sgcock", 64), + SOUND("dshtgn", 64), + SOUND("dbopn", 64), + SOUND("dbcls", 64), + SOUND("dbload", 64), + SOUND("plasma", 64), + SOUND("bfg", 64), + SOUND("sawup", 64), + SOUND("sawidl", 118), + SOUND("sawful", 64), + SOUND("sawhit", 64), + SOUND("rlaunc", 64), + SOUND("rxplod", 70), + SOUND("firsht", 70), + SOUND("firxpl", 70), + SOUND("pstart", 100), + SOUND("pstop", 100), + SOUND("doropn", 100), + SOUND("dorcls", 100), + SOUND("stnmov", 119), + SOUND("swtchn", 78), + SOUND("swtchx", 78), + SOUND("plpain", 96), + SOUND("dmpain", 96), + SOUND("popain", 96), + SOUND("vipain", 96), + SOUND("mnpain", 96), + SOUND("pepain", 96), + SOUND("slop", 78), + SOUND("itemup", 78), + SOUND("wpnup", 78), + SOUND("oof", 96), + SOUND("telept", 32), + SOUND("posit1", 98), + SOUND("posit2", 98), + SOUND("posit3", 98), + SOUND("bgsit1", 98), + SOUND("bgsit2", 98), + SOUND("sgtsit", 98), + SOUND("cacsit", 98), + SOUND("brssit", 94), + SOUND("cybsit", 92), + SOUND("spisit", 90), + SOUND("bspsit", 90), + SOUND("kntsit", 90), + SOUND("vilsit", 90), + SOUND("mansit", 90), + SOUND("pesit", 90), + SOUND("sklatk", 70), + SOUND("sgtatk", 70), + SOUND("skepch", 70), + SOUND("vilatk", 70), + SOUND("claw", 70), + SOUND("skeswg", 70), + SOUND("pldeth", 32), + SOUND("pdiehi", 32), + SOUND("podth1", 70), + SOUND("podth2", 70), + SOUND("podth3", 70), + SOUND("bgdth1", 70), + SOUND("bgdth2", 70), + SOUND("sgtdth", 70), + SOUND("cacdth", 70), + SOUND("skldth", 70), + SOUND("brsdth", 32), + SOUND("cybdth", 32), + SOUND("spidth", 32), + SOUND("bspdth", 32), + SOUND("vildth", 32), + SOUND("kntdth", 32), + SOUND("pedth", 32), + SOUND("skedth", 32), + SOUND("posact", 120), + SOUND("bgact", 120), + SOUND("dmact", 120), + SOUND("bspact", 100), + SOUND("bspwlk", 100), + SOUND("vilact", 100), + SOUND("noway", 78), + SOUND("barexp", 60), + SOUND("punch", 64), + SOUND("hoof", 70), + SOUND("metal", 70), + SOUND_LINK("chgun", 64, sfx_pistol, 150, 0), + SOUND("tink", 60), + SOUND("bdopn", 100), + SOUND("bdcls", 100), + SOUND("itmbk", 100), + SOUND("flame", 32), + SOUND("flamst", 32), + SOUND("getpow", 60), + SOUND("bospit", 70), + SOUND("boscub", 70), + SOUND("bossit", 70), + SOUND("bospn", 70), + SOUND("bosdth", 70), + SOUND("manatk", 70), + SOUND("mandth", 70), + SOUND("sssit", 70), + SOUND("ssdth", 70), + SOUND("keenpn", 70), + SOUND("keendt", 70), + SOUND("skeact", 70), + SOUND("skesit", 70), + SOUND("skeatk", 70), + SOUND("radio", 60), +}; + -- cgit v1.2.3