From 826068ca8f4b122dd54b7ca82253869fba4c6a5f Mon Sep 17 00:00:00 2001 From: James Haley Date: Mon, 20 Sep 2010 05:32:14 +0000 Subject: Most status bar drawing finished. Subversion-branch: /branches/strife-branch Subversion-revision: 2125 --- src/strife/st_stuff.c | 100 +++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 87 insertions(+), 13 deletions(-) (limited to 'src/strife/st_stuff.c') diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index 69803f08..c89a69e6 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -61,6 +61,7 @@ // State. #include "doomstat.h" +#include "d_main.h" // [STRIFE] // Data. #include "dstrings.h" @@ -231,16 +232,39 @@ static boolean st_statusbaron; // Whether or not a popup is currently displayed static boolean st_displaypopup; +// haleyjd 09/19/10: [STRIFE] Cached player data +static int st_lastcursorpos; +static int st_lastammo; +static int st_lastarmortype; +static int st_lasthealth; + // haleyjd 09/01/10: [STRIFE] sbar -> invback // main inventory background and other bits -static patch_t* invback; // main bar -static patch_t* stback; // multiplayer background -static patch_t* invtop; // top bit -static patch_t* invpop; // popup frame with text -static patch_t* invpop2; // plain popup frame -static patch_t* invpbak; // popup background w/details -static patch_t* invpbak2; // plain popup background -static patch_t* invcursor; // cursor +static patch_t* invback; // main bar +static patch_t* stback; // multiplayer background +static patch_t* invtop; // top bit +static patch_t* invpop; // popup frame with text +static patch_t* invpop2; // plain popup frame +static patch_t* invpbak; // popup background w/details +static patch_t* invpbak2; // plain popup background +static patch_t* invcursor; // cursor + +// ammo/weapon/armor patches +static patch_t* invammo[NUMAMMO]; // ammo/weapons +static patch_t* invsigil[5]; // sigil pieces +static patch_t* invarmor[2]; // armor icons + +// names for ammo patches +static char *invammonames[NUMAMMO] = +{ + "I_BLIT", + "I_XQRL", + "I_PQRL", + "I_BRY1", + "I_ROKT", + "I_GRN1", + "I_GRN2" +}; // haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts // 0-9, green numbers @@ -300,6 +324,11 @@ void ST_drawNumFontY2(int x, int y, int num); // void ST_Stop(void); +// +// ST_refreshBackground +// +// [STRIFE] Completely overhauled. +// void ST_refreshBackground(void) { if (st_statusbaron) @@ -313,6 +342,13 @@ void ST_refreshBackground(void) plyr->st_update = false; + // cache data + st_lastcursorpos = plyr->inventorycursor; + st_lastammo = weaponinfo[plyr->readyweapon].ammo; + st_lastarmortype = plyr->armortype; + st_lasthealth = plyr->health; + st_firsttime = false; + // draw main status bar V_DrawPatch(ST_X, ST_Y, invback); @@ -357,6 +393,23 @@ void ST_refreshBackground(void) ST_drawNumFontY(num_x, 191, plyr->inventory[i].amount); } + // haleyjd 09/19/10: Draw sigil icon + if(plyr->weaponowned[wp_sigil]) + V_DrawPatch(253, 175, invsigil[plyr->sigiltype]); + + // haleyjd 09/19/10: Draw ammo + if(st_lastammo < NUMAMMO) + V_DrawPatch(290, 180, invammo[st_lastammo]); + + // haleyjd 09/19/10: Draw armor + if(plyr->armortype) + { + V_DrawPatch(2, 177, invarmor[plyr->armortype - 1]); + ST_drawNumFontY(20, 191, plyr->armorpoints); + } + + // STRIFE-TODO: health bars + // haleyjd 09/19/10: nope, not in Strife. //V_RestoreBuffer(); //V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y); @@ -935,15 +988,18 @@ boolean ST_DrawExternal(void) typedef void (*load_callback_t)(char *lumpname, patch_t **variable); +// +// ST_loadUnloadGraphics +// // Iterates through all graphics to be loaded or unloaded, along with // the variable they use, invoking the specified callback function. - +// +// [STRIFE] Altered to load all Strife status bar resources. +// static void ST_loadUnloadGraphics(load_callback_t callback) { - - int i; - - char namebuf[9]; + int i; + char namebuf[9]; // haleyjd 09/01/10: [STRIFE] // Load the numbers, green and yellow @@ -956,6 +1012,24 @@ static void ST_loadUnloadGraphics(load_callback_t callback) callback(namebuf, &invfonty[i]); } + // haleyjd 09/19/10: load Sigil patches + if(!isdemoversion) + { + for(i = 0; i < 5; i++) + { + DEH_snprintf(namebuf, 9, "I_SGL%d", i+1); + callback(namebuf, &invsigil[i]); + } + } + + // load ammo patches + for(i = 0; i < NUMAMMO; i++) + callback(DEH_String(invammonames[i]), &invammo[i]); + + // load armor patches + callback(DEH_String("I_ARM2"), &invarmor[0]); + callback(DEH_String("I_ARM1"), &invarmor[1]); + // haleyjd 09/19/10: [STRIFE] // * No face, but there is this patch, which appears behind the armor DEH_snprintf(namebuf, 9, "STBACK0%d", consoleplayer + 1); -- cgit v1.2.3