From 434f95234083ef9a08cc39c3f3906a969ba18725 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 30 Oct 2011 00:26:32 +0000 Subject: Fix previous change - Strife games are not always -altdeath; the default is -deathmatch and -altdeath enables Deathmatch II mode. Subversion-branch: /branches/v2-branch Subversion-revision: 2471 --- src/strife/d_main.c | 6 +++--- src/strife/d_net.c | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src/strife') diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 816cbd7b..f522f332 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1507,9 +1507,9 @@ void D_DoomMain (void) if(devparm) showintro = false; - // Note: Strife *only* supports -altdeath mode. Vanilla - // Strife does not understand the -deathmatch command - // line parameter. + // Note: Vanilla Strife does not understand the -deathmatch command + // line parameter. deathmatch=1 is the default behavior when + // playing a netgame. //! // @category net diff --git a/src/strife/d_net.c b/src/strife/d_net.c index 021bbf91..cd0a5e66 100644 --- a/src/strife/d_net.c +++ b/src/strife/d_net.c @@ -278,12 +278,12 @@ void D_CheckNetGame (void) LoadGameSettings(&settings, &connect_data); - // Strife netgames are *always* deathmatch, - // specifically altdeath mode. + // Strife games are always deathmatch, though -altdeath is + // supported for respawning items. - if (netgame) + if (netgame && deathmatch == 0) { - deathmatch = 2; + deathmatch = 1; } DEH_printf("startmap: %i, skill: %i, enemies: %i, random: %i\n", -- cgit v1.2.3