From 48e96443151db631e1153d459e850c49a96ccb29 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 19 Apr 2014 03:32:38 -0400 Subject: Exit with error on startup if using the wrong IWAD. Having multiple binaries can cause some confusion - some users try to run chocolate-doom with hexen.wad, thinking it is supported. Add a startup check that makes sure the user is not trying to start the game using the wrong IWAD file for the binary being run. This fixes #382. --- src/strife/d_main.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/strife') diff --git a/src/strife/d_main.c b/src/strife/d_main.c index db5e40f2..a0ce8eb6 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1560,6 +1560,7 @@ void D_DoomMain (void) if(devparm) // [STRIFE] Devparm only DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); + W_CheckCorrectIWAD(strife); modifiedgame = W_ParseCommandLine(); // [STRIFE] serial number output -- cgit v1.2.3