From 79268587fc730e17cbd974a5583c7185604b59a3 Mon Sep 17 00:00:00 2001 From: Samuel Villareal Date: Thu, 9 Sep 2010 05:37:06 +0000 Subject: + Broken glass implementation + All switches implemented + Switch structure updated + Linetype 182 implemented Subversion-branch: /branches/strife-branch Subversion-revision: 2050 --- src/strife/p_spec.c | 6 ++ src/strife/p_spec.h | 5 +- src/strife/p_switch.c | 290 +++++++++++++++++++++++++++++++++----------------- 3 files changed, 203 insertions(+), 98 deletions(-) (limited to 'src/strife') diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index 4a59bf05..d0d7f776 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -1065,6 +1065,7 @@ P_ShootSpecialLine switch(line->special) { case 46: + case 182: // villsa [STRIFE] for windows // OPEN DOOR IMPACT ok = 1; break; @@ -1092,6 +1093,11 @@ P_ShootSpecialLine EV_DoPlat(line,raiseToNearestAndChange,0); P_ChangeSwitchTexture(line,0); break; + + case 182: + // villsa [STRIFE] break glass + P_ChangeSwitchTexture(line, 0); + break; } } diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h index f3a5c074..c62e933f 100644 --- a/src/strife/p_spec.h +++ b/src/strife/p_spec.h @@ -228,7 +228,8 @@ typedef struct char name1[9]; char name2[9]; short episode; - + int sound; // villsa [STRIFE] + } switchlist_t; @@ -255,7 +256,7 @@ typedef struct // max # of wall switches in a level -#define MAXSWITCHES 50 +#define MAXSWITCHES 80 // villsa [STRIFE] changed from 50 to 80 // 4 players, 4 buttons each at once, max. #define MAXBUTTONS 16 diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index 40b28ab4..658aa55c 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -48,55 +48,79 @@ // // CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE // +// villsa [STRIFE] new switch list switchlist_t alphSwitchList[] = { - // Doom shareware episode 1 switches -/* {"SW1BRCOM", "SW2BRCOM", 1}, - {"SW1BRN1", "SW2BRN1", 1}, - {"SW1BRN2", "SW2BRN2", 1}, - {"SW1BRNGN", "SW2BRNGN", 1}, - {"SW1BROWN", "SW2BROWN", 1}, - {"SW1COMM", "SW2COMM", 1}, - {"SW1COMP", "SW2COMP", 1}, - {"SW1DIRT", "SW2DIRT", 1}, - {"SW1EXIT", "SW2EXIT", 1}, - {"SW1GRAY", "SW2GRAY", 1}, - {"SW1GRAY1", "SW2GRAY1", 1}, - {"SW1METAL", "SW2METAL", 1}, - {"SW1PIPE", "SW2PIPE", 1}, - {"SW1SLAD", "SW2SLAD", 1}, - {"SW1STARG", "SW2STARG", 1}, - {"SW1STON1", "SW2STON1", 1}, - {"SW1STON2", "SW2STON2", 1}, - {"SW1STONE", "SW2STONE", 1}, - {"SW1STRTN", "SW2STRTN", 1}, - - // Doom registered episodes 2&3 switches - {"SW1BLUE", "SW2BLUE", 2}, - {"SW1CMT", "SW2CMT", 2}, - {"SW1GARG", "SW2GARG", 2}, - {"SW1GSTON", "SW2GSTON", 2}, - {"SW1HOT", "SW2HOT", 2}, - {"SW1LION", "SW2LION", 2}, - {"SW1SATYR", "SW2SATYR", 2}, - {"SW1SKIN", "SW2SKIN", 2}, - {"SW1VINE", "SW2VINE", 2}, - {"SW1WOOD", "SW2WOOD", 2}, - - // Doom II switches - {"SW1PANEL", "SW2PANEL", 3}, - {"SW1ROCK", "SW2ROCK", 3}, - {"SW1MET2", "SW2MET2", 3}, - {"SW1WDMET", "SW2WDMET", 3}, - {"SW1BRIK", "SW2BRIK", 3}, - {"SW1MOD1", "SW2MOD1", 3}, - {"SW1ZIM", "SW2ZIM", 3}, - {"SW1STON6", "SW2STON6", 3}, - {"SW1TEK", "SW2TEK", 3}, - {"SW1MARB", "SW2MARB", 3}, - {"SW1SKULL", "SW2SKULL", 3},*/ - - {"\0", "\0", 0} + { "GLASS01", "GLASS02", 1, sfx_bglass }, + { "GLASS03", "GLASS04", 1, sfx_bglass }, + { "GLASS05", "GLASS06", 1, sfx_bglass }, + { "GLASS07", "GLASS08", 1, sfx_bglass }, + { "GLASS17", "GLASS18", 1, sfx_bglass }, + { "GLASS19", "GLASS20", 1, sfx_bglass }, + { "SWKNOB01", "SWKNOB02", 1, sfx_swknob }, + { "SWLITE01", "SWLITE02", 1, sfx_None }, + { "SWCHN01", "SWCHN02", 1, sfx_pulchn }, + { "COMP01", "COMP04B", 1, sfx_bglass }, + { "COMP05", "COMP12B", 1, sfx_bglass }, + { "COMP09", "COMP12B", 1, sfx_bglass }, + { "COMP12", "COMP04B", 1, sfx_bglass }, + { "COMP13", "COMP12B", 1, sfx_bglass }, + { "COMP17", "COMP20B", 1, sfx_bglass }, + { "COMP21", "COMP28B", 1, sfx_bglass }, + { "WALTEK09", "WALTEKB1", 1, sfx_None }, + { "WALTEK10", "WALTEKB1", 1, sfx_None }, + { "WALTEK15", "WALTEKB1", 1, sfx_None }, + { "SWFORC01", "SWFORC02", 1, sfx_None }, + { "SWEXIT01", "SWEXIT02", 1, sfx_None }, + { "DORSBK01", "DORSBK02", 1, sfx_swston }, + { "SWSLD01", "SWSLD02", 1, sfx_None }, + { "DORWS04", "DORWS05", 1, sfx_swbolt }, + { "SWIRON01", "SWIRON02", 1, sfx_None }, + { "GLASS09", "GLASS10", 2, sfx_bglass }, + { "GLASS11", "GLASS12", 2, sfx_bglass }, + { "GLASS13", "GLASS14", 2, sfx_bglass }, + { "GLASS15", "GLASS16", 2, sfx_bglass }, + { "SWFORC03", "SWFORC04", 2, sfx_None }, + { "SWCIT01", "SWCIT02", 2, sfx_None }, + { "SWTRMG01", "SWTRMG04", 2, sfx_None }, + { "SWMETL01", "SWMETL02", 2, sfx_None }, + { "SWWOOD01", "SWWOOD02", 2, sfx_None }, + { "SWTKBL01", "SWTKBL02", 2, sfx_None }, + { "AZWAL21", "AZWAL22", 2, sfx_None }, + { "SWINDT01", "SWINDT02", 2, sfx_None }, + { "SWRUST01", "SWRUST02", 2, sfx_None }, + { "SWCHAP01", "SWCHAP02", 2, sfx_None }, + { "SWALIN01", "SWALIN02", 2, sfx_None }, + { "SWWALG01", "SWWALG02", 2, sfx_None }, + { "SWWALG03", "SWWALG04", 2, sfx_None }, + { "SWTRAM01", "SWTRAM02", 2, sfx_None }, + { "SWTRAM03", "SWTRAM04", 2, sfx_None }, + { "SWORC01", "SWORC02", 2, sfx_None }, + { "SWBRIK01", "SWBRIK02", 2, sfx_None }, + { "SWIRON03", "SWIRON04", 2, sfx_None }, + { "SWIRON05", "SWIRON06", 2, sfx_None }, + { "SWIRON07", "SWIRON08", 2, sfx_None }, + { "SWCARD01", "SWCARD02", 2, sfx_keycrd }, + { "SWSIGN01", "SWSIGN02", 2, sfx_None }, + { "SWLEV01", "SWLEV02", 2, sfx_None }, + { "SWLEV03", "SWLEV04", 2, sfx_None }, + { "SWLEV05", "SWLEV06", 2, sfx_None }, + { "SWBRN01", "SWBRN02", 2, sfx_keycrd }, + { "SWPIP01", "SWPIP02", 2, sfx_valve }, + { "SWPALM01", "SWPALM02", 2, sfx_swscan }, + { "SWKNOB03", "SWKNOB04", 2, sfx_swknob }, + { "ALTSW01", "ALTSW02", 2, sfx_None }, + { "COMP25", "COMP28B", 2, sfx_bglass }, + { "COMP29", "COMP20B", 2, sfx_bglass }, + { "COMP33", "COMP50", 2, sfx_bglass }, + { "COMP42", "COMP51", 2, sfx_bglass }, + { "GODSCRN1", "GODSCRN2", 2, sfx_difool }, + { "ALIEN04", "ALIEN05", 2, sfx_None }, + { "CITADL04", "CITADL05", 2, sfx_None }, + { "SWITE03", "SWITE04", 2, sfx_None }, + { "SWTELP01", "SWTELP02", 2, sfx_None }, + { "BRNSCN01", "BRNSCN05", 2, sfx_firxpl }, + { "\0", "\0", 0, sfx_None } }; int switchlist[MAXSWITCHES * 2]; @@ -115,15 +139,17 @@ void P_InitSwitchList(void) episode = 1; - if (gamemode == registered || gamemode == retail) - episode = 2; - else + // STRIFE-FIXME: Needs to test isregistered variable + if(gamemode == registered) + episode = 2; + // villsa [STRIFE] unused + /*else if ( gamemode == commercial ) - episode = 3; + episode = 3;*/ - for (index = 0,i = 0;i < MAXSWITCHES;i++) + for(index = 0, i = 0; i < MAXSWITCHES; i++) { - if (!alphSwitchList[i].episode) + if(!alphSwitchList[i].episode) { numswitches = index/2; switchlist[index] = -1; @@ -132,18 +158,6 @@ void P_InitSwitchList(void) if (alphSwitchList[i].episode <= episode) { -#if 0 // UNUSED - debug? - int value; - - if (R_CheckTextureNumForName(alphSwitchList[i].name1) < 0) - { - I_Error("Can't find switch texture '%s'!", - alphSwitchList[i].name1); - continue; - } - - value = R_TextureNumForName(alphSwitchList[i].name1); -#endif switchlist[index++] = R_TextureNumForName(DEH_String(alphSwitchList[i].name1)); switchlist[index++] = R_TextureNumForName(DEH_String(alphSwitchList[i].name2)); } @@ -152,33 +166,25 @@ void P_InitSwitchList(void) // +// P_StartButton // Start a button counting down till it turns off. // -void -P_StartButton -( line_t* line, - bwhere_e w, - int texture, - int time ) +void P_StartButton(line_t* line, bwhere_e w, int texture, int time) { int i; // See if button is already pressed - for (i = 0;i < MAXBUTTONS;i++) + for(i = 0; i < MAXBUTTONS; i++) { - if (buttonlist[i].btimer - && buttonlist[i].line == line) - { - - return; - } + if(buttonlist[i].btimer && buttonlist[i].line == line) + return; } - for (i = 0;i < MAXBUTTONS;i++) + for(i = 0; i < MAXBUTTONS; i++) { - if (!buttonlist[i].btimer) + if(!buttonlist[i].btimer) { buttonlist[i].line = line; buttonlist[i].where = w; @@ -193,26 +199,59 @@ P_StartButton } +// +// P_SpawnBrokenGlass +// villsa [STRIFE] new function +// +static void P_SpawnBrokenGlass(line_t* line) +{ + fixed_t x1; + fixed_t x2; + fixed_t y1; + fixed_t y2; + int i; + mobj_t* glass; + angle_t an; + + x1 = (line->v2->x + line->v1->x) / 2; + y1 = (line->v2->y + line->v1->y) / 2; + x2 = ((line->frontsector->soundorg.x - x1) / 5) + x1; + y2 = ((line->frontsector->soundorg.y - y1) / 5) + y1; + + for(i = 0; i < 7; i++) + { + glass = P_SpawnMobj(x2, y2, ONCEILINGZ, MT_JUNK); + glass->z += (24*FRACUNIT); + glass->flags |= (MF_SHADOW|MF_MVIS); + + P_SetMobjState(glass, P_Random() % 3 + S_SHRD_03); // 284 + an = ((P_Random() << 13) / 255); + + glass->angle = (an << ANGLETOFINESHIFT); + glass->momx = FixedMul(finecosine[an], (P_Random() & 3) << FRACBITS); + glass->momy = FixedMul(finesine[an], (P_Random() & 3) << FRACBITS); + glass->momz = (P_Random() & 7) << FRACBITS; + glass->tics += (P_Random() + 7) & 7; + } +} // // Function that changes wall texture. // Tell it if switch is ok to use again (1=yes, it's a button). // -void -P_ChangeSwitchTexture -( line_t* line, - int useAgain ) +void P_ChangeSwitchTexture(line_t* line, int useAgain) { int texTop; int texMid; int texBot; int i; int sound; - - if (!useAgain) - line->special = 0; + boolean breakglass; // villsa [STRIFE] + switchlist_t* sl; // villsa [STRIFE] + + breakglass = false; // villsa [STRIFE] texTop = sides[line->sidenum[0]].toptexture; texMid = sides[line->sidenum[0]].midtexture; @@ -221,43 +260,102 @@ P_ChangeSwitchTexture sound = sfx_swtchn; // EXIT SWITCH? - if (line->special == 11) - sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds + // villsa [STRIFE] check for linetype 182 (break glass) + if(line->special == 182) + { + line->flags &= ~ML_BLOCKMONSTERS; + breakglass = true; + + if(useAgain) + { + texMid = 0; + texTop = 0; + } + + if(texBot) + useAgain = 0; + + sound = sfx_bglass; + } + + if(!useAgain) + line->special = 0; - for (i = 0;i < numswitches*2;i++) + for(i = 0; i < numswitches*2; i++) { - if (switchlist[i] == texTop) + sl = &alphSwitchList[i / 2]; // villsa [STRIFE] + + if(switchlist[i] == texTop) { + // villsa [STRIFE] set sound + if(sl->sound) + sound = sl->sound; + S_StartSound(buttonlist->soundorg,sound); sides[line->sidenum[0]].toptexture = switchlist[i^1]; - if (useAgain) + if(useAgain) P_StartButton(line,top,switchlist[i],BUTTONTIME); + if(breakglass) + P_SpawnBrokenGlass(line); + return; } else { - if (switchlist[i] == texMid) + if(switchlist[i] == texMid) { + // villsa [STRIFE] set sound + if(sl->sound) + sound = sl->sound; + S_StartSound(buttonlist->soundorg,sound); sides[line->sidenum[0]].midtexture = switchlist[i^1]; - if (useAgain) + if(useAgain) P_StartButton(line, middle,switchlist[i],BUTTONTIME); + // villsa [STRIFE] + if(sound == sfx_firxpl) + { + breakglass = true; + + // give quest token #28 to player + players[0].questflags |= (1 << ((MT_TOKEN_QUEST28 - MT_TOKEN_QUEST1) + 1)); + + // give stamina/accuracy items + if(!netgame) + { + P_GiveItemToPlayer(players, SPR_TOKN, MT_TOKEN_STAMINA); + P_GiveItemToPlayer(players, SPR_TOKN, MT_TOKEN_NEW_ACCURACY); + } + + } + + // villsa [STRIFE] + if(breakglass || sound == sfx_bglass) + P_SpawnBrokenGlass(line); + return; } else { - if (switchlist[i] == texBot) + if(switchlist[i] == texBot) { + // villsa [STRIFE] set sound + if(sl->sound) + sound = sl->sound; + S_StartSound(buttonlist->soundorg,sound); sides[line->sidenum[0]].bottomtexture = switchlist[i^1]; - if (useAgain) + if(useAgain) P_StartButton(line, bottom,switchlist[i],BUTTONTIME); + if(breakglass) + P_SpawnBrokenGlass(line); + return; } } -- cgit v1.2.3