From b6ea4375e0b5db116a1cdf27e30273d4a92b7a53 Mon Sep 17 00:00:00 2001 From: Samuel Villareal Date: Tue, 31 Aug 2010 01:37:11 +0000 Subject: + Strife music/sound implemented + All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Subversion-branch: /branches/strife-branch Subversion-revision: 1980 --- src/strife/d_main.c | 4 +- src/strife/f_finale.c | 41 +- src/strife/hu_stuff.c | 2 +- src/strife/info.c | 3538 +------------------------------------------------ src/strife/m_menu.c | 43 +- src/strife/p_doors.c | 18 +- src/strife/p_enemy.c | 73 +- src/strife/p_inter.c | 16 +- src/strife/p_pspr.c | 20 +- src/strife/p_switch.c | 2 +- src/strife/s_sound.c | 23 +- src/strife/sounds.c | 348 +++-- src/strife/sounds.h | 331 +++-- src/strife/st_stuff.c | 4 +- 14 files changed, 459 insertions(+), 4004 deletions(-) (limited to 'src/strife') diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 544e647b..73de4c9b 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -582,7 +582,7 @@ void D_DoAdvanceDemo (void) gamestate = GS_DEMOSCREEN; pagename = DEH_String("TITLEPIC"); if ( gamemode == commercial ) - S_StartMusic(mus_dm2ttl); + S_StartMusic(mus_logo); // villsa [STRIFE] TODO - fix music else S_StartMusic (mus_intro); break; @@ -603,7 +603,7 @@ void D_DoAdvanceDemo (void) { pagetic = TICRATE * 11; pagename = DEH_String("TITLEPIC"); - S_StartMusic(mus_dm2ttl); + S_StartMusic(mus_logo); // villsa [STRIFE] TODO - fix music } else { diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c index ece82b43..7facc6d9 100644 --- a/src/strife/f_finale.c +++ b/src/strife/f_finale.c @@ -124,11 +124,11 @@ void F_StartFinale (void) if (gamemission == doom) { - S_ChangeMusic(mus_victor, true); + S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music } else { - S_ChangeMusic(mus_read_m, true); + S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music } // Find the right screen and set the text and background @@ -218,7 +218,7 @@ void F_Ticker (void) finalestage = F_STAGE_ARTSCREEN; wipegamestate = -1; // force a wipe if (gameepisode == 3) - S_StartMusic (mus_bunny); + S_StartMusic (mus_logo); // villsa [STRIFE] TODO - fix music } } @@ -359,7 +359,7 @@ void F_StartCast (void) castframes = 0; castonmelee = 0; castattacking = false; - S_ChangeMusic(mus_evil, true); + S_ChangeMusic(mus_logo, true); // villsa [STRIFE] TODO - fix music } @@ -398,32 +398,33 @@ void F_CastTicker (void) // sound hacks.... switch (st) { - case S_PLAY_ATK1: sfx = sfx_dshtgn; break; - case S_POSS_ATK2: sfx = sfx_pistol; break; - case S_SPOS_ATK2: sfx = sfx_shotgn; break; - case S_VILE_ATK2: sfx = sfx_vilatk; break; - case S_SKEL_FIST2: sfx = sfx_skeswg; break; - case S_SKEL_FIST4: sfx = sfx_skepch; break; - case S_SKEL_MISS2: sfx = sfx_skeatk; break; + // villsa [STRIFE] TODO - fix sounds + case S_PLAY_ATK1: sfx = sfx_swish; break; + case S_POSS_ATK2: sfx = sfx_swish; break; + case S_SPOS_ATK2: sfx = sfx_swish; break; + case S_VILE_ATK2: sfx = sfx_swish; break; + case S_SKEL_FIST2: sfx = sfx_swish; break; + case S_SKEL_FIST4: sfx = sfx_swish; break; + case S_SKEL_MISS2: sfx = sfx_swish; break; case S_FATT_ATK8: case S_FATT_ATK5: - case S_FATT_ATK2: sfx = sfx_firsht; break; + case S_FATT_ATK2: sfx = sfx_swish; break; case S_CPOS_ATK2: case S_CPOS_ATK3: - case S_CPOS_ATK4: sfx = sfx_shotgn; break; - case S_TROO_ATK3: sfx = sfx_claw; break; - case S_SARG_ATK2: sfx = sfx_sgtatk; break; + case S_CPOS_ATK4: sfx = sfx_swish; break; + case S_TROO_ATK3: sfx = sfx_swish; break; + case S_SARG_ATK2: sfx = sfx_swish; break; case S_BOSS_ATK2: case S_BOS2_ATK2: - case S_HEAD_ATK2: sfx = sfx_firsht; break; - case S_SKULL_ATK2: sfx = sfx_sklatk; break; + case S_HEAD_ATK2: sfx = sfx_swish; break; + case S_SKULL_ATK2: sfx = sfx_swish; break; case S_SPID_ATK2: - case S_SPID_ATK3: sfx = sfx_shotgn; break; + case S_SPID_ATK3: sfx = sfx_swish; break; case S_BSPI_ATK2: sfx = sfx_plasma; break; case S_CYBER_ATK2: case S_CYBER_ATK4: case S_CYBER_ATK6: sfx = sfx_rlaunc; break; - case S_PAIN_ATK3: sfx = sfx_sklatk; break; + case S_PAIN_ATK3: sfx = sfx_swish; break; default: sfx = 0; break; } @@ -659,7 +660,7 @@ void F_BunnyScroll (void) stage = 6; if (stage > laststage) { - S_StartSound (NULL, sfx_pistol); + S_StartSound (NULL, sfx_swish); // villsa [STRIFE] TODO - fix sounds laststage = stage; } diff --git a/src/strife/hu_stuff.c b/src/strife/hu_stuff.c index ca74ce92..395a64bd 100644 --- a/src/strife/hu_stuff.c +++ b/src/strife/hu_stuff.c @@ -468,7 +468,7 @@ void HU_Ticker(void) if ( gamemode == commercial ) S_StartSound(0, sfx_radio); else - S_StartSound(0, sfx_tink); + S_StartSound(0, sfx_swish); // villsa [STRIFE] TODO - fix sounds } HUlib_resetIText(&w_inputbuffer[i]); } diff --git a/src/strife/info.c b/src/strife/info.c index 30d9f51d..22bfe18b 100644 --- a/src/strife/info.c +++ b/src/strife/info.c @@ -1102,7 +1102,7 @@ state_t states[NUMSTATES] = { {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4 }; - +// villsa [STRIFE] TODO - add strife mobjtypes mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_PLAYER @@ -1130,3541 +1130,5 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags S_NULL // raisestate }, - - { // MT_POSSESSED - 3004, // doomednum - S_POSS_STND, // spawnstate - 20, // spawnhealth - S_POSS_RUN1, // seestate - sfx_posit1, // seesound - 8, // reactiontime - sfx_pistol, // attacksound - S_POSS_PAIN, // painstate - 200, // painchance - sfx_popain, // painsound - 0, // meleestate - S_POSS_ATK1, // missilestate - S_POSS_DIE1, // deathstate - S_POSS_XDIE1, // xdeathstate - sfx_podth1, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_POSS_RAISE1 // raisestate - }, - - { // MT_SHOTGUY - 9, // doomednum - S_SPOS_STND, // spawnstate - 30, // spawnhealth - S_SPOS_RUN1, // seestate - sfx_posit2, // seesound - 8, // reactiontime - 0, // attacksound - S_SPOS_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_SPOS_ATK1, // missilestate - S_SPOS_DIE1, // deathstate - S_SPOS_XDIE1, // xdeathstate - sfx_podth2, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SPOS_RAISE1 // raisestate - }, - - { // MT_VILE - 64, // doomednum - S_VILE_STND, // spawnstate - 700, // spawnhealth - S_VILE_RUN1, // seestate - sfx_vilsit, // seesound - 8, // reactiontime - 0, // attacksound - S_VILE_PAIN, // painstate - 10, // painchance - sfx_vipain, // painsound - 0, // meleestate - S_VILE_ATK1, // missilestate - S_VILE_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_vildth, // deathsound - 15, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 500, // mass - 0, // damage - sfx_vilact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_FIRE - -1, // doomednum - S_FIRE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_UNDEAD - 66, // doomednum - S_SKEL_STND, // spawnstate - 300, // spawnhealth - S_SKEL_RUN1, // seestate - sfx_skesit, // seesound - 8, // reactiontime - 0, // attacksound - S_SKEL_PAIN, // painstate - 100, // painchance - sfx_popain, // painsound - S_SKEL_FIST1, // meleestate - S_SKEL_MISS1, // missilestate - S_SKEL_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_skedth, // deathsound - 10, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 500, // mass - 0, // damage - sfx_skeact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SKEL_RAISE1 // raisestate - }, - - { // MT_TRACER - -1, // doomednum - S_TRACER, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_skeatk, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_TRACEEXP1, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 10*FRACUNIT, // speed - 11*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 10, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_SMOKE - -1, // doomednum - S_SMOKE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_FATSO - 67, // doomednum - S_FATT_STND, // spawnstate - 600, // spawnhealth - S_FATT_RUN1, // seestate - sfx_mansit, // seesound - 8, // reactiontime - 0, // attacksound - S_FATT_PAIN, // painstate - 80, // painchance - sfx_mnpain, // painsound - 0, // meleestate - S_FATT_ATK1, // missilestate - S_FATT_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_mandth, // deathsound - 8, // speed - 48*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_FATT_RAISE1 // raisestate - }, - - { // MT_FATSHOT - -1, // doomednum - S_FATSHOT1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_FATSHOTX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 20*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 8, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_CHAINGUY - 65, // doomednum - S_CPOS_STND, // spawnstate - 70, // spawnhealth - S_CPOS_RUN1, // seestate - sfx_posit2, // seesound - 8, // reactiontime - 0, // attacksound - S_CPOS_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_CPOS_ATK1, // missilestate - S_CPOS_DIE1, // deathstate - S_CPOS_XDIE1, // xdeathstate - sfx_podth2, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_CPOS_RAISE1 // raisestate - }, - - { // MT_TROOP - 3001, // doomednum - S_TROO_STND, // spawnstate - 60, // spawnhealth - S_TROO_RUN1, // seestate - sfx_bgsit1, // seesound - 8, // reactiontime - 0, // attacksound - S_TROO_PAIN, // painstate - 200, // painchance - sfx_popain, // painsound - S_TROO_ATK1, // meleestate - S_TROO_ATK1, // missilestate - S_TROO_DIE1, // deathstate - S_TROO_XDIE1, // xdeathstate - sfx_bgdth1, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_bgact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_TROO_RAISE1 // raisestate - }, - - { // MT_SERGEANT - 3002, // doomednum - S_SARG_STND, // spawnstate - 150, // spawnhealth - S_SARG_RUN1, // seestate - sfx_sgtsit, // seesound - 8, // reactiontime - sfx_sgtatk, // attacksound - S_SARG_PAIN, // painstate - 180, // painchance - sfx_dmpain, // painsound - S_SARG_ATK1, // meleestate - 0, // missilestate - S_SARG_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_sgtdth, // deathsound - 10, // speed - 30*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SARG_RAISE1 // raisestate - }, - - { // MT_SHADOWS - 58, // doomednum - S_SARG_STND, // spawnstate - 150, // spawnhealth - S_SARG_RUN1, // seestate - sfx_sgtsit, // seesound - 8, // reactiontime - sfx_sgtatk, // attacksound - S_SARG_PAIN, // painstate - 180, // painchance - sfx_dmpain, // painsound - S_SARG_ATK1, // meleestate - 0, // missilestate - S_SARG_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_sgtdth, // deathsound - 10, // speed - 30*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags - S_SARG_RAISE1 // raisestate - }, - - { // MT_HEAD - 3005, // doomednum - S_HEAD_STND, // spawnstate - 400, // spawnhealth - S_HEAD_RUN1, // seestate - sfx_cacsit, // seesound - 8, // reactiontime - 0, // attacksound - S_HEAD_PAIN, // painstate - 128, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_HEAD_ATK1, // missilestate - S_HEAD_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_cacdth, // deathsound - 8, // speed - 31*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags - S_HEAD_RAISE1 // raisestate - }, - - { // MT_BRUISER - 3003, // doomednum - S_BOSS_STND, // spawnstate - 1000, // spawnhealth - S_BOSS_RUN1, // seestate - sfx_brssit, // seesound - 8, // reactiontime - 0, // attacksound - S_BOSS_PAIN, // painstate - 50, // painchance - sfx_dmpain, // painsound - S_BOSS_ATK1, // meleestate - S_BOSS_ATK1, // missilestate - S_BOSS_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_brsdth, // deathsound - 8, // speed - 24*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BOSS_RAISE1 // raisestate - }, - - { // MT_BRUISERSHOT - -1, // doomednum - S_BRBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BRBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 15*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 8, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_KNIGHT - 69, // doomednum - S_BOS2_STND, // spawnstate - 500, // spawnhealth - S_BOS2_RUN1, // seestate - sfx_kntsit, // seesound - 8, // reactiontime - 0, // attacksound - S_BOS2_PAIN, // painstate - 50, // painchance - sfx_dmpain, // painsound - S_BOS2_ATK1, // meleestate - S_BOS2_ATK1, // missilestate - S_BOS2_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_kntdth, // deathsound - 8, // speed - 24*FRACUNIT, // radius - 64*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BOS2_RAISE1 // raisestate - }, - - { // MT_SKULL - 3006, // doomednum - S_SKULL_STND, // spawnstate - 100, // spawnhealth - S_SKULL_RUN1, // seestate - 0, // seesound - 8, // reactiontime - sfx_sklatk, // attacksound - S_SKULL_PAIN, // painstate - 256, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_SKULL_ATK1, // missilestate - S_SKULL_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 8, // speed - 16*FRACUNIT, // radius - 56*FRACUNIT, // height - 50, // mass - 3, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_SPIDER - 7, // doomednum - S_SPID_STND, // spawnstate - 3000, // spawnhealth - S_SPID_RUN1, // seestate - sfx_spisit, // seesound - 8, // reactiontime - sfx_shotgn, // attacksound - S_SPID_PAIN, // painstate - 40, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_SPID_ATK1, // missilestate - S_SPID_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_spidth, // deathsound - 12, // speed - 128*FRACUNIT, // radius - 100*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_BABY - 68, // doomednum - S_BSPI_STND, // spawnstate - 500, // spawnhealth - S_BSPI_SIGHT, // seestate - sfx_bspsit, // seesound - 8, // reactiontime - 0, // attacksound - S_BSPI_PAIN, // painstate - 128, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_BSPI_ATK1, // missilestate - S_BSPI_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_bspdth, // deathsound - 12, // speed - 64*FRACUNIT, // radius - 64*FRACUNIT, // height - 600, // mass - 0, // damage - sfx_bspact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_BSPI_RAISE1 // raisestate - }, - - { // MT_CYBORG - 16, // doomednum - S_CYBER_STND, // spawnstate - 4000, // spawnhealth - S_CYBER_RUN1, // seestate - sfx_cybsit, // seesound - 8, // reactiontime - 0, // attacksound - S_CYBER_PAIN, // painstate - 20, // painchance - sfx_dmpain, // painsound - 0, // meleestate - S_CYBER_ATK1, // missilestate - S_CYBER_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_cybdth, // deathsound - 16, // speed - 40*FRACUNIT, // radius - 110*FRACUNIT, // height - 1000, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_PAIN - 71, // doomednum - S_PAIN_STND, // spawnstate - 400, // spawnhealth - S_PAIN_RUN1, // seestate - sfx_pesit, // seesound - 8, // reactiontime - 0, // attacksound - S_PAIN_PAIN, // painstate - 128, // painchance - sfx_pepain, // painsound - 0, // meleestate - S_PAIN_ATK1, // missilestate - S_PAIN_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_pedth, // deathsound - 8, // speed - 31*FRACUNIT, // radius - 56*FRACUNIT, // height - 400, // mass - 0, // damage - sfx_dmact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags - S_PAIN_RAISE1 // raisestate - }, - - { // MT_WOLFSS - 84, // doomednum - S_SSWV_STND, // spawnstate - 50, // spawnhealth - S_SSWV_RUN1, // seestate - sfx_sssit, // seesound - 8, // reactiontime - 0, // attacksound - S_SSWV_PAIN, // painstate - 170, // painchance - sfx_popain, // painsound - 0, // meleestate - S_SSWV_ATK1, // missilestate - S_SSWV_DIE1, // deathstate - S_SSWV_XDIE1, // xdeathstate - sfx_ssdth, // deathsound - 8, // speed - 20*FRACUNIT, // radius - 56*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_posact, // activesound - MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_SSWV_RAISE1 // raisestate - }, - - { // MT_KEEN - 72, // doomednum - S_KEENSTND, // spawnstate - 100, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_KEENPAIN, // painstate - 256, // painchance - sfx_keenpn, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_COMMKEEN, // deathstate - S_NULL, // xdeathstate - sfx_keendt, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 72*FRACUNIT, // height - 10000000, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags - S_NULL // raisestate - }, - - { // MT_BOSSBRAIN - 88, // doomednum - S_BRAIN, // spawnstate - 250, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_BRAIN_PAIN, // painstate - 255, // painchance - sfx_bospn, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BRAIN_DIE1, // deathstate - S_NULL, // xdeathstate - sfx_bosdth, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 10000000, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE, // flags - S_NULL // raisestate - }, - - { // MT_BOSSSPIT - 89, // doomednum - S_BRAINEYE, // spawnstate - 1000, // spawnhealth - S_BRAINEYESEE, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_BOSSTARGET - 87, // doomednum - S_NULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_SPAWNSHOT - -1, // doomednum - S_SPAWN1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_bospit, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 32*FRACUNIT, // height - 100, // mass - 3, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags - S_NULL // raisestate - }, - - { // MT_SPAWNFIRE - -1, // doomednum - S_SPAWNFIRE1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BARREL - 2035, // doomednum - S_BAR1, // spawnstate - 20, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BEXP, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 0, // speed - 10*FRACUNIT, // radius - 42*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags - S_NULL // raisestate - }, - - { // MT_TROOPSHOT - -1, // doomednum - S_TBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_TBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 3, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_HEADSHOT - -1, // doomednum - S_RBALL1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_firsht, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_RBALLX1, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 10*FRACUNIT, // speed - 6*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_ROCKET - -1, // doomednum - S_ROCKET, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_rlaunc, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_EXPLODE1, // deathstate - S_NULL, // xdeathstate - sfx_barexp, // deathsound - 20*FRACUNIT, // speed - 11*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 20, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_PLASMA - -1, // doomednum - S_PLASBALL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_plasma, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_PLASEXP, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BFG - -1, // doomednum - S_BFGSHOT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - 0, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_BFGLAND, // deathstate - S_NULL, // xdeathstate - sfx_rxplod, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 100, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_ARACHPLAZ - -1, // doomednum - S_ARACH_PLAZ, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_plasma, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_ARACH_PLEX, // deathstate - S_NULL, // xdeathstate - sfx_firxpl, // deathsound - 25*FRACUNIT, // speed - 13*FRACUNIT, // radius - 8*FRACUNIT, // height - 100, // mass - 5, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_PUFF - -1, // doomednum - S_PUFF1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_BLOOD - -1, // doomednum - S_BLOOD1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_TFOG - -1, // doomednum - S_TFOG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_IFOG - -1, // doomednum - S_IFOG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_TELEPORTMAN - 14, // doomednum - S_NULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOSECTOR, // flags - S_NULL // raisestate - }, - - { // MT_EXTRABFG - -1, // doomednum - S_BFGEXP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC0 - 2018, // doomednum - S_ARM1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC1 - 2019, // doomednum - S_ARM2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC2 - 2014, // doomednum - S_BON1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC3 - 2015, // doomednum - S_BON2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC4 - 5, // doomednum - S_BKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC5 - 13, // doomednum - S_RKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC6 - 6, // doomednum - S_YKEY, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC7 - 39, // doomednum - S_YSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC8 - 38, // doomednum - S_RSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC9 - 40, // doomednum - S_BSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_NOTDMATCH, // flags - S_NULL // raisestate - }, - - { // MT_MISC10 - 2011, // doomednum - S_STIM, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC11 - 2012, // doomednum - S_MEDI, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC12 - 2013, // doomednum - S_SOUL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_INV - 2022, // doomednum - S_PINV, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC13 - 2023, // doomednum - S_PSTR, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_INS - 2024, // doomednum - S_PINS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC14 - 2025, // doomednum - S_SUIT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC15 - 2026, // doomednum - S_PMAP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MISC16 - 2045, // doomednum - S_PVIS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_MEGA - 83, // doomednum - S_MEGA, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_COUNTITEM, // flags - S_NULL // raisestate - }, - - { // MT_CLIP - 2007, // doomednum - S_CLIP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC17 - 2048, // doomednum - S_AMMO, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC18 - 2010, // doomednum - S_ROCK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC19 - 2046, // doomednum - S_BROK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC20 - 2047, // doomednum - S_CELL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC21 - 17, // doomednum - S_CELP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC22 - 2008, // doomednum - S_SHEL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC23 - 2049, // doomednum - S_SBOX, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC24 - 8, // doomednum - S_BPAK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC25 - 2006, // doomednum - S_BFUG, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_CHAINGUN - 2002, // doomednum - S_MGUN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC26 - 2005, // doomednum - S_CSAW, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC27 - 2003, // doomednum - S_LAUN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC28 - 2004, // doomednum - S_PLAS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_SHOTGUN - 2001, // doomednum - S_SHOT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_SUPERSHOTGUN - 82, // doomednum - S_SHOT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL, // flags - S_NULL // raisestate - }, - - { // MT_MISC29 - 85, // doomednum - S_TECHLAMP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC30 - 86, // doomednum - S_TECH2LAMP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC31 - 2028, // doomednum - S_COLU, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC32 - 30, // doomednum - S_TALLGRNCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC33 - 31, // doomednum - S_SHRTGRNCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC34 - 32, // doomednum - S_TALLREDCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC35 - 33, // doomednum - S_SHRTREDCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC36 - 37, // doomednum - S_SKULLCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC37 - 36, // doomednum - S_HEARTCOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC38 - 41, // doomednum - S_EVILEYE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC39 - 42, // doomednum - S_FLOATSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC40 - 43, // doomednum - S_TORCHTREE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC41 - 44, // doomednum - S_BLUETORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC42 - 45, // doomednum - S_GREENTORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC43 - 46, // doomednum - S_REDTORCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC44 - 55, // doomednum - S_BTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC45 - 56, // doomednum - S_GTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC46 - 57, // doomednum - S_RTORCHSHRT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC47 - 47, // doomednum - S_STALAGTITE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC48 - 48, // doomednum - S_TECHPILLAR, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC49 - 34, // doomednum - S_CANDLESTIK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC50 - 35, // doomednum - S_CANDELABRA, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC51 - 49, // doomednum - S_BLOODYTWITCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC52 - 50, // doomednum - S_MEAT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC53 - 51, // doomednum - S_MEAT3, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC54 - 52, // doomednum - S_MEAT4, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC55 - 53, // doomednum - S_MEAT5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC56 - 59, // doomednum - S_MEAT2, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 84*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC57 - 60, // doomednum - S_MEAT4, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC58 - 61, // doomednum - S_MEAT3, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC59 - 62, // doomednum - S_MEAT5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 52*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC60 - 63, // doomednum - S_BLOODYTWITCH, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 68*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC61 - 22, // doomednum - S_HEAD_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC62 - 15, // doomednum - S_PLAY_DIE7, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC63 - 18, // doomednum - S_POSS_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC64 - 21, // doomednum - S_SARG_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC65 - 23, // doomednum - S_SKULL_DIE6, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC66 - 20, // doomednum - S_TROO_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC67 - 19, // doomednum - S_SPOS_DIE5, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC68 - 10, // doomednum - S_PLAY_XDIE9, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC69 - 12, // doomednum - S_PLAY_XDIE9, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC70 - 28, // doomednum - S_HEADSONSTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC71 - 24, // doomednum - S_GIBS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - 0, // flags - S_NULL // raisestate - }, - - { // MT_MISC72 - 27, // doomednum - S_HEADONASTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC73 - 29, // doomednum - S_HEADCANDLES, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC74 - 25, // doomednum - S_DEADSTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC75 - 26, // doomednum - S_LIVESTICK, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC76 - 54, // doomednum - S_BIGTREE, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 32*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC77 - 70, // doomednum - S_BBAR1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID, // flags - S_NULL // raisestate - }, - - { // MT_MISC78 - 73, // doomednum - S_HANGNOGUTS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 88*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC79 - 74, // doomednum - S_HANGBNOBRAIN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 88*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC80 - 75, // doomednum - S_HANGTLOOKDN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC81 - 76, // doomednum - S_HANGTSKULL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC82 - 77, // doomednum - S_HANGTLOOKUP, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC83 - 78, // doomednum - S_HANGTNOBRAIN, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 16*FRACUNIT, // radius - 64*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags - S_NULL // raisestate - }, - - { // MT_MISC84 - 79, // doomednum - S_COLONGIBS, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_MISC85 - 80, // doomednum - S_SMALLPOOL, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - }, - - { // MT_MISC86 - 81, // doomednum - S_BRAINSTEM, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 0, // speed - 20*FRACUNIT, // radius - 16*FRACUNIT, // height - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP, // flags - S_NULL // raisestate - } }; diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c index 39dc66ec..5f2288c0 100644 --- a/src/strife/m_menu.c +++ b/src/strife/m_menu.c @@ -720,7 +720,7 @@ void M_QuickSaveResponse(int key) if (key == key_menu_confirm) { M_DoSave(quickSaveSlot); - S_StartSound(NULL,sfx_swtchx); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } } @@ -757,7 +757,7 @@ void M_QuickLoadResponse(int key) if (key == key_menu_confirm) { M_LoadSelect(quickSaveSlot); - S_StartSound(NULL,sfx_swtchx); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } } @@ -1130,28 +1130,29 @@ void M_FinishReadThis(int choice) // // M_QuitDOOM // +// villsa [STRIFE] TODO - fix sounds int quitsounds[8] = { - sfx_pldeth, - sfx_dmpain, - sfx_popain, - sfx_slop, - sfx_telept, - sfx_posit1, - sfx_posit3, - sfx_sgtatk + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish }; int quitsounds2[8] = { - sfx_vilact, - sfx_getpow, - sfx_boscub, - sfx_slop, - sfx_skeswg, - sfx_kntdth, - sfx_bspact, - sfx_sgtatk + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish, + sfx_swish }; @@ -1642,7 +1643,7 @@ boolean M_Responder (event_t* ev) messageRoutine(key); menuactive = false; - S_StartSound(NULL,sfx_swtchx); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds return true; } @@ -1833,7 +1834,7 @@ boolean M_Responder (event_t* ev) else { currentMenu->menuitems[itemOn].routine(itemOn); - S_StartSound(NULL,sfx_pistol); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } } return true; @@ -1844,7 +1845,7 @@ boolean M_Responder (event_t* ev) currentMenu->lastOn = itemOn; M_ClearMenus (0); - S_StartSound(NULL,sfx_swtchx); + S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds return true; } else if (key == key_menu_back) diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c index 89b65328..d3a201ea 100644 --- a/src/strife/p_doors.c +++ b/src/strife/p_doors.c @@ -81,12 +81,12 @@ void T_VerticalDoor (vldoor_t* door) case normal: door->direction = -1; // time to go back down - S_StartSound(&door->sector->soundorg, sfx_dorcls); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; case close30ThenOpen: door->direction = 1; - S_StartSound(&door->sector->soundorg, sfx_doropn); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; default: @@ -104,7 +104,7 @@ void T_VerticalDoor (vldoor_t* door) case raiseIn5Mins: door->direction = 1; door->type = normal; - S_StartSound(&door->sector->soundorg, sfx_doropn); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; default: @@ -155,7 +155,7 @@ void T_VerticalDoor (vldoor_t* door) default: door->direction = 1; - S_StartSound(&door->sector->soundorg, sfx_doropn); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; } } @@ -301,13 +301,13 @@ EV_DoDoor door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; - S_StartSound(&door->sector->soundorg, sfx_dorcls); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; case close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; - S_StartSound(&door->sector->soundorg, sfx_dorcls); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; case blazeRaise: @@ -326,7 +326,7 @@ EV_DoDoor door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; if (door->topheight != sec->ceilingheight) - S_StartSound(&door->sector->soundorg, sfx_doropn); + S_StartSound(&door->sector->soundorg, sfx_swish); // villsa [STRIFE] TODO - fix sounds break; default: @@ -470,11 +470,11 @@ EV_VerticalDoor case 1: // NORMAL DOOR SOUND case 31: - S_StartSound(&sec->soundorg,sfx_doropn); + S_StartSound(&sec->soundorg,sfx_swish); // villsa [STRIFE] TODO - fix sounds break; default: // LOCKED DOOR SOUND - S_StartSound(&sec->soundorg,sfx_doropn); + S_StartSound(&sec->soundorg,sfx_swish); // villsa [STRIFE] TODO - fix sounds break; } diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index 8c7d60c6..cea20b23 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -635,15 +635,15 @@ void A_Look (mobj_t* actor) switch (actor->info->seesound) { - case sfx_posit1: - case sfx_posit2: - case sfx_posit3: - sound = sfx_posit1+P_Random()%3; + case sfx_pespna: // villsa [STRIFE] TODO - fix sounds + case sfx_pespnb: // villsa [STRIFE] TODO - fix sounds + case sfx_pespnc: // villsa [STRIFE] TODO - fix sounds + sound = sfx_pespna+P_Random()%3; // villsa [STRIFE] TODO - fix sounds break; - case sfx_bgsit1: - case sfx_bgsit2: - sound = sfx_bgsit1+P_Random()%2; + case sfx_agrac1: // villsa [STRIFE] TODO - fix sounds + case sfx_agrac2: // villsa [STRIFE] TODO - fix sounds + sound = sfx_agrac1+P_Random()%2; // villsa [STRIFE] TODO - fix sounds break; default: @@ -813,7 +813,7 @@ void A_PosAttack (mobj_t* actor) angle = actor->angle; slope = P_AimLineAttack (actor, angle, MISSILERANGE); - S_StartSound (actor, sfx_pistol); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds angle += (P_Random()-P_Random())<<20; damage = ((P_Random()%5)+1)*3; P_LineAttack (actor, angle, MISSILERANGE, slope, damage); @@ -830,7 +830,7 @@ void A_SPosAttack (mobj_t* actor) if (!actor->target) return; - S_StartSound (actor, sfx_shotgn); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_FaceTarget (actor); bangle = actor->angle; slope = P_AimLineAttack (actor, bangle, MISSILERANGE); @@ -853,7 +853,7 @@ void A_CPosAttack (mobj_t* actor) if (!actor->target) return; - S_StartSound (actor, sfx_shotgn); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_FaceTarget (actor); bangle = actor->angle; slope = P_AimLineAttack (actor, bangle, MISSILERANGE); @@ -921,7 +921,7 @@ void A_TroopAttack (mobj_t* actor) A_FaceTarget (actor); if (P_CheckMeleeRange (actor)) { - S_StartSound (actor, sfx_claw); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds damage = (P_Random()%8+1)*3; P_DamageMobj (actor->target, actor, actor, damage); return; @@ -986,7 +986,7 @@ void A_BruisAttack (mobj_t* actor) if (P_CheckMeleeRange (actor)) { - S_StartSound (actor, sfx_claw); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds damage = (P_Random()%8+1)*10; P_DamageMobj (actor->target, actor, actor, damage); return; @@ -1096,7 +1096,7 @@ void A_SkelWhoosh (mobj_t* actor) if (!actor->target) return; A_FaceTarget (actor); - S_StartSound (actor,sfx_skeswg); + S_StartSound (actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds } void A_SkelFist (mobj_t* actor) @@ -1111,7 +1111,7 @@ void A_SkelFist (mobj_t* actor) if (P_CheckMeleeRange (actor)) { damage = ((P_Random()%10)+1)*6; - S_StartSound (actor, sfx_skepch); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds P_DamageMobj (actor->target, actor, actor, damage); } } @@ -1233,7 +1233,7 @@ void A_VileChase (mobj_t* actor) // void A_VileStart (mobj_t* actor) { - S_StartSound (actor, sfx_vilatk); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds } @@ -1245,13 +1245,13 @@ void A_Fire (mobj_t* actor); void A_StartFire (mobj_t* actor) { - S_StartSound(actor,sfx_flamst); + S_StartSound(actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds A_Fire(actor); } void A_FireCrackle (mobj_t* actor) { - S_StartSound(actor,sfx_flame); + S_StartSound(actor,sfx_swish); // villsa [STRIFE] TODO - fix sounds A_Fire(actor); } @@ -1355,7 +1355,7 @@ void A_VileAttack (mobj_t* actor) void A_FatRaise (mobj_t *actor) { A_FaceTarget (actor); - S_StartSound (actor, sfx_manatk); + S_StartSound (actor, sfx_swish); // villsa [STRIFE] TODO - fix sounds } @@ -1553,15 +1553,10 @@ void A_Scream (mobj_t* actor) case 0: return; - case sfx_podth1: - case sfx_podth2: - case sfx_podth3: - sound = sfx_podth1 + P_Random ()%3; - break; - - case sfx_bgdth1: - case sfx_bgdth2: - sound = sfx_bgdth1 + P_Random ()%2; + case sfx_agrac1: // villsa [STRIFE] TODO - fix sounds + case sfx_agrac2: // villsa [STRIFE] TODO - fix sounds + case sfx_agrac3: // villsa [STRIFE] TODO - fix sounds + sound = sfx_agrac1 + P_Random ()%3; // villsa [STRIFE] TODO - fix sounds break; default: @@ -1772,19 +1767,19 @@ void A_BossDeath (mobj_t* mo) void A_Hoof (mobj_t* mo) { - S_StartSound (mo, sfx_hoof); + S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_Chase (mo); } void A_Metal (mobj_t* mo) { - S_StartSound (mo, sfx_metal); + S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_Chase (mo); } void A_BabyMetal (mobj_t* mo) { - S_StartSound (mo, sfx_bspwlk); + S_StartSound (mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_Chase (mo); } @@ -1793,7 +1788,7 @@ A_OpenShotgun2 ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_dbopn); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds } void @@ -1801,7 +1796,7 @@ A_LoadShotgun2 ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_dbload); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds } void @@ -1814,7 +1809,7 @@ A_CloseShotgun2 ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_dbcls); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds A_ReFire(player,psp); } @@ -1850,13 +1845,13 @@ void A_BrainAwake (mobj_t* mo) } } - S_StartSound (NULL,sfx_bossit); + S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } void A_BrainPain (mobj_t* mo) { - S_StartSound (NULL,sfx_bospn); + S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } @@ -1881,7 +1876,7 @@ void A_BrainScream (mobj_t* mo) th->tics = 1; } - S_StartSound (NULL,sfx_bosdth); + S_StartSound (NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds } @@ -1933,7 +1928,7 @@ void A_BrainSpit (mobj_t* mo) newmobj->reactiontime = ((targ->y - mo->y)/newmobj->momy) / newmobj->state->tics; - S_StartSound(NULL, sfx_bospit); + S_StartSound(NULL, sfx_swish); // villsa [STRIFE] TODO - fix sounds } @@ -1943,7 +1938,7 @@ void A_SpawnFly (mobj_t* mo); // travelling cube sound void A_SpawnSound (mobj_t* mo) { - S_StartSound (mo,sfx_boscub); + S_StartSound (mo,sfx_swish); // villsa [STRIFE] TODO - fix sounds A_SpawnFly(mo); } @@ -2015,7 +2010,7 @@ void A_PlayerScream (mobj_t* mo) { // IF THE PLAYER DIES // LESS THAN -50% WITHOUT GIBBING - sound = sfx_pdiehi; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds } S_StartSound (mo, sound); diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index dda55c37..ebda8925 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -405,7 +405,7 @@ P_TouchSpecialThing player->health = deh_max_soulsphere; player->mo->health = player->health; player->message = DEH_String(GOTSUPER); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_MEGA: @@ -417,7 +417,7 @@ P_TouchSpecialThing // affects the MegaArmor. P_GiveArmor (player, 2); player->message = DEH_String(GOTMSPHERE); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; // cards @@ -493,7 +493,7 @@ P_TouchSpecialThing if (!P_GivePower (player, pw_invulnerability)) return; player->message = DEH_String(GOTINVUL); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PSTR: @@ -502,35 +502,35 @@ P_TouchSpecialThing player->message = DEH_String(GOTBERSERK); if (player->readyweapon != wp_fist) player->pendingweapon = wp_fist; - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PINS: if (!P_GivePower (player, pw_invisibility)) return; player->message = DEH_String(GOTINVIS); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_SUIT: if (!P_GivePower (player, pw_ironfeet)) return; player->message = DEH_String(GOTSUIT); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PMAP: if (!P_GivePower (player, pw_allmap)) return; player->message = DEH_String(GOTMAP); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; case SPR_PVIS: if (!P_GivePower (player, pw_infrared)) return; player->message = DEH_String(GOTVISOR); - sound = sfx_getpow; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds break; // ammo diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c index fe32c53f..4b269086 100644 --- a/src/strife/p_pspr.c +++ b/src/strife/p_pspr.c @@ -142,7 +142,7 @@ void P_BringUpWeapon (player_t* player) player->pendingweapon = player->readyweapon; if (player->pendingweapon == wp_chainsaw) - S_StartSound (player->mo, sfx_sawup); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds newstate = weaponinfo[player->pendingweapon].upstate; @@ -295,7 +295,7 @@ A_WeaponReady if (player->readyweapon == wp_chainsaw && psp->state == &states[S_SAW]) { - S_StartSound (player->mo, sfx_sawidl); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds } // check for change @@ -485,7 +485,7 @@ A_Punch // turn to face target if (linetarget) { - S_StartSound (player->mo, sfx_punch); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds player->mo->angle = R_PointToAngle2 (player->mo->x, player->mo->y, linetarget->x, @@ -516,10 +516,10 @@ A_Saw if (!linetarget) { - S_StartSound (player->mo, sfx_sawful); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds return; } - S_StartSound (player->mo, sfx_sawhit); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds // turn to face target angle = R_PointToAngle2 (player->mo->x, player->mo->y, @@ -665,7 +665,7 @@ A_FirePistol ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_pistol); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds P_SetMobjState (player->mo, S_PLAY_ATK2); DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1); @@ -689,7 +689,7 @@ A_FireShotgun { int i; - S_StartSound (player->mo, sfx_shotgn); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds P_SetMobjState (player->mo, S_PLAY_ATK2); DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 1); @@ -719,7 +719,7 @@ A_FireShotgun2 int damage; - S_StartSound (player->mo, sfx_dshtgn); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds P_SetMobjState (player->mo, S_PLAY_ATK2); DecreaseAmmo(player, weaponinfo[player->readyweapon].ammo, 2); @@ -751,7 +751,7 @@ A_FireCGun ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_pistol); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds if (!player->ammo[weaponinfo[player->readyweapon].ammo]) return; @@ -836,7 +836,7 @@ A_BFGsound ( player_t* player, pspdef_t* psp ) { - S_StartSound (player->mo, sfx_bfg); + S_StartSound (player->mo, sfx_swish); // villsa [STRIFE] TODO - fix sounds } diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index 6a459423..40b28ab4 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -222,7 +222,7 @@ P_ChangeSwitchTexture // EXIT SWITCH? if (line->special == 11) - sound = sfx_swtchx; + sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds for (i = 0;i < numswitches*2;i++) { diff --git a/src/strife/s_sound.c b/src/strife/s_sound.c index 36b9ec76..c7d6a14f 100644 --- a/src/strife/s_sound.c +++ b/src/strife/s_sound.c @@ -223,28 +223,29 @@ void S_Start(void) if (gamemode == commercial) { - mnum = mus_runnin + gamemap - 1; + mnum = mus_logo + gamemap - 1; // villsa [STRIFE] TODO - fix music } else { + // villsa [STRIFE] TODO - fix music int spmus[]= { // Song - Who? - Where? - mus_e3m4, // American e4m1 - mus_e3m2, // Romero e4m2 - mus_e3m3, // Shawn e4m3 - mus_e1m5, // American e4m4 - mus_e2m7, // Tim e4m5 - mus_e2m4, // Romero e4m6 - mus_e2m6, // J.Anderson e4m7 CHIRON.WAD - mus_e2m5, // Shawn e4m8 - mus_e1m9, // Tim e4m9 + mus_logo, // American e4m1 + mus_logo, // Romero e4m2 + mus_logo, // Shawn e4m3 + mus_logo, // American e4m4 + mus_logo, // Tim e4m5 + mus_logo, // Romero e4m6 + mus_logo, // J.Anderson e4m7 CHIRON.WAD + mus_logo, // Shawn e4m8 + mus_logo, // Tim e4m9 }; if (gameepisode < 4) { - mnum = mus_e1m1 + (gameepisode-1)*9 + gamemap-1; + mnum = mus_logo + (gameepisode-1)*9 + gamemap-1; // villsa [STRIFE] TODO - fix music } else { diff --git a/src/strife/sounds.c b/src/strife/sounds.c index adfb2189..c87dd6d4 100644 --- a/src/strife/sounds.c +++ b/src/strife/sounds.c @@ -39,76 +39,46 @@ #define MUSIC(name) \ { name, 0, NULL, NULL } +// villsa [STRIFE] musicinfo_t S_music[] = { MUSIC(NULL), - MUSIC("e1m1"), - MUSIC("e1m2"), - MUSIC("e1m3"), - MUSIC("e1m4"), - MUSIC("e1m5"), - MUSIC("e1m6"), - MUSIC("e1m7"), - MUSIC("e1m8"), - MUSIC("e1m9"), - MUSIC("e2m1"), - MUSIC("e2m2"), - MUSIC("e2m3"), - MUSIC("e2m4"), - MUSIC("e2m5"), - MUSIC("e2m6"), - MUSIC("e2m7"), - MUSIC("e2m8"), - MUSIC("e2m9"), - MUSIC("e3m1"), - MUSIC("e3m2"), - MUSIC("e3m3"), - MUSIC("e3m4"), - MUSIC("e3m5"), - MUSIC("e3m6"), - MUSIC("e3m7"), - MUSIC("e3m8"), - MUSIC("e3m9"), - MUSIC("inter"), + MUSIC("logo"), + MUSIC("action"), + MUSIC("tavern"), + MUSIC("danger"), + MUSIC("fast"), MUSIC("intro"), - MUSIC("bunny"), - MUSIC("victor"), - MUSIC("introa"), - MUSIC("runnin"), - MUSIC("stalks"), - MUSIC("countd"), - MUSIC("betwee"), - MUSIC("doom"), - MUSIC("the_da"), - MUSIC("shawn"), - MUSIC("ddtblu"), - MUSIC("in_cit"), - MUSIC("dead"), - MUSIC("stlks2"), - MUSIC("theda2"), - MUSIC("doom2"), - MUSIC("ddtbl2"), - MUSIC("runni2"), - MUSIC("dead2"), - MUSIC("stlks3"), - MUSIC("romero"), - MUSIC("shawn2"), - MUSIC("messag"), - MUSIC("count2"), - MUSIC("ddtbl3"), - MUSIC("ampie"), - MUSIC("theda3"), - MUSIC("adrian"), - MUSIC("messg2"), - MUSIC("romer2"), - MUSIC("tense"), - MUSIC("shawn3"), - MUSIC("openin"), - MUSIC("evil"), - MUSIC("ultima"), - MUSIC("read_m"), - MUSIC("dm2ttl"), - MUSIC("dm2int") + MUSIC("darker"), + MUSIC("strike"), + MUSIC("slide"), + MUSIC("tribal"), + MUSIC("march"), + MUSIC("danger"), + MUSIC("mood"), + MUSIC("castle"), + MUSIC("darker"), + MUSIC("action"), + MUSIC("fight"), + MUSIC("spense"), + MUSIC("slide"), + MUSIC("strike"), + MUSIC("dark"), + MUSIC("tech"), + MUSIC("slide"), + MUSIC("drone"), + MUSIC("panthr"), + MUSIC("sad"), + MUSIC("instry"), + MUSIC("tech"), + MUSIC("action"), + MUSIC("instry"), + MUSIC("drone"), + MUSIC("fight"), + MUSIC("happy"), + MUSIC("end") + + }; @@ -121,117 +91,145 @@ musicinfo_t S_music[] = #define SOUND_LINK(name, priority, link_id, pitch, volume) \ { NULL, name, priority, &S_sfx[link_id], pitch, volume, 0, 0, -1, NULL } +// villsa [STRIFE] sfxinfo_t S_sfx[] = { // S_sfx[0] needs to be a dummy for odd reasons. - SOUND("none", 0), - SOUND("pistol", 64), - SOUND("shotgn", 64), - SOUND("sgcock", 64), - SOUND("dshtgn", 64), - SOUND("dbopn", 64), - SOUND("dbcls", 64), - SOUND("dbload", 64), - SOUND("plasma", 64), - SOUND("bfg", 64), - SOUND("sawup", 64), - SOUND("sawidl", 118), - SOUND("sawful", 64), - SOUND("sawhit", 64), - SOUND("rlaunc", 64), - SOUND("rxplod", 70), - SOUND("firsht", 70), - SOUND("firxpl", 70), - SOUND("pstart", 100), - SOUND("pstop", 100), - SOUND("doropn", 100), - SOUND("dorcls", 100), - SOUND("stnmov", 119), - SOUND("swtchn", 78), - SOUND("swtchx", 78), - SOUND("plpain", 96), - SOUND("dmpain", 96), - SOUND("popain", 96), - SOUND("vipain", 96), - SOUND("mnpain", 96), - SOUND("pepain", 96), - SOUND("slop", 78), - SOUND("itemup", 78), - SOUND("wpnup", 78), - SOUND("oof", 96), - SOUND("telept", 32), - SOUND("posit1", 98), - SOUND("posit2", 98), - SOUND("posit3", 98), - SOUND("bgsit1", 98), - SOUND("bgsit2", 98), - SOUND("sgtsit", 98), - SOUND("cacsit", 98), - SOUND("brssit", 94), - SOUND("cybsit", 92), - SOUND("spisit", 90), - SOUND("bspsit", 90), - SOUND("kntsit", 90), - SOUND("vilsit", 90), - SOUND("mansit", 90), - SOUND("pesit", 90), - SOUND("sklatk", 70), - SOUND("sgtatk", 70), - SOUND("skepch", 70), - SOUND("vilatk", 70), - SOUND("claw", 70), - SOUND("skeswg", 70), - SOUND("pldeth", 32), - SOUND("pdiehi", 32), - SOUND("podth1", 70), - SOUND("podth2", 70), - SOUND("podth3", 70), - SOUND("bgdth1", 70), - SOUND("bgdth2", 70), - SOUND("sgtdth", 70), - SOUND("cacdth", 70), - SOUND("skldth", 70), - SOUND("brsdth", 32), - SOUND("cybdth", 32), - SOUND("spidth", 32), - SOUND("bspdth", 32), - SOUND("vildth", 32), - SOUND("kntdth", 32), - SOUND("pedth", 32), - SOUND("skedth", 32), - SOUND("posact", 120), - SOUND("bgact", 120), - SOUND("dmact", 120), - SOUND("bspact", 100), - SOUND("bspwlk", 100), - SOUND("vilact", 100), - SOUND("noway", 78), - SOUND("barexp", 60), - SOUND("punch", 64), - SOUND("hoof", 70), - SOUND("metal", 70), - SOUND_LINK("chgun", 64, sfx_pistol, 150, 0), - SOUND("tink", 60), - SOUND("bdopn", 100), - SOUND("bdcls", 100), - SOUND("itmbk", 100), - SOUND("flame", 32), - SOUND("flamst", 32), - SOUND("getpow", 60), - SOUND("bospit", 70), - SOUND("boscub", 70), - SOUND("bossit", 70), - SOUND("bospn", 70), - SOUND("bosdth", 70), - SOUND("manatk", 70), - SOUND("mandth", 70), - SOUND("sssit", 70), - SOUND("ssdth", 70), - SOUND("keenpn", 70), - SOUND("keendt", 70), - SOUND("skeact", 70), - SOUND("skesit", 70), - SOUND("skeatk", 70), - SOUND("radio", 60), + SOUND("none", 0), + SOUND("swish", 64), + SOUND("meatht", 64), + SOUND("mtalht", 64), + SOUND("wpnup", 78), + SOUND("rifle", 64), + SOUND("mislht", 64), + SOUND("barexp", 32), + SOUND("flburn", 64), + SOUND("flidl", 118), + SOUND("agrsee", 98), + SOUND("plpain", 96), + SOUND("pcrush", 96), + SOUND("pespna", 98), + SOUND("pespnb", 98), + SOUND("pespnc", 98), + SOUND("pespnd", 98), + SOUND("agrdpn", 98), + SOUND("pldeth", 32), + SOUND("plxdth", 32), + SOUND("slop", 78), + SOUND("rebdth", 98), + SOUND("agrdth", 98), + SOUND("lgfire", 211), + SOUND("smfire", 211), + SOUND("alarm", 210), + SOUND("drlmto", 98), + SOUND("drlmtc", 98), + SOUND("drsmto", 98), + SOUND("drsmtc", 98), + SOUND("drlwud", 98), + SOUND("drswud", 98), + SOUND("drston", 98), + SOUND("bdopn", 98), + SOUND("bdcls", 98), + SOUND("swtchn", 78), + SOUND("swbolt", 98), + SOUND("swscan", 98), + SOUND("yeah", 10), + SOUND("mask", 210), + SOUND("pstart", 100), + SOUND("pstop", 100), + SOUND("itemup", 78), + SOUND("bglass", 200), + SOUND("wriver", 201), + SOUND("wfall", 201), + SOUND("wdrip", 201), + SOUND("wsplsh", 95), + SOUND("rebact", 200), + SOUND("agrac1", 98), + SOUND("agrac2", 98), + SOUND("agrac3", 98), + SOUND("agrac4", 98), + SOUND("ambppl", 218), + SOUND("ambbar", 218), + SOUND("telept", 32), + SOUND("ratact", 99), + SOUND("itmbk", 100), + SOUND("xbow", 99), + SOUND("burnme", 95), + SOUND("oof", 96), + SOUND("wbrldt", 98), + SOUND("psdtha", 109), + SOUND("psdthb", 109), + SOUND("psdthc", 109), + SOUND("rb2pn", 96), + SOUND("rb2dth", 32), + SOUND("rb2see", 98), + SOUND("rb2act", 98), + SOUND("firxpl", 70), + SOUND("stnmov", 100), + SOUND("noway", 78), + SOUND("rlaunc", 64), + SOUND("rflite", 65), + SOUND("radio", 60), + SOUND("pulchn", 98), + SOUND("swknob", 98), + SOUND("keycrd", 98), + SOUND("swston", 98), + SOUND("sntsee", 98), + SOUND("sntdth", 98), + SOUND("sntact", 98), + SOUND("pgrdat", 64), + SOUND("pgrsee", 90), + SOUND("pgrdpn", 96), + SOUND("pgrdth", 32), + SOUND("pgract", 120), + SOUND("proton", 64), + SOUND("protfl", 64), + SOUND("plasma", 64), + SOUND("dsrptr", 30), + SOUND("reavat", 64), + SOUND("revbld", 64), + SOUND("revsee", 90), + SOUND("reavpn", 96), + SOUND("revdth", 32), + SOUND("revact", 120), + SOUND("spisit", 90), + SOUND("spdwlk", 65), + SOUND("spidth", 32), + SOUND("spdatk", 32), + SOUND("chant", 218), + SOUND("static", 32), + SOUND("chain", 70), + SOUND("tend", 100), + SOUND("phoot", 32), + SOUND("explod", 32), + SOUND("sigil", 32), + SOUND("sglhit", 32), + SOUND("siglup", 32), + SOUND("prgpn", 96), + SOUND("progac", 120), + SOUND("lorpn", 96), + SOUND("lorsee", 90), + SOUND("difool", 32), + SOUND("inqdth", 32), + SOUND("inqact", 98), + SOUND("inqsee", 90), + SOUND("inqjmp", 65), + SOUND("amaln1", 99), + SOUND("amaln2", 99), + SOUND("amaln3", 99), + SOUND("amaln4", 99), + SOUND("amaln5", 99), + SOUND("amaln6", 99), + SOUND("mnalse", 64), + SOUND("alnsee", 64), + SOUND("alnpn", 96), + SOUND("alnact", 120), + SOUND("alndth", 32), + SOUND("mnaldt", 32), + SOUND("reactr", 31), + SOUND("airlck", 98), + SOUND("drchno", 98), + SOUND("drchnc", 98), + SOUND("valve", 98) }; diff --git a/src/strife/sounds.h b/src/strife/sounds.h index 3d190910..4236a5da 100644 --- a/src/strife/sounds.h +++ b/src/strife/sounds.h @@ -40,76 +40,44 @@ extern musicinfo_t S_music[]; // Identifiers for all music in game. // +// villsa [STRIFE] typedef enum { mus_None, - mus_e1m1, - mus_e1m2, - mus_e1m3, - mus_e1m4, - mus_e1m5, - mus_e1m6, - mus_e1m7, - mus_e1m8, - mus_e1m9, - mus_e2m1, - mus_e2m2, - mus_e2m3, - mus_e2m4, - mus_e2m5, - mus_e2m6, - mus_e2m7, - mus_e2m8, - mus_e2m9, - mus_e3m1, - mus_e3m2, - mus_e3m3, - mus_e3m4, - mus_e3m5, - mus_e3m6, - mus_e3m7, - mus_e3m8, - mus_e3m9, - mus_inter, + mus_logo, + mus_action, + mus_tavern, + mus_danger, + mus_fast, mus_intro, - mus_bunny, - mus_victor, - mus_introa, - mus_runnin, - mus_stalks, - mus_countd, - mus_betwee, - mus_doom, - mus_the_da, - mus_shawn, - mus_ddtblu, - mus_in_cit, - mus_dead, - mus_stlks2, - mus_theda2, - mus_doom2, - mus_ddtbl2, - mus_runni2, - mus_dead2, - mus_stlks3, - mus_romero, - mus_shawn2, - mus_messag, - mus_count2, - mus_ddtbl3, - mus_ampie, - mus_theda3, - mus_adrian, - mus_messg2, - mus_romer2, - mus_tense, - mus_shawn3, - mus_openin, - mus_evil, - mus_ultima, - mus_read_m, - mus_dm2ttl, - mus_dm2int, + mus_darker, + mus_strike, + mus_slide, + mus_tribal, + mus_march, + mus_danger2, + mus_mood, + mus_castle, + mus_darker2, + mus_action2, + mus_fight, + mus_spense, + mus_slide2, + mus_strike2, + mus_dark, + mus_tech, + mus_slide3, + mus_drone, + mus_panthr, + mus_sad, + mus_instry, + mus_tech2, + mus_action3, + mus_instry2, + mus_drone2, + mus_fight2, + mus_happy, + mus_end, NUMMUSIC } musicenum_t; @@ -121,114 +89,141 @@ typedef enum typedef enum { sfx_None, - sfx_pistol, - sfx_shotgn, - sfx_sgcock, - sfx_dshtgn, - sfx_dbopn, - sfx_dbcls, - sfx_dbload, - sfx_plasma, - sfx_bfg, - sfx_sawup, - sfx_sawidl, - sfx_sawful, - sfx_sawhit, - sfx_rlaunc, - sfx_rxplod, - sfx_firsht, - sfx_firxpl, - sfx_pstart, - sfx_pstop, - sfx_doropn, - sfx_dorcls, - sfx_stnmov, - sfx_swtchn, - sfx_swtchx, - sfx_plpain, - sfx_dmpain, - sfx_popain, - sfx_vipain, - sfx_mnpain, - sfx_pepain, - sfx_slop, - sfx_itemup, + sfx_swish, + sfx_meatht, + sfx_mtalht, sfx_wpnup, - sfx_oof, - sfx_telept, - sfx_posit1, - sfx_posit2, - sfx_posit3, - sfx_bgsit1, - sfx_bgsit2, - sfx_sgtsit, - sfx_cacsit, - sfx_brssit, - sfx_cybsit, - sfx_spisit, - sfx_bspsit, - sfx_kntsit, - sfx_vilsit, - sfx_mansit, - sfx_pesit, - sfx_sklatk, - sfx_sgtatk, - sfx_skepch, - sfx_vilatk, - sfx_claw, - sfx_skeswg, - sfx_pldeth, - sfx_pdiehi, - sfx_podth1, - sfx_podth2, - sfx_podth3, - sfx_bgdth1, - sfx_bgdth2, - sfx_sgtdth, - sfx_cacdth, - sfx_skldth, - sfx_brsdth, - sfx_cybdth, - sfx_spidth, - sfx_bspdth, - sfx_vildth, - sfx_kntdth, - sfx_pedth, - sfx_skedth, - sfx_posact, - sfx_bgact, - sfx_dmact, - sfx_bspact, - sfx_bspwlk, - sfx_vilact, - sfx_noway, + sfx_rifle, + sfx_mislht, sfx_barexp, - sfx_punch, - sfx_hoof, - sfx_metal, - sfx_chgun, - sfx_tink, + sfx_flburn, + sfx_flidl, + sfx_agrsee, + sfx_plpain, + sfx_pcrush, + sfx_pespna, + sfx_pespnb, + sfx_pespnc, + sfx_pespnd, + sfx_agrdpn, + sfx_pldeth, + sfx_plxdth, + sfx_slop, + sfx_rebdth, + sfx_agrdth, + sfx_lgfire, + sfx_smfire, + sfx_alarm, + sfx_drlmto, + sfx_drlmtc, + sfx_drsmto, + sfx_drsmtc, + sfx_drlwud, + sfx_drswud, + sfx_drston, sfx_bdopn, sfx_bdcls, + sfx_swtchn, + sfx_swbolt, + sfx_swscan, + sfx_yeah, + sfx_mask, + sfx_pstart, + sfx_pstop, + sfx_itemup, + sfx_bglass, + sfx_wriver, + sfx_wfall, + sfx_wdrip, + sfx_wsplsh, + sfx_rebact, + sfx_agrac1, + sfx_agrac2, + sfx_agrac3, + sfx_agrac4, + sfx_ambppl, + sfx_ambbar, + sfx_telept, + sfx_ratact, sfx_itmbk, - sfx_flame, - sfx_flamst, - sfx_getpow, - sfx_bospit, - sfx_boscub, - sfx_bossit, - sfx_bospn, - sfx_bosdth, - sfx_manatk, - sfx_mandth, - sfx_sssit, - sfx_ssdth, - sfx_keenpn, - sfx_keendt, - sfx_skeact, - sfx_skesit, - sfx_skeatk, + sfx_xbow, + sfx_burnme, + sfx_oof, + sfx_wbrldt, + sfx_psdtha, + sfx_psdthb, + sfx_psdthc, + sfx_rb2pn, + sfx_rb2dth, + sfx_rb2see, + sfx_rb2act, + sfx_firxpl, + sfx_stnmov, + sfx_noway, + sfx_rlaunc, + sfx_rflite, sfx_radio, + sfx_pulchn, + sfx_swknob, + sfx_keycrd, + sfx_swston, + sfx_sntsee, + sfx_sntdth, + sfx_sntact, + sfx_pgrdat, + sfx_pgrsee, + sfx_pgrdpn, + sfx_pgrdth, + sfx_pgract, + sfx_proton, + sfx_protfl, + sfx_plasma, + sfx_dsrptr, + sfx_reavat, + sfx_revbld, + sfx_revsee, + sfx_reavpn, + sfx_revdth, + sfx_revact, + sfx_spisit, + sfx_spdwlk, + sfx_spidth, + sfx_spdatk, + sfx_chant, + sfx_static, + sfx_chain, + sfx_tend, + sfx_phoot, + sfx_explod, + sfx_sigil, + sfx_sglhit, + sfx_siglup, + sfx_prgpn, + sfx_progac, + sfx_lorpn, + sfx_lorsee, + sfx_difool, + sfx_inqdth, + sfx_inqact, + sfx_inqsee, + sfx_inqjmp, + sfx_amaln1, + sfx_amaln2, + sfx_amaln3, + sfx_amaln4, + sfx_amaln5, + sfx_amaln6, + sfx_mnalse, + sfx_alnsee, + sfx_alnpn, + sfx_alnact, + sfx_alndth, + sfx_mnaldt, + sfx_reactr, + sfx_airlck, + sfx_drchno, + sfx_drchnc, + sfx_valve, NUMSFX } sfxenum_t; diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index 160244ce..6312faf3 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -528,7 +528,7 @@ ST_Responder (event_t* ev) if (gamemode == commercial) { - musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1; + musnum = mus_logo + (buf[0]-'0')*10 + buf[1]-'0' - 1; // villsa [STRIFE] TODO - fix music if (((buf[0]-'0')*10 + buf[1]-'0') > 35) plyr->message = DEH_String(STSTR_NOMUS); @@ -537,7 +537,7 @@ ST_Responder (event_t* ev) } else { - musnum = mus_e1m1 + (buf[0]-'1')*9 + (buf[1]-'1'); + musnum = mus_logo + (buf[0]-'1')*9 + (buf[1]-'1'); // villsa [STRIFE] TODO - fix music if (((buf[0]-'1')*9 + buf[1]-'1') > 31) plyr->message = DEH_String(STSTR_NOMUS); -- cgit v1.2.3