From e7ae385752f8b9f601a44257d661c7ec25d266a5 Mon Sep 17 00:00:00 2001 From: James Haley Date: Fri, 10 Feb 2012 18:57:16 +0000 Subject: Addiional words on the INTRO-FIXME comments. Subversion-branch: /branches/v2-branch Subversion-revision: 2502 --- src/strife/d_main.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/strife') diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 0c66cac5..d7f61016 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1190,10 +1190,7 @@ static void D_InitIntroSequence(void) // INTRO-FIXME: // This is causing problems on Windows, including interruption of the // sound playing. I would like to see this changed back to how it worked - // before and simply disabled during netgames if that's what - // is required. - // This would require an early checkparm on all of the following: - // -server, -privateserver, -autojoin, -connect, -drone + // before once the netcode can function along with it. // -haleyjd saved_screen_width = screen_width; @@ -1206,8 +1203,11 @@ static void D_InitIntroSequence(void) // screen, so use the configured settings. // INTRO-FIXME: how does this make sense? - // If I have an 800x600 game window, then I want an 800x600 intro too. - // Either the logic is off or I simply totally disagree with this. + // If I have an 800x600 game window (in windowed mode), then I expect an + // 800x600 intro too, + // and indeed the code below is capable of drawing at any resolution. + // Either the logic is off or I simply totally disagree with the original + // motivation that lead to limiting it to 640x480. // -haleyjd if (fullscreen -- cgit v1.2.3