From 15a1c4924707f78ca4f9e109292e1ca35e83f1f7 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 28 Mar 2011 23:33:09 +0000 Subject: Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2314 --- src/st_stuff.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/st_stuff.c b/src/st_stuff.c index d9c45098..b1a46df5 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -521,8 +521,13 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_MUS); cht_GetParam(&cheat_mus, buf); - - if (gamemode == commercial) + + // Note: The original v1.9 had a bug that tried to play back + // the Doom II music regardless of gamemode. This was fixed + // in the Ultimate Doom executable so that it would work for + // the Doom 1 music as well. + + if (gamemode == commercial || gameversion < exe_ultimate) { musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1; -- cgit v1.2.3