From 1c756bd681af926fabdb99c57248e68b776e66fd Mon Sep 17 00:00:00 2001 From: James Haley Date: Thu, 2 Sep 2010 18:32:38 +0000 Subject: Added p_dialog module and header. Started work on dialog engine. Subversion-branch: /branches/strife-branch Subversion-revision: 2002 --- src/strife/p_dialog.c | 136 ++++++++++++++++++++++++++++++++++++++++++++++++++ src/strife/p_dialog.h | 71 ++++++++++++++++++++++++++ 2 files changed, 207 insertions(+) create mode 100644 src/strife/p_dialog.c create mode 100644 src/strife/p_dialog.h (limited to 'src') diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c new file mode 100644 index 00000000..d22e217b --- /dev/null +++ b/src/strife/p_dialog.c @@ -0,0 +1,136 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc. +// Copyright(C) 2010 James Haley, Samuel Villareal +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// +// [STRIFE] New Module +// +// Dialog Engine for Strife +// +//----------------------------------------------------------------------------- + +#include "z_zone.h" +#include "w_wad.h" +#include "deh_str.h" +#include "d_player.h" +#include "doomstat.h" + +#include "p_dialog.h" + +// +// Defines and Macros +// + +// haleyjd: size of the original Strife mapdialog_t structure. +#define ORIG_MAPDIALOG_SIZE 0x5EC + +// +// Static Globals +// + +// True if SCRIPT00 is loaded. +static boolean script0loaded; + +// Number of dialogs defined in the current level's script. +static int numleveldialogs; + +// Pointer to level dialog script data +static byte *leveldialogptr; + +// Pointer to SCRIPT0 data +static byte *script0ptr; + +// Number of dialogs defined in the SCRIPT00 lump. +static int numscript0dialogs; + +// +// Routines +// + +// +// P_DialogLoad +// +// [STRIFE] New function +// haleyjd 09/02/10: Loads the dialog script for the current map. Also loads +// SCRIPT00 if it has not yet been loaded. +// +void P_DialogLoad(int eax0, int a2, int a3, int a4) +{ + char lumpname[9]; + int lumpnum; + + // load the SCRIPTxy lump corresponding to MAPxy, if it exists. + sprintf(lumpname, DEH_String("script%02d"), gamemap); + if((lumpnum = W_CheckNumForName(lumpname)) == -1) + numleveldialogs = 0; + else + { + leveldialogptr = W_CacheLumpNum(lumpnum, PU_LEVEL); + numleveldialogs = W_LumpLength(lumpnum) / ORIG_MAPDIALOG_SIZE; + } + + // also load SCRIPT00 if it has not been loaded yet + if(!script0loaded) + { + script0loaded = true; + // BUG: Rogue should have used W_GetNumForName here... + lumpnum = W_CheckNumForName(DEH_String("script00")); + script0ptr = W_CacheLumpNum(lumpnum, PU_STATIC); + numscript0dialogs = W_LumpLength(lumpnum) / ORIG_MAPDIALOG_SIZE; + } +} + +// +// P_PlayerHasItem +// +// [STRIFE] New function +// haleyjd 09/02/10: Checks for inventory items, quest flags, etc. for dialogs. +// Returns the amount possessed, or 0 if none. +// +int P_PlayerHasItem(player_t *player, mobjtype_t type) +{ + int i; + + if(type > 0) + { + // check keys + if(type >= MT_KEY_BASE && type < MT_INV_SHADOWARMOR) + return 1; // STRIFE-FIXME: wtf is it doing here??? Should be player->cards... + + // check sigil pieces + if(type >= MT_SIGIL_A && type <= MT_SIGIL_E) + return type - MT_SIGIL_A <= player->sigiltype; + + // check quest tokens + if(type >= MT_TOKEN_QUEST1 && type <= MT_TOKEN_QUEST31) + return player->questflags & (1 << (type - MT_TOKEN_QUEST1)); + + // check inventory + for(i = 0; i < 32; i++) + { + if(type == player->inventory[i].type) + return player->inventory[i].amount; + } + } + return 0; +} + diff --git a/src/strife/p_dialog.h b/src/strife/p_dialog.h new file mode 100644 index 00000000..e90f5df4 --- /dev/null +++ b/src/strife/p_dialog.h @@ -0,0 +1,71 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1996 Rogue Entertainment / Velocity, Inc. +// Copyright(C) 2010 James Haley, Samuel Villareal +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// +// [STRIFE] New Module +// +// Dialog Engine for Strife +// +//----------------------------------------------------------------------------- + +#ifndef P_DIALOG_H__ +#define P_DIALOG_H__ + +typedef struct mapdlgchoice_s +{ + int giveitem; // item given when successful + int needitem1; // first item needed for success + int needitem2; // second item needed for success, if any + int needitem3; // third item needed for success, if any + int needamount1; // amount of first item needed + int needamount2; // amount of second item needed + int needamount3; // amount of third item needed + char text[32]; // normal text + char textok[80]; // message given on success + int next; // next dialog? + int objective; // ??? + char textno[80]; // message given on failure +} mapdlgchoice_t; + +typedef struct mapdialog_s +{ + int speakerid; // script ID# for thingtype that will use this dialog + int dropitem; // item to drop if that thingtype is killed + int checkitem1; // first item needed to see this dialog + int checkitem2; // second item needed to see this dialog, if any + int checkitem3; // third item needed to see this dialog, if any + int jumptoconv; // conversation to jump to when... ? + char name[16]; // name of speaker + char voice[8]; // voice file to play + char backpic[8]; // backdrop pic for character, if any + char text[320]; // main message text + + mapdlgchoice_t choices[5]; // options that this dialog gives the player +} mapdialog_t; + + +#endif + +// EOF + + -- cgit v1.2.3