From 21a82fa12400568b67b378048a822f73f6d32a81 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 13 Dec 2007 22:26:16 +0000 Subject: Add @vanilla tag for Vanilla doom command line options. Add missing documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with the docgen wikitext output and allow control over output of Vanilla options. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 984 --- src/d_main.c | 21 +++++++++++++++++++++ src/g_game.c | 5 +++++ src/m_misc.c | 2 ++ src/s_sound.c | 31 ++++++++++++++++++++++++++++--- 4 files changed, 56 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/d_main.c b/src/d_main.c index a511daf7..5b78df60 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -851,24 +851,32 @@ void D_DoomMain (void) modifiedgame = false; //! + // @vanilla + // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); //! + // @vanilla + // // Monsters respawn after being killed. // respawnparm = M_CheckParm ("-respawn"); //! + // @vanilla + // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); //! + // @vanilla + // // Developer mode. F1 saves a screenshot in the current working // directory. // @@ -877,6 +885,7 @@ void D_DoomMain (void) //! // @category net + // @vanilla // // Start a deathmatch game. // @@ -886,6 +895,7 @@ void D_DoomMain (void) //! // @category net + // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. @@ -903,6 +913,7 @@ void D_DoomMain (void) //! // @arg + // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. @@ -1065,6 +1076,7 @@ void D_DoomMain (void) //! // @arg + // @vanilla // // Load the specified PWAD files. // @@ -1125,6 +1137,7 @@ void D_DoomMain (void) //! // @arg // @category demo + // @vanilla // // Play back the demo named demo.lmp. // @@ -1136,6 +1149,7 @@ void D_DoomMain (void) //! // @arg // @category demo + // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. @@ -1216,6 +1230,7 @@ void D_DoomMain (void) //! // @arg + // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. @@ -1231,6 +1246,7 @@ void D_DoomMain (void) //! // @arg + // @vanilla // // Start playing on episode n (1-4) // @@ -1249,6 +1265,7 @@ void D_DoomMain (void) //! // @arg // @category net + // @vanilla // // For multiplayer games: exit each level after n minutes. // @@ -1263,6 +1280,7 @@ void D_DoomMain (void) //! // @category net + // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // @@ -1278,6 +1296,7 @@ void D_DoomMain (void) //! // @arg [ | ] + // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) @@ -1324,6 +1343,7 @@ void D_DoomMain (void) //! // @arg + // @vanilla // // Load the game in slot s. // @@ -1425,6 +1445,7 @@ void D_DoomMain (void) //! // @arg // @category demo + // @vanilla // // Record a demo named x.lmp. // diff --git a/src/g_game.c b/src/g_game.c index 6a34135c..d2daebf6 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1842,6 +1842,7 @@ void G_RecordDemo (char* name) //! // @arg // @category demo + // @vanilla // // Specify the demo buffer size (KiB) // @@ -1981,12 +1982,16 @@ void G_DoPlayDemo (void) void G_TimeDemo (char* name) { //! + // @vanilla + // // Disable rendering the screen entirely. // nodrawers = M_CheckParm ("-nodraw"); //! + // @vanilla + // // Disable blitting the screen. // diff --git a/src/m_misc.c b/src/m_misc.c index edf76a5f..36cc2fbc 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -682,6 +682,7 @@ void M_LoadDefaults (void) //! // @arg + // @vanilla // // Load configuration from the specified file, instead of // default.cfg. @@ -764,6 +765,7 @@ void M_SetConfigDir(void) #ifdef _WIN32 //! // @platform windows + // @vanilla // // Save configuration data and savegames in c:\doomdata, // allowing play from CD. diff --git a/src/s_sound.c b/src/s_sound.c index 57066ad4..cc071bde 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -241,18 +241,43 @@ static void InitMusicModule(void) void S_Init(int sfxVolume, int musicVolume) { + boolean nosound, nosfx, nomusic; int i; + //! + // @vanilla + // + // Disable all sound output. + // + + nosound = M_CheckParm("-nosound") > 0; + + //! + // @vanilla + // + // Disable sound effects. + // + + nosfx = M_CheckParm("-nosfx") > 0; + + //! + // @vanilla + // + // Disable music. + // + + nomusic = M_CheckParm("-nomusic") > 0; + // Initialise the sound and music subsystems. - if (M_CheckParm("-nosound") <= 0 && !screensaver_mode) + if (!nosound && !screensaver_mode) { - if (M_CheckParm("-nosfx") <= 0) + if (!nosfx) { InitSfxModule(); } - if (M_CheckParm("-nomusic") <= 0) + if (!nomusic) { InitMusicModule(); } -- cgit v1.2.3