From 380080a32ed57ecec1ddb48bccfd80446ac6a53f Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 6 Oct 2006 17:06:05 +0000 Subject: Send deh/wad md5sums to players at the waiting screen. Display a warning on the waiting screen if the checksums differ from the other players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 689 --- src/net_client.c | 41 ++++++++++++++++++++++++++++++++--------- src/net_client.h | 10 +++++++++- src/net_gui.c | 51 ++++++++++++++++++++++++++++++++++++++++++++++++++- src/net_server.c | 37 ++++++++++++++++++++++++++++++------- 4 files changed, 121 insertions(+), 18 deletions(-) (limited to 'src') diff --git a/src/net_client.c b/src/net_client.c index 9a90b7e3..6147a727 100644 --- a/src/net_client.c +++ b/src/net_client.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_client.c 688 2006-10-06 07:02:42Z fraggle $ +// $Id: net_client.c 689 2006-10-06 17:06:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -223,11 +223,15 @@ static net_clientstate_t client_state; static net_addr_t *server_addr; static net_context_t *client_context; -// TRUE if the client code is in use +// true if the client code is in use boolean net_client_connected; -// if TRUE, this client is the controller of the game +// true if we have received waiting data from the server + +boolean net_client_received_wait_data; + +// if true, this client is the controller of the game boolean net_client_controller = false; @@ -240,6 +244,12 @@ int net_clients_in_game; char net_player_addresses[MAXPLAYERS][MAXPLAYERNAME]; char net_player_names[MAXPLAYERS][MAXPLAYERNAME]; +// MD5 checksums of the wad directory and dehacked data that the server +// has sent to us. + +md5_digest_t net_server_wad_md5sum; +md5_digest_t net_server_deh_md5sum; + // Player number int net_player_number; @@ -274,8 +284,8 @@ static unsigned int gamedata_recv_time; // Hash checksums of our wad directory and dehacked data. -static md5_digest_t wad_md5sum; -static md5_digest_t deh_md5sum; +md5_digest_t net_local_wad_md5sum; +md5_digest_t net_local_deh_md5sum; // Average time between sending our ticcmd and receiving from the server @@ -631,6 +641,7 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet) signed int player_number; char *player_names[MAXPLAYERS]; char *player_addr[MAXPLAYERS]; + md5_digest_t wad_md5sum, deh_md5sum; size_t i; if (!NET_ReadInt8(packet, &num_players) @@ -671,6 +682,12 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet) } } + if (!NET_ReadMD5Sum(packet, wad_md5sum) + || !NET_ReadMD5Sum(packet, deh_md5sum)) + { + return; + } + net_clients_in_game = num_players; net_client_controller = is_controller != 0; net_player_number = player_number; @@ -682,6 +699,11 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet) strncpy(net_player_addresses[i], player_addr[i], MAXPLAYERNAME); net_player_addresses[i][MAXPLAYERNAME-1] = '\0'; } + + memcpy(net_server_wad_md5sum, wad_md5sum, sizeof(md5_digest_t)); + memcpy(net_server_deh_md5sum, deh_md5sum, sizeof(md5_digest_t)); + + net_client_received_wait_data = true; } static void NET_CL_ParseGameStart(net_packet_t *packet) @@ -1164,8 +1186,8 @@ static void NET_CL_SendSYN(void) NET_WriteInt16(packet, gamemission); NET_WriteInt8(packet, lowres_turn); NET_WriteInt8(packet, drone); - NET_WriteMD5Sum(packet, wad_md5sum); - NET_WriteMD5Sum(packet, deh_md5sum); + NET_WriteMD5Sum(packet, net_local_wad_md5sum); + NET_WriteMD5Sum(packet, net_local_deh_md5sum); NET_WriteString(packet, net_player_name); NET_Conn_SendPacket(&client_connection, packet); NET_FreePacket(packet); @@ -1189,8 +1211,8 @@ boolean NET_CL_Connect(net_addr_t *addr) // Read checksums of our WAD directory and dehacked information - W_Checksum(wad_md5sum); - DEH_Checksum(deh_md5sum); + W_Checksum(net_local_wad_md5sum); + DEH_Checksum(net_local_deh_md5sum); // create a new network I/O context and add just the // necessary module @@ -1207,6 +1229,7 @@ boolean NET_CL_Connect(net_addr_t *addr) NET_AddModule(client_context, addr->module); net_client_connected = true; + net_client_received_wait_data = false; // Initialise connection diff --git a/src/net_client.h b/src/net_client.h index 56c327c8..abc0f5bd 100644 --- a/src/net_client.h +++ b/src/net_client.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_client.h 680 2006-09-29 21:25:13Z fraggle $ +// $Id: net_client.h 689 2006-10-06 17:06:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -70,6 +70,7 @@ #include "doomdef.h" #include "doomtype.h" #include "d_ticcmd.h" +#include "md5.h" #include "net_defs.h" #define MAXPLAYERNAME 30 @@ -83,6 +84,7 @@ void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic); void NET_Init(void); extern boolean net_client_connected; +extern boolean net_client_received_wait_data; extern boolean net_client_controller; extern int net_clients_in_game; extern boolean net_waiting_for_start; @@ -93,5 +95,11 @@ extern char *net_player_name; extern boolean net_cl_new_sync; extern boolean drone; +extern md5_digest_t net_server_wad_md5sum; +extern md5_digest_t net_server_deh_md5sum; +extern md5_digest_t net_local_wad_md5sum; +extern md5_digest_t net_local_deh_md5sum; + + #endif /* #ifndef NET_CLIENT_H */ diff --git a/src/net_gui.c b/src/net_gui.c index ede55cbb..9e98739d 100644 --- a/src/net_gui.c +++ b/src/net_gui.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_gui.c 579 2006-08-31 18:12:25Z fraggle $ +// $Id: net_gui.c 689 2006-10-06 17:06:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -93,6 +93,7 @@ static txt_window_t *window; static txt_label_t *player_labels[MAXPLAYERS]; static txt_label_t *ip_labels[MAXPLAYERS]; +static boolean had_warning; static void EscapePressed(TXT_UNCAST_ARG(widget), void *unused) { @@ -112,6 +113,8 @@ static void BuildGUI(void) txt_window_action_t *cancel; int i; + had_warning = false; + TXT_SetDesktopTitle(PACKAGE_STRING); window = TXT_NewWindow("Waiting for game start..."); @@ -186,6 +189,51 @@ static void UpdateGUI(void) TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, startgame); } +static void CheckMD5Sums(void) +{ + boolean correct_wad, correct_deh; + txt_window_t *window; + + if (!net_client_received_wait_data || had_warning) + { + return; + } + + correct_wad = memcmp(net_local_wad_md5sum, net_server_wad_md5sum, + sizeof(md5_digest_t)) == 0; + correct_deh = memcmp(net_local_deh_md5sum, net_server_deh_md5sum, + sizeof(md5_digest_t)) == 0; + + if (correct_wad && correct_deh) + { + return; + } + + window = TXT_NewWindow("WARNING"); + + TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); + + if (!correct_wad) + { + TXT_AddWidget(window, TXT_NewLabel + ("Your WAD directory does not match other players in the game.\n" + "Check that you have loaded all the same WAD files as other\n" + "players.\n")); + } + if (!correct_deh) + { + TXT_AddWidget(window, TXT_NewLabel + ("Your dehacked signature does not match other players in the\n" + "game. Check that you have loaded the same dehacked patches\n" + "as other players.\n")); + } + + TXT_AddWidget(window, TXT_NewLabel + ("If you continue, this may cause your game to desync.")); + + had_warning = true; +} + void NET_WaitForStart(void) { TXT_Init(); @@ -197,6 +245,7 @@ void NET_WaitForStart(void) while (net_waiting_for_start) { UpdateGUI(); + CheckMD5Sums(); TXT_DispatchEvents(); TXT_DrawDesktop(); diff --git a/src/net_server.c b/src/net_server.c index 4628e7e7..478fbd6c 100644 --- a/src/net_server.c +++ b/src/net_server.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_server.c 688 2006-10-06 07:02:42Z fraggle $ +// $Id: net_server.c 689 2006-10-06 17:06:05Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -221,6 +221,11 @@ typedef struct boolean drone; + // MD5 hash sums of the client's WAD directory and dehacked data + + md5_digest_t wad_md5sum; + md5_digest_t deh_md5sum; + } net_client_t; // structure used for the recv window @@ -252,7 +257,6 @@ static net_context_t *server_context; static int sv_gamemode; static int sv_gamemission; static net_gamesettings_t sv_settings; -static md5_digest_t sv_wad_md5sum, sv_deh_md5sum; // receive window @@ -686,10 +690,13 @@ static void NET_SV_ParseSYN(net_packet_t *packet, { sv_gamemode = cl_gamemode; sv_gamemission = cl_gamemission; - memcpy(sv_wad_md5sum, wad_md5sum, sizeof(md5_digest_t)); - memcpy(sv_deh_md5sum, deh_md5sum, sizeof(md5_digest_t)); } + // Save the MD5 checksums + + memcpy(client->wad_md5sum, wad_md5sum, sizeof(md5_digest_t)); + memcpy(client->deh_md5sum, deh_md5sum, sizeof(md5_digest_t)); + // Check the connecting client is playing the same game as all // the other clients @@ -1265,11 +1272,14 @@ static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr) static void NET_SV_SendWaitingData(net_client_t *client) { net_packet_t *packet; + net_client_t *controller; int num_players; int i; NET_SV_AssignPlayers(); + controller = NET_SV_Controller(); + num_players = NET_SV_NumPlayers(); // time to send the client another status packet @@ -1283,13 +1293,13 @@ static void NET_SV_SendWaitingData(net_client_t *client) // indicate whether the client is the controller - NET_WriteInt8(packet, NET_SV_Controller() == client); + NET_WriteInt8(packet, client == controller); // send the player number of this client NET_WriteInt8(packet, client->player_number); - // send the address of all players + // send the addresses of all players for (i=0; iwad_md5sum); + NET_WriteMD5Sum(packet, controller->deh_md5sum); + } + else + { + NET_WriteMD5Sum(packet, client->wad_md5sum); + NET_WriteMD5Sum(packet, client->deh_md5sum); + } + // send packet to client and free NET_Conn_SendPacket(&client->connection, packet); -- cgit v1.2.3