From 4a005eafa7faea031cf386d5aea53716d0864c69 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 25 Aug 2013 22:13:11 +0000 Subject: Read/write mobj_t structures to savegame files portably. Subversion-branch: /branches/v2-branch Subversion-revision: 2626 --- src/hexen/sv_save.c | 610 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 454 insertions(+), 156 deletions(-) (limited to 'src') diff --git a/src/hexen/sv_save.c b/src/hexen/sv_save.c index bb9bd797..855e793d 100644 --- a/src/hexen/sv_save.c +++ b/src/hexen/sv_save.c @@ -120,10 +120,8 @@ static void ArchiveMisc(void); static void UnarchiveMisc(void); static void SetMobjArchiveNums(void); static void RemoveAllThinkers(void); -static void MangleMobj(mobj_t * mobj); -static void RestoreMobj(mobj_t * mobj); static int GetMobjNum(mobj_t * mobj); -static void SetMobjPtr(int *archiveNum); +static void SetMobjPtr(mobj_t **ptr, unsigned int archiveNum); static void MangleSSThinker(ssthinker_t * sst); static void RestoreSSThinker(ssthinker_t * sst); static void RestoreSSThinkerNoSD(ssthinker_t * sst); @@ -156,7 +154,7 @@ char *SavePath = DEFAULT_SAVEPATH; static int MobjCount; static mobj_t **MobjList; -static int **TargetPlayerAddrs; +static mobj_t ***TargetPlayerAddrs; static int TargetPlayerCount; static byte *SaveBuffer; static boolean SavingPlayers; @@ -780,6 +778,436 @@ static void StreamOut_player_t(player_t *str) } +// +// thinker_t +// + +static void StreamIn_thinker_t(thinker_t *str) +{ + // struct thinker_s *prev, *next; + // Pointers are discarded: + GET_LONG; + str->prev = NULL; + GET_LONG; + str->next = NULL; + + // think_t function; + // Function pointer is discarded: + GET_LONG; + str->function = NULL; +} + +static void StreamOut_thinker_t(thinker_t *str) +{ + // struct thinker_s *prev, *next; + StreamOutPtr(str->prev); + StreamOutPtr(str->next); + + // think_t function; + StreamOutPtr(&str->function); +} + + +// +// mobj_t +// + +static void StreamInMobjSpecials(mobj_t *mobj) +{ + unsigned int special1, special2; + + special1 = GET_LONG; + special2 = GET_LONG; + + mobj->special1.i = special1; + mobj->special2.i = special2; + + switch (mobj->type) + { + // Just special1 + case MT_BISH_FX: + case MT_HOLY_FX: + case MT_DRAGON: + case MT_THRUSTFLOOR_UP: + case MT_THRUSTFLOOR_DOWN: + case MT_MINOTAUR: + case MT_SORCFX1: + SetMobjPtr(&mobj->special1.m, special1); + break; + + // Just special2 + case MT_LIGHTNING_FLOOR: + case MT_LIGHTNING_ZAP: + SetMobjPtr(&mobj->special2.m, special2); + break; + + // Both special1 and special2 + case MT_HOLY_TAIL: + case MT_LIGHTNING_CEILING: + SetMobjPtr(&mobj->special1.m, special1); + SetMobjPtr(&mobj->special2.m, special2); + break; + + default: + break; + } +} + +static void StreamIn_mobj_t(mobj_t *str) +{ + unsigned int i; + + // thinker_t thinker; + StreamIn_thinker_t(&str->thinker); + + // fixed_t x, y, z; + str->x = GET_LONG; + str->y = GET_LONG; + str->z = GET_LONG; + + // struct mobj_s *snext, *sprev; + // Pointer values are discarded: + GET_LONG; + str->snext = NULL; + GET_LONG; + str->sprev = NULL; + + // angle_t angle; + str->angle = GET_LONG; + + // spritenum_t sprite; + str->sprite = GET_LONG; + + // int frame; + str->frame = GET_LONG; + + // struct mobj_s *bnext, *bprev; + // Values are read but discarded; this will be restored when the thing's + // position is set. + GET_LONG; + str->bnext = NULL; + GET_LONG; + str->bprev = NULL; + + // struct subsector_s *subsector; + // Read but discard: pointer will be restored when thing position is set. + GET_LONG; + str->subsector = NULL; + + // fixed_t floorz, ceilingz; + str->floorz = GET_LONG; + str->ceilingz = GET_LONG; + + // fixed_t floorpic; + str->floorpic = GET_LONG; + + // fixed_t radius, height; + str->radius = GET_LONG; + str->height = GET_LONG; + + // fixed_t momx, momy, momz; + str->momx = GET_LONG; + str->momy = GET_LONG; + str->momz = GET_LONG; + + // int validcount; + str->validcount = GET_LONG; + + // mobjtype_t type; + str->type = GET_LONG; + + // mobjinfo_t *info; + // Pointer value is read but discarded. + GET_LONG; + str->info = NULL; + + // int tics; + str->tics = GET_LONG; + + // state_t *state; + // Restore as index into states table. + i = GET_LONG; + str->state = &states[i]; + + // int damage; + str->damage = GET_LONG; + + // int flags; + str->flags = GET_LONG; + + // int flags2; + str->flags2 = GET_LONG; + + // specialval_t special1; + // specialval_t special2; + // Read in special values: there are special cases to deal with with + // mobj pointers. + StreamInMobjSpecials(str); + + // int health; + str->health = GET_LONG; + + // int movedir; + str->movedir = GET_LONG; + + // int movecount; + str->movecount = GET_LONG; + + // struct mobj_s *target; + i = GET_LONG; + SetMobjPtr(&str->target, i); + + // int reactiontime; + str->reactiontime = GET_LONG; + + // int threshold; + str->threshold = GET_LONG; + + // struct player_s *player; + // Saved as player number. + i = GET_LONG; + if (i == 0) + { + str->player = NULL; + } + else + { + str->player = &players[i - 1]; + str->player->mo = str; + } + + // int lastlook; + str->lastlook = GET_LONG; + + // fixed_t floorclip; + str->floorclip = GET_LONG; + + // int archiveNum; + str->archiveNum = GET_LONG; + + // short tid; + str->tid = GET_WORD; + + // byte special; + str->special = GET_BYTE; + + // byte args[5]; + for (i=0; i<5; ++i) + { + str->args[i] = GET_BYTE; + } +} + +static void StreamOutMobjSpecials(mobj_t *mobj) +{ + unsigned int special1, special2; + boolean corpse; + + corpse = (mobj->flags & MF_CORPSE) != 0; + special1 = mobj->special1.i; + special2 = mobj->special2.i; + + switch (mobj->type) + { + // Just special1 + case MT_BISH_FX: + case MT_HOLY_FX: + case MT_DRAGON: + case MT_THRUSTFLOOR_UP: + case MT_THRUSTFLOOR_DOWN: + case MT_MINOTAUR: + case MT_SORCFX1: + case MT_MSTAFF_FX2: + if (corpse) + { + special1 = MOBJ_NULL; + } + else + { + special1 = GetMobjNum(mobj->special1.m); + } + break; + + // Just special2 + case MT_LIGHTNING_FLOOR: + case MT_LIGHTNING_ZAP: + if (corpse) + { + special2 = MOBJ_NULL; + } + else + { + special2 = GetMobjNum(mobj->special2.m); + } + break; + + // Both special1 and special2 + case MT_HOLY_TAIL: + case MT_LIGHTNING_CEILING: + if (corpse) + { + special1 = MOBJ_NULL; + special2 = MOBJ_NULL; + } + else + { + special1 = GetMobjNum(mobj->special1.m); + special2 = GetMobjNum(mobj->special2.m); + } + break; + + // Miscellaneous + case MT_KORAX: + special1 = 0; // Searching index + break; + + default: + break; + } + + // Write special values to savegame file. + + StreamOutLong(special1); + StreamOutLong(special2); +} + +static void StreamOut_mobj_t(mobj_t *str) +{ + int i; + + // thinker_t thinker; + StreamOut_thinker_t(&str->thinker); + + // fixed_t x, y, z; + StreamOutLong(str->x); + StreamOutLong(str->y); + StreamOutLong(str->z); + + // struct mobj_s *snext, *sprev; + StreamOutPtr(str->snext); + StreamOutPtr(str->sprev); + + // angle_t angle; + StreamOutLong(str->angle); + + // spritenum_t sprite; + StreamOutLong(str->sprite); + + // int frame; + StreamOutLong(str->frame); + + // struct mobj_s *bnext, *bprev; + StreamOutPtr(str->bnext); + StreamOutPtr(str->bprev); + + // struct subsector_s *subsector; + StreamOutPtr(str->subsector); + + // fixed_t floorz, ceilingz; + StreamOutLong(str->floorz); + StreamOutLong(str->ceilingz); + + // fixed_t floorpic; + StreamOutLong(str->floorpic); + + // fixed_t radius, height; + StreamOutLong(str->radius); + StreamOutLong(str->height); + + // fixed_t momx, momy, momz; + StreamOutLong(str->momx); + StreamOutLong(str->momy); + StreamOutLong(str->momz); + + // int validcount; + StreamOutLong(str->validcount); + + // mobjtype_t type; + StreamOutLong(str->type); + + // mobjinfo_t *info; + StreamOutPtr(str->info); + + // int tics; + StreamOutLong(str->tics); + + // state_t *state; + // Save as index into the states table. + StreamOutLong(str->state - states); + + // int damage; + StreamOutLong(str->damage); + + // int flags; + StreamOutLong(str->flags); + + // int flags2; + StreamOutLong(str->flags2); + + // specialval_t special1; + // specialval_t special2; + // There are lots of special cases for the special values: + StreamOutMobjSpecials(str); + + // int health; + StreamOutLong(str->health); + + // int movedir; + StreamOutLong(str->movedir); + + // int movecount; + StreamOutLong(str->movecount); + + // struct mobj_s *target; + if ((str->flags & MF_CORPSE) != 0) + { + StreamOutLong(MOBJ_NULL); + } + else + { + StreamOutLong(GetMobjNum(str->target)); + } + + // int reactiontime; + StreamOutLong(str->reactiontime); + + // int threshold; + StreamOutLong(str->threshold); + + // struct player_s *player; + // Stored as index into players[] array, if there is a player pointer. + if (str->player != NULL) + { + StreamOutLong(str->player - players + 1); + } + else + { + StreamOutLong(0); + } + + // int lastlook; + StreamOutLong(str->lastlook); + + // fixed_t floorclip; + StreamOutLong(str->floorclip); + + // int archiveNum; + StreamOutLong(str->archiveNum); + + // short tid; + StreamOutWord(str->tid); + + // byte special; + StreamOutByte(str->special); + + // byte args[5]; + for (i=0; i<5; ++i) + { + StreamOutByte(str->args[i]); + } +} + + //========================================================================== // @@ -1142,7 +1570,7 @@ void SV_MapTeleport(int map, int position) { for (i = 0; i < TargetPlayerCount; i++) { - *TargetPlayerAddrs[i] = (int) targetPlayerMobj; + *TargetPlayerAddrs[i] = targetPlayerMobj; } Z_Free(TargetPlayerAddrs); } @@ -1451,7 +1879,6 @@ static void ArchiveMobjs(void) { int count; thinker_t *thinker; - mobj_t tempMobj; StreamOutLong(ASEG_MOBJS); StreamOutLong(MobjCount); @@ -1468,9 +1895,7 @@ static void ArchiveMobjs(void) continue; } count++; - memcpy(&tempMobj, thinker, sizeof(mobj_t)); - MangleMobj(&tempMobj); - StreamOutBuffer(&tempMobj, sizeof(mobj_t)); + StreamOut_mobj_t((mobj_t *) thinker); } if (count != MobjCount) { @@ -1490,7 +1915,7 @@ static void UnarchiveMobjs(void) mobj_t *mobj; AssertSegment(ASEG_MOBJS); - TargetPlayerAddrs = Z_Malloc(MAX_TARGET_PLAYERS * sizeof(int *), + TargetPlayerAddrs = Z_Malloc(MAX_TARGET_PLAYERS * sizeof(mobj_t **), PU_STATIC, NULL); TargetPlayerCount = 0; MobjCount = GET_LONG; @@ -1502,99 +1927,21 @@ static void UnarchiveMobjs(void) for (i = 0; i < MobjCount; i++) { mobj = MobjList[i]; - memcpy(mobj, SavePtr.b, sizeof(mobj_t)); - SavePtr.b += sizeof(mobj_t); + StreamIn_mobj_t(mobj); + + // Restore broken pointers. + mobj->info = &mobjinfo[mobj->type]; + P_SetThingPosition(mobj); + mobj->floorz = mobj->subsector->sector->floorheight; + mobj->ceilingz = mobj->subsector->sector->ceilingheight; + mobj->thinker.function = P_MobjThinker; - RestoreMobj(mobj); P_AddThinker(&mobj->thinker); } P_CreateTIDList(); P_InitCreatureCorpseQueue(true); // true = scan for corpses } -//========================================================================== -// -// MangleMobj -// -//========================================================================== - -static void MangleMobj(mobj_t * mobj) -{ - boolean corpse; - - corpse = mobj->flags & MF_CORPSE; - mobj->state = (state_t *) (mobj->state - states); - if (mobj->player) - { - mobj->player = (player_t *) ((mobj->player - players) + 1); - } - if (corpse) - { - mobj->target = (mobj_t *) MOBJ_NULL; - } - else - { - mobj->target = (mobj_t *) GetMobjNum(mobj->target); - } - switch (mobj->type) - { - // Just special1 - case MT_BISH_FX: - case MT_HOLY_FX: - case MT_DRAGON: - case MT_THRUSTFLOOR_UP: - case MT_THRUSTFLOOR_DOWN: - case MT_MINOTAUR: - case MT_SORCFX1: - case MT_MSTAFF_FX2: - if (corpse) - { - mobj->special1.m = MOBJ_NULL; - } - else - { - mobj->special1.m = GetMobjNum(mobj->special1.m); - } - break; - - // Just special2 - case MT_LIGHTNING_FLOOR: - case MT_LIGHTNING_ZAP: - if (corpse) - { - mobj->special2.m = MOBJ_NULL; - } - else - { - mobj->special2.m = GetMobjNum(mobj->special2.m); - } - break; - - // Both special1 and special2 - case MT_HOLY_TAIL: - case MT_LIGHTNING_CEILING: - if (corpse) - { - mobj->special1.m = MOBJ_NULL; - mobj->special2.m = MOBJ_NULL; - } - else - { - mobj->special1.m = GetMobjNum(mobj->special1.m); - mobj->special2.m = GetMobjNum(mobj->special2.m); - } - break; - - // Miscellaneous - case MT_KORAX: - mobj->special1.i = 0; // Searching index - break; - - default: - break; - } -} - //========================================================================== // // GetMobjNum @@ -1614,80 +1961,31 @@ static int GetMobjNum(mobj_t * mobj) return mobj->archiveNum; } -//========================================================================== -// -// RestoreMobj -// -//========================================================================== - -static void RestoreMobj(mobj_t * mobj) -{ - mobj->state = &states[(int) mobj->state]; - if (mobj->player) - { - mobj->player = &players[(int) mobj->player - 1]; - mobj->player->mo = mobj; - } - P_SetThingPosition(mobj); - mobj->info = &mobjinfo[mobj->type]; - mobj->floorz = mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->ceilingheight; - SetMobjPtr((int *) &mobj->target); - switch (mobj->type) - { - // Just special1 - case MT_BISH_FX: - case MT_HOLY_FX: - case MT_DRAGON: - case MT_THRUSTFLOOR_UP: - case MT_THRUSTFLOOR_DOWN: - case MT_MINOTAUR: - case MT_SORCFX1: - SetMobjPtr(&mobj->special1.i); - break; - - // Just special2 - case MT_LIGHTNING_FLOOR: - case MT_LIGHTNING_ZAP: - SetMobjPtr(&mobj->special2.i); - break; - - // Both special1 and special2 - case MT_HOLY_TAIL: - case MT_LIGHTNING_CEILING: - SetMobjPtr(&mobj->special1.i); - SetMobjPtr(&mobj->special2.i); - break; - - default: - break; - } -} - //========================================================================== // // SetMobjPtr // //========================================================================== -static void SetMobjPtr(int *archiveNum) +static void SetMobjPtr(mobj_t **ptr, unsigned int archiveNum) { - if (*archiveNum == MOBJ_NULL) + if (archiveNum == MOBJ_NULL) { - *archiveNum = 0; - return; + *ptr = NULL; } - if (*archiveNum == MOBJ_XX_PLAYER) + else if (archiveNum == MOBJ_XX_PLAYER) { if (TargetPlayerCount == MAX_TARGET_PLAYERS) { I_Error("RestoreMobj: exceeded MAX_TARGET_PLAYERS"); } - TargetPlayerAddrs[TargetPlayerCount++] = archiveNum; - *archiveNum = 0; - return; + TargetPlayerAddrs[TargetPlayerCount++] = ptr; + *ptr = NULL; + } + else + { + *ptr = MobjList[archiveNum]; } - *archiveNum = (int) MobjList[*archiveNum]; } //========================================================================== @@ -1829,7 +2127,7 @@ static void RestoreScript(acs_t * script) { script->line = &lines[(int) script->line]; } - SetMobjPtr((int *) &script->activator); + SetMobjPtr(&script->activator, (int) script->activator); } //========================================================================== -- cgit v1.2.3