From 9b6485b5cc5f005a547e8dd3e3d5a8b90838ed99 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 24 Dec 2012 18:33:24 +0000 Subject: Fix compiler warnings by removing variables that are set but not used. Subversion-branch: /branches/v2-branch Subversion-revision: 2555 --- src/doom/hu_stuff.c | 2 -- src/heretic/am_map.c | 2 -- src/heretic/g_game.c | 11 ++--------- src/heretic/mn_menu.c | 10 ++-------- src/heretic/p_doors.c | 2 -- src/heretic/p_enemy.c | 4 ---- src/heretic/p_spec.c | 5 ----- src/heretic/r_data.c | 4 +--- src/hexen/am_map.c | 4 ---- src/hexen/mn_menu.c | 9 ++------- src/hexen/p_doors.c | 2 -- src/hexen/p_enemy.c | 35 ++++++++++------------------------- src/hexen/p_pspr.c | 10 +++------- src/hexen/po_man.c | 6 ++---- src/hexen/r_data.c | 4 +--- src/strife/am_map.c | 5 ++--- src/strife/f_finale.c | 1 - src/strife/hu_lib.c | 2 -- src/strife/hu_stuff.c | 2 -- src/strife/m_menu.c | 3 +-- src/strife/p_dialog.c | 2 -- src/strife/p_doors.c | 5 ----- src/strife/p_enemy.c | 3 --- src/strife/p_spec.c | 6 ------ src/strife/r_data.c | 13 ++++--------- src/strife/s_sound.c | 6 ------ 26 files changed, 30 insertions(+), 128 deletions(-) (limited to 'src') diff --git a/src/doom/hu_stuff.c b/src/doom/hu_stuff.c index 3aaa5a33..a6047606 100644 --- a/src/doom/hu_stuff.c +++ b/src/doom/hu_stuff.c @@ -522,7 +522,6 @@ boolean HU_Responder(event_t *ev) static char lastmessage[HU_MAXLINELENGTH+1]; char* macromessage; boolean eatkey = false; - static boolean shiftdown = false; static boolean altdown = false; unsigned char c; int i; @@ -536,7 +535,6 @@ boolean HU_Responder(event_t *ev) if (ev->data1 == KEY_RSHIFT) { - shiftdown = ev->type == ev_keydown; return false; } else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT) diff --git a/src/heretic/am_map.c b/src/heretic/am_map.c index aae30cc9..2230c69e 100644 --- a/src/heretic/am_map.c +++ b/src/heretic/am_map.c @@ -506,7 +506,6 @@ boolean AM_Responder(event_t * ev) { int rc; int key; - static int cheatstate = 0; static int bigstate = 0; key = ev->data1; @@ -611,7 +610,6 @@ boolean AM_Responder(event_t * ev) */ else { - cheatstate = 0; rc = false; } diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c index d3331b6e..961314ef 100644 --- a/src/heretic/g_game.c +++ b/src/heretic/g_game.c @@ -1049,14 +1049,8 @@ also see P_SpawnPlayer in P_Things void G_InitPlayer(int player) { - player_t *p; - -// set up the saved info - p = &players[player]; - -// clear everything else to defaults + // clear everything else to defaults G_PlayerReborn(player); - } @@ -1423,14 +1417,13 @@ void G_LoadGame(char *name) void G_DoLoadGame(void) { - int length; int i; int a, b, c; char vcheck[VERSIONSIZE]; gameaction = ga_nothing; - length = M_ReadFile(savename, &savebuffer); + M_ReadFile(savename, &savebuffer); free(savename); savename = NULL; diff --git a/src/heretic/mn_menu.c b/src/heretic/mn_menu.c index 94713080..4958d9be 100644 --- a/src/heretic/mn_menu.c +++ b/src/heretic/mn_menu.c @@ -642,7 +642,6 @@ static void DrawSaveMenu(void) void MN_LoadSlotText(void) { FILE *fp; - int count; int i; char *filename; @@ -658,7 +657,7 @@ void MN_LoadSlotText(void) SlotStatus[i] = 0; continue; } - count = fread(&SlotText[i], SLOTTEXTLEN, 1, fp); + fread(&SlotText[i], SLOTTEXTLEN, 1, fp); fclose(fp); SlotStatus[i] = 1; } @@ -1040,7 +1039,6 @@ boolean MN_Responder(event_t * event) int i; MenuItem_t *item; extern boolean automapactive; - static boolean shiftdown; extern void D_StartTitle(void); extern void G_CheckDemoStatus(void); char *textBuffer; @@ -1081,11 +1079,7 @@ boolean MN_Responder(event_t * event) return true; } - if (event->data1 == KEY_RSHIFT) - { - shiftdown = (event->type == ev_keydown); - } - if (event->type != ev_keydown) + if (event->data1 != KEY_RSHIFT && event->type != ev_keydown) { return (false); } diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c index 56e37119..cd5e4e87 100644 --- a/src/heretic/p_doors.c +++ b/src/heretic/p_doors.c @@ -213,7 +213,6 @@ int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed) void EV_VerticalDoor(line_t * line, mobj_t * thing) { player_t *player; - int secnum; sector_t *sec; vldoor_t *door; int side; @@ -268,7 +267,6 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) // if the sector has an active thinker, use it sec = sides[line->sidenum[side ^ 1]].sector; - secnum = sec - sectors; if (sec->specialdata) { door = sec->specialdata; diff --git a/src/heretic/p_enemy.c b/src/heretic/p_enemy.c index 55e0d829..d569c78e 100644 --- a/src/heretic/p_enemy.c +++ b/src/heretic/p_enemy.c @@ -526,7 +526,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) int c; int stop; player_t *player; - sector_t *sector; angle_t an; fixed_t dist; @@ -534,7 +533,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) { // Single player game and player is dead, look for monsters return (P_LookForMonsters(actor)); } - sector = actor->subsector->sector; c = 0; stop = (actor->lastlook - 1) & 3; for (;; actor->lastlook = (actor->lastlook + 1) & 3) @@ -2272,7 +2270,6 @@ void A_MakePod(mobj_t * actor) mobj_t *mo; fixed_t x; fixed_t y; - fixed_t z; if (actor->special1.i == MAX_GEN_PODS) { // Too many generated pods @@ -2280,7 +2277,6 @@ void A_MakePod(mobj_t * actor) } x = actor->x; y = actor->y; - z = actor->z; mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); if (P_CheckPosition(mo, x, y) == false) { // Didn't fit diff --git a/src/heretic/p_spec.c b/src/heretic/p_spec.c index 20fb950b..923d1f32 100644 --- a/src/heretic/p_spec.c +++ b/src/heretic/p_spec.c @@ -1133,11 +1133,6 @@ void P_SpawnSpecials(void) { sector_t *sector; int i; - int episode; - - episode = 1; - if (W_CheckNumForName(DEH_String("texture2")) >= 0) - episode = 2; // // Init special SECTORs diff --git a/src/heretic/r_data.c b/src/heretic/r_data.c index 5bb79aa4..a2f3f10e 100644 --- a/src/heretic/r_data.c +++ b/src/heretic/r_data.c @@ -106,9 +106,7 @@ void R_DrawColumnInCache(column_t * patch, byte * cache, int originy, int cacheheight) { int count, position; - byte *source, *dest; - - dest = (byte *) cache + 3; + byte *source; while (patch->topdelta != 0xff) { diff --git a/src/hexen/am_map.c b/src/hexen/am_map.c index 458ee449..05d03d8f 100644 --- a/src/hexen/am_map.c +++ b/src/hexen/am_map.c @@ -275,7 +275,6 @@ void AM_initVariables(void) { int pnum; thinker_t *think; - mobj_t *mo; //static event_t st_notify = { ev_keyup, AM_MSGENTERED }; @@ -323,7 +322,6 @@ void AM_initVariables(void) { //not a mobj continue; } - mo = (mobj_t *) think; } } @@ -424,7 +422,6 @@ boolean AM_Responder(event_t * ev) { int rc; int key; - static int cheatstate = 0; static int bigstate = 0; key = ev->data1; @@ -511,7 +508,6 @@ boolean AM_Responder(event_t * ev) } else { - cheatstate = 0; rc = false; } diff --git a/src/hexen/mn_menu.c b/src/hexen/mn_menu.c index 301c5c1d..3d068b0e 100644 --- a/src/hexen/mn_menu.c +++ b/src/hexen/mn_menu.c @@ -1133,7 +1133,6 @@ boolean MN_Responder(event_t * event) int i; MenuItem_t *item; extern boolean automapactive; - static boolean shiftdown; extern void H2_StartTitle(void); extern void G_CheckDemoStatus(void); char *textBuffer; @@ -1175,13 +1174,9 @@ boolean MN_Responder(event_t * event) return true; } - if (event->data1 == KEY_RSHIFT) + if (event->data1 != KEY_RSHIFT && event->type != ev_keydown) { - shiftdown = (event->type == ev_keydown); - } - if (event->type != ev_keydown) - { - return (false); + return false; } key = event->data1; diff --git a/src/hexen/p_doors.c b/src/hexen/p_doors.c index 8193b4ab..92ccec8a 100644 --- a/src/hexen/p_doors.c +++ b/src/hexen/p_doors.c @@ -206,7 +206,6 @@ int EV_DoDoor(line_t * line, byte * args, vldoor_e type) //================================================================== boolean EV_VerticalDoor(line_t * line, mobj_t * thing) { - int secnum; sector_t *sec; vldoor_t *door; int side; @@ -215,7 +214,6 @@ boolean EV_VerticalDoor(line_t * line, mobj_t * thing) // if the sector has an active thinker, use it sec = sides[line->sidenum[side ^ 1]].sector; - secnum = sec - sectors; if (sec->specialdata) { return false; diff --git a/src/hexen/p_enemy.c b/src/hexen/p_enemy.c index 69dabbc9..da987f16 100644 --- a/src/hexen/p_enemy.c +++ b/src/hexen/p_enemy.c @@ -529,7 +529,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) int c; int stop; player_t *player; - sector_t *sector; angle_t an; fixed_t dist; @@ -537,7 +536,6 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround) { // Single player game and player is dead, look for monsters return (P_LookForMonsters(actor)); } - sector = actor->subsector->sector; c = 0; // NOTE: This behavior has been changed from the Vanilla behavior, where @@ -2366,13 +2364,12 @@ void A_SerpentMeleeAttack(mobj_t * actor) void A_SerpentMissileAttack(mobj_t * actor) { - mobj_t *mo; - if (!actor->target) { return; } - mo = P_SpawnMissile(actor, actor->target, MT_SERPENTFX); + + P_SpawnMissile(actor, actor->target, MT_SERPENTFX); } //============================================================================ @@ -3002,9 +2999,7 @@ void A_DragonFlap(mobj_t * actor) void A_DragonAttack(mobj_t * actor) { - mobj_t *mo; - - mo = P_SpawnMissile(actor, actor->target, MT_DRAGON_FX); + P_SpawnMissile(actor, actor->target, MT_DRAGON_FX); } //============================================================================ @@ -3816,9 +3811,7 @@ void A_IceGuyAttack(mobj_t * actor) void A_IceGuyMissilePuff(mobj_t * actor) { - mobj_t *mo; - mo = P_SpawnMobj(actor->x, actor->y, actor->z + 2 * FRACUNIT, - MT_ICEFX_PUFF); + P_SpawnMobj(actor->x, actor->y, actor->z + 2 * FRACUNIT, MT_ICEFX_PUFF); } //============================================================================ @@ -4983,12 +4976,10 @@ void A_KoraxStep2(mobj_t * actor) void A_KoraxBonePop(mobj_t * actor) { - fixed_t x, y, z; mobj_t *mo; byte args[5]; args[0] = args[1] = args[2] = args[3] = args[4] = 0; - x = actor->x, y = actor->y, z = actor->z; // Spawn 6 spirits equalangularly mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT1, ANG60 * 0, @@ -5176,7 +5167,6 @@ void A_KoraxCommand(mobj_t * actor) // Arm 1 projectile void KoraxFire1(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5184,14 +5174,13 @@ void KoraxFire1(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM1_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } // Arm 2 projectile void KoraxFire2(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5199,13 +5188,12 @@ void KoraxFire2(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } // Arm 3 projectile void KoraxFire3(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5213,13 +5201,12 @@ void KoraxFire3(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM3_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } // Arm 4 projectile void KoraxFire4(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5227,13 +5214,12 @@ void KoraxFire4(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM4_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } // Arm 5 projectile void KoraxFire5(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5241,13 +5227,12 @@ void KoraxFire5(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM5_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } // Arm 6 projectile void KoraxFire6(mobj_t * actor, int type) { - mobj_t *mo; angle_t ang; fixed_t x, y, z; @@ -5255,7 +5240,7 @@ void KoraxFire6(mobj_t * actor, int type) x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]); y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]); z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT; - mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); + P_SpawnKoraxMissile(x, y, z, actor, actor->target, type); } diff --git a/src/hexen/p_pspr.c b/src/hexen/p_pspr.c index 5cb02029..7617e3f0 100644 --- a/src/hexen/p_pspr.c +++ b/src/hexen/p_pspr.c @@ -1691,7 +1691,7 @@ void A_CFlamePuff(mobj_t * actor) void A_CFlameMissile(mobj_t * actor) { int i; - int an, an90; + int an; fixed_t dist; mobj_t *mo; @@ -1703,7 +1703,6 @@ void A_CFlameMissile(mobj_t * actor) for (i = 0; i < 4; i++) { an = (i * ANG45) >> ANGLETOFINESHIFT; - an90 = (i * ANG45 + ANG90) >> ANGLETOFINESHIFT; mo = P_SpawnMobj(BlockingMobj->x + FixedMul(dist, finecosine[an]), BlockingMobj->y + FixedMul(dist, finesine[an]), BlockingMobj->z + 5 * FRACUNIT, MT_CIRCLEFLAME); @@ -1923,11 +1922,9 @@ void A_CHolyAttack2(mobj_t * actor) void A_CHolyAttack(player_t * player, pspdef_t * psp) { - mobj_t *mo; - player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon]; player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon]; - mo = P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE); + P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE); if (player == &players[consoleplayer]) { player->damagecount = 0; @@ -2262,7 +2259,6 @@ void A_FireConePL1(player_t * player, pspdef_t * psp) { angle_t angle; int damage; - int slope; int i; mobj_t *pmo, *mo; int conedone = false; @@ -2275,7 +2271,7 @@ void A_FireConePL1(player_t * player, pspdef_t * psp) for (i = 0; i < 16; i++) { angle = pmo->angle + i * (ANG45 / 16); - slope = P_AimLineAttack(pmo, angle, MELEERANGE); + P_AimLineAttack(pmo, angle, MELEERANGE); if (linetarget) { pmo->flags2 |= MF2_ICEDAMAGE; diff --git a/src/hexen/po_man.c b/src/hexen/po_man.c index 4429c3e0..196f20d3 100644 --- a/src/hexen/po_man.c +++ b/src/hexen/po_man.c @@ -1119,10 +1119,8 @@ static boolean CheckMobjBlocking(seg_t * seg, polyobj_t * po) static void InitBlockMap(void) { int i; - int j; seg_t **segList; - int area; int leftX, rightX; int topY, bottomY; @@ -1158,8 +1156,8 @@ static void InitBlockMap(void) topY = (*segList)->v1->y; } } - area = ((rightX >> FRACBITS) - (leftX >> FRACBITS)) * - ((topY >> FRACBITS) - (bottomY >> FRACBITS)); +// area = ((rightX >> FRACBITS) - (leftX >> FRACBITS)) * +// ((topY >> FRACBITS) - (bottomY >> FRACBITS)); // fprintf(stdaux, "Area of Polyobj[%d]: %d\n", polyobjs[i].tag, area); // fprintf(stdaux, "\t[%d]\n[%d]\t\t[%d]\n\t[%d]\n", topY>>FRACBITS, diff --git a/src/hexen/r_data.c b/src/hexen/r_data.c index b82c0ff6..0565c891 100644 --- a/src/hexen/r_data.c +++ b/src/hexen/r_data.c @@ -101,9 +101,7 @@ void R_DrawColumnInCache(column_t * patch, byte * cache, int originy, int cacheheight) { int count, position; - byte *source, *dest; - - dest = (byte *) cache + 3; + byte *source; while (patch->topdelta != 0xff) { diff --git a/src/strife/am_map.c b/src/strife/am_map.c index 2e13d28f..e942e3ac 100644 --- a/src/strife/am_map.c +++ b/src/strife/am_map.c @@ -540,7 +540,8 @@ void AM_Stop (void) // void AM_Start (void) { - static int lastlevel = -1, lastepisode = -1; + static int lastlevel = -1; + //static int lastepisode = -1; if (!stopped) AM_Stop(); stopped = false; @@ -584,7 +585,6 @@ AM_Responder { int rc; - static int cheatstate=0; static int bigstate=0; static char buffer[20]; int key; @@ -681,7 +681,6 @@ AM_Responder } else { - cheatstate=0; rc = false; } diff --git a/src/strife/f_finale.c b/src/strife/f_finale.c index b853c601..ea11c81a 100644 --- a/src/strife/f_finale.c +++ b/src/strife/f_finale.c @@ -909,7 +909,6 @@ void F_DrawMap34End (void) int x; patch_t* p1; patch_t* p2; - static int laststage; p1 = W_CacheLumpName (DEH_String("credit"), PU_LEVEL); p2 = W_CacheLumpName (DEH_String("vellogo"), PU_LEVEL); diff --git a/src/strife/hu_lib.c b/src/strife/hu_lib.c index 6d29115b..38ab644a 100644 --- a/src/strife/hu_lib.c +++ b/src/strife/hu_lib.c @@ -236,7 +236,6 @@ void HUlib_eraseTextLine(hu_textline_t* l) int lh; int y; int yoffset; - static boolean lastautomapactive = true; // Only erases when NOT in automap and the screen is reduced, // and the text must either need updating or refreshing @@ -259,7 +258,6 @@ void HUlib_eraseTextLine(hu_textline_t* l) } } - lastautomapactive = automapactive; if (l->needsupdate) l->needsupdate--; } diff --git a/src/strife/hu_stuff.c b/src/strife/hu_stuff.c index d01b8bfa..eae9d166 100644 --- a/src/strife/hu_stuff.c +++ b/src/strife/hu_stuff.c @@ -540,7 +540,6 @@ boolean HU_Responder(event_t *ev) static char lastmessage[HU_MAXLINELENGTH+1]; char* macromessage; boolean eatkey = false; - static boolean shiftdown = false; static boolean altdown = false; unsigned char c; int i; @@ -554,7 +553,6 @@ boolean HU_Responder(event_t *ev) if (ev->data1 == KEY_RSHIFT) { - shiftdown = ev->type == ev_keydown; return false; } else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT) diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c index 10b9854e..82158e2f 100644 --- a/src/strife/m_menu.c +++ b/src/strife/m_menu.c @@ -542,7 +542,6 @@ menu_t NameCharDef = void M_ReadSaveStrings(void) { FILE *handle; - int count; int i; char *fname = NULL; @@ -559,7 +558,7 @@ void M_ReadSaveStrings(void) LoadMenu[i].status = 0; continue; } - count = fread(savegamestrings[i], 1, SAVESTRINGSIZE, handle); + fread(savegamestrings[i], 1, SAVESTRINGSIZE, handle); fclose(handle); LoadMenu[i].status = 1; } diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c index ecb11d25..e1df1097 100644 --- a/src/strife/p_dialog.c +++ b/src/strife/p_dialog.c @@ -700,7 +700,6 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type) { int i = 0; line_t junk; - boolean ok = true; int sound = sfx_itemup; // haleyjd 09/21/10: different sounds for items // set quest if mf_givequest flag is set @@ -1262,7 +1261,6 @@ void P_DialogStartP1(void) void P_DialogStart(player_t *player) { int i = 0; - int j = 0; int pic; int rnd = 0; char* byetext; diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c index 850baac6..e85d9d7d 100644 --- a/src/strife/p_doors.c +++ b/src/strife/p_doors.c @@ -504,19 +504,16 @@ int EV_DoDoor(line_t* line, vldoor_e type) boolean EV_ClearForceFields(line_t* line) { int secnum; - int rtn; sector_t* sec; int i; line_t* secline; boolean ret = false; secnum = -1; - rtn = 0; while((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; - rtn = 1; line->special = 0; ret = true; @@ -549,7 +546,6 @@ boolean EV_ClearForceFields(line_t* line) void EV_VerticalDoor(line_t* line, mobj_t* thing) { player_t* player; - int secnum; sector_t* sec; vldoor_t* door; int side; @@ -730,7 +726,6 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing) // if the sector has an active thinker, use it sec = sides[ line->sidenum[side^1]] .sector; - secnum = sec-sectors; if (sec->specialdata) { diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index c7104a75..684d6b27 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -741,7 +741,6 @@ P_LookForPlayers int c; int stop; player_t* player; - sector_t* sector; angle_t an; fixed_t dist; mobj_t * master = players[actor->miscdata].mo; @@ -800,8 +799,6 @@ P_LookForPlayers return true; } - sector = actor->subsector->sector; - c = 0; // NOTE: This behavior has been changed from the Vanilla behavior, where diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index e59a5b05..10a778bb 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -261,7 +261,6 @@ terraintype_e P_GetTerrainType(mobj_t* mobj) void P_InitTerrainTypes(void) { - int pic = 0; int i = 0; if(terraintypes[0].type != FLOOR_END) @@ -1887,11 +1886,6 @@ void P_SpawnSpecials (void) { sector_t* sector; int i; - int episode; - - episode = 1; - if (W_CheckNumForName(DEH_String("texture2")) >= 0) - episode = 2; // See if -TIMER was specified. diff --git a/src/strife/r_data.c b/src/strife/r_data.c index 9130d6d7..b8fa5686 100644 --- a/src/strife/r_data.c +++ b/src/strife/r_data.c @@ -195,10 +195,7 @@ R_DrawColumnInCache int count; int position; byte* source; - byte* dest; - - dest = (byte *)cache + 3; - + while (patch->topdelta != 0xff) { source = (byte *)patch + 3; @@ -708,12 +705,10 @@ void R_InitSpriteLumps (void) // void R_InitColormaps (void) { - int lump, length; - - // Load in the light tables, - // 256 byte align tables. + int lump; + + // Load in the light tables, 256 byte align tables. lump = W_GetNumForName(DEH_String("COLORMAP")); - length = W_LumpLength (lump); colormaps = W_CacheLumpNum(lump, PU_STATIC); } diff --git a/src/strife/s_sound.c b/src/strife/s_sound.c index 6318c205..ec59f3a6 100644 --- a/src/strife/s_sound.c +++ b/src/strife/s_sound.c @@ -412,7 +412,6 @@ void S_StartSound(void *origin_p, int sfx_id) mobj_t *origin; int rc; int sep; - int priority; int cnum; int volume; @@ -434,7 +433,6 @@ void S_StartSound(void *origin_p, int sfx_id) // Initialize sound parameters if (sfx->link) { - priority = sfx->priority; volume += sfx->volume; if (volume < 1) @@ -446,10 +444,6 @@ void S_StartSound(void *origin_p, int sfx_id) { volume = snd_SfxVolume; } - } - else - { - priority = NORM_PRIORITY; } -- cgit v1.2.3