From b0d1d3ba2cf621625268f38722b1f6aa819b7c79 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 24 Feb 2006 19:14:22 +0000 Subject: Remove redundant stuff relating to the old network code Subversion-branch: /trunk/chocolate-doom Subversion-revision: 388 --- src/d_net.c | 21 ++++-------- src/d_net.h | 101 +++------------------------------------------------------ src/doomstat.h | 11 +++---- 3 files changed, 16 insertions(+), 117 deletions(-) (limited to 'src') diff --git a/src/d_net.c b/src/d_net.c index 6421b5bc..df66e693 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_net.c 386 2006-02-23 23:42:00Z fraggle $ +// $Id: d_net.c 388 2006-02-24 19:14:22Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.22 2006/02/24 19:14:22 fraggle +// Remove redundant stuff relating to the old network code +// // Revision 1.21 2006/02/23 23:42:00 fraggle // Replace -client with -connect which takes a hostname/ip to connect to. // @@ -114,7 +117,7 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_net.c 386 2006-02-23 23:42:00Z fraggle $"; +static const char rcsid[] = "$Id: d_net.c 388 2006-02-24 19:14:22Z fraggle $"; #include "d_main.h" @@ -133,15 +136,6 @@ static const char rcsid[] = "$Id: d_net.c 386 2006-02-23 23:42:00Z fraggle $"; #include "net_sdl.h" #include "net_loop.h" -#define NCMD_EXIT 0x80000000 -#define NCMD_RETRANSMIT 0x40000000 -#define NCMD_SETUP 0x20000000 -#define NCMD_KILL 0x10000000 // kill game -#define NCMD_CHECKSUM 0x0fffffff - - -doomcom_t* doomcom; - // // NETWORKING @@ -152,8 +146,6 @@ doomcom_t* doomcom; // // a gametic cannot be run until nettics[] > gametic for all players // -#define RESENDCOUNT 10 -#define PL_DRONE 0x80 // bit flag in doomdata->player ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; int nettics[MAXPLAYERS]; @@ -162,7 +154,7 @@ int maketic; int lastnettic; int ticdup; -int maxsend; // BACKUPTICS/(2*ticdup)-1 +int extratics; void D_ProcessEvents (void); @@ -253,6 +245,7 @@ void D_CheckNetGame (void) consoleplayer = 0; netgame = false; ticdup = 1; + extratics = 1; lowres_turn = false; for (i=0; i