From dd2339bca5ee57aaee232061a4015cf30454e42e Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 2 Jan 2006 21:48:37 +0000 Subject: fix client connected function Subversion-branch: /trunk/chocolate-doom Subversion-revision: 251 --- src/net_server.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/net_server.c b/src/net_server.c index e4dc4fe6..39e6da8a 100644 --- a/src/net_server.c +++ b/src/net_server.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: net_server.c 250 2006-01-02 21:04:10Z fraggle $ +// $Id: net_server.c 251 2006-01-02 21:48:37Z fraggle $ // // Copyright(C) 2005 Simon Howard // @@ -21,6 +21,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.10 2006/01/02 21:48:37 fraggle +// fix client connected function +// // Revision 1.9 2006/01/02 21:04:10 fraggle // Create NET_SV_Shutdown function to shut down the server. Call it // when quitting the game. Print the IP of the server correctly when @@ -126,10 +129,10 @@ static boolean ClientConnected(net_client_t *client) // Check that the client is properly connected: ie. not in the // process of connecting or disconnecting - return clients->active - && clients->state != CLIENT_STATE_DISCONNECTING - && clients->state != CLIENT_STATE_DISCONNECTED - && clients->state != CLIENT_STATE_WAITING_ACK; + return client->active + && client->state != CLIENT_STATE_DISCONNECTING + && client->state != CLIENT_STATE_DISCONNECTED + && client->state != CLIENT_STATE_WAITING_ACK; } // returns the number of clients connected -- cgit v1.2.3