From df6a794052bc5c5f28ca15eca7d924ae29002d85 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 14 Jan 2010 18:47:03 +0000 Subject: In Chex Quest, use the radiation suit colormap instead of the red colormaps that are usually used when taking damage (or using the berserk pack). This matches the Vanilla chex.exe behavior (thanks Fuzztooth). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1812 --- src/st_stuff.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src') diff --git a/src/st_stuff.c b/src/st_stuff.c index c3226f1b..d48609b4 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -974,6 +974,17 @@ void ST_doPaletteStuff(void) else palette = 0; + // In Chex Quest, the player never sees red. Instead, the + // radiation suit palette is used to tint the screen green, + // as though the player is being covered in goo by an + // attacking flemoid. + + if (gameversion == exe_chex + && palette >= STARTREDPALS && palette < STARTREDPALS + NUMREDPALS) + { + palette = RADIATIONPAL; + } + if (palette != st_palette) { st_palette = palette; -- cgit v1.2.3