From ef848275bcf6dd978499cfc6a28cc81256a82447 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 15 Oct 2011 13:55:18 +0000 Subject: Revert previous change to angle constants and apply a more specific fix. Changing the angle constants to unsigned causes other problems to occur. Subversion-branch: /branches/v2-branch Subversion-revision: 2429 --- src/hexen/g_game.c | 2 +- src/tables.h | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/hexen/g_game.c b/src/hexen/g_game.c index 1560c05f..5dcfb478 100644 --- a/src/hexen/g_game.c +++ b/src/hexen/g_game.c @@ -1150,7 +1150,7 @@ boolean G_CheckSpot(int playernum, mapthing_t * mthing) // spawn a teleport fog ss = R_PointInSubsector(x, y); - an = (ANG45 * (mthing->angle / 45)) >> ANGLETOFINESHIFT; + an = ((unsigned) ANG45 * (mthing->angle / 45)) >> ANGLETOFINESHIFT; mo = P_SpawnMobj(x + 20 * finecosine[an], y + 20 * finesine[an], ss->sector->floorheight + TELEFOGHEIGHT, MT_TFOG); diff --git a/src/tables.h b/src/tables.h index cac33f27..f4fd1f55 100644 --- a/src/tables.h +++ b/src/tables.h @@ -68,11 +68,11 @@ extern const byte gammatable[5][256]; // Binary Angle Measument, BAM. -#define ANG45 0x20000000U -#define ANG90 0x40000000U -#define ANG180 0x80000000U -#define ANG270 0xc0000000U -#define ANG_MAX 0xffffffffU +#define ANG45 0x20000000 +#define ANG90 0x40000000 +#define ANG180 0x80000000 +#define ANG270 0xc0000000 +#define ANG_MAX 0xffffffff #define ANG1 (ANG45 / 45) #define ANG60 (ANG180 / 3) @@ -80,7 +80,7 @@ extern const byte gammatable[5][256]; // Heretic code uses this definition as though it represents one // degree, but it is not! This is actually ~1.40 degrees. -#define ANG1_X 0x01000000U +#define ANG1_X 0x01000000 #define SLOPERANGE 2048 #define SLOPEBITS 11 -- cgit v1.2.3