Fixes for big endian machines (thanks locust) 0.1.2 (2005-10-29): Silence sounds at odd sample rates (rather than bombing out); this is the way Vanilla Doom behaves. Handle multiple replacements of the same sprite in a PWAD. Support specifying a specific version to emulate via the command line (-gameversion) Fix help screen orderings and skull positions. Behave exactly as the original executables do. 0.1.1 (2005-10-18): Display startup "banners" if they have been modified through dehacked. Dehacked "Misc" section support. Bugs fixed: * Doom 1 skies always using Episode 1 sky * Crash when switching applications while running fullscreen * Lost soul bounce logic (do not bounce in Registered/Shareware) * Mouse buttons mapped incorrectly (button 1 is right, 2 is middle) * Music not pausing when game is paused, when using SDL_mixer's native MIDI playback. * Pink icon on startup (palette should be fully set before anything is loaded) 0.1.0 (2005-10-09): Dehacked support WAD merging for TCs ENDOOM display Fix bug with invalid MUS files causing crashes Final Doom fixes 0.0.4 (2005-09-27): Application icon and version info included in Windows .exe files Fixes for non-x86 architectures Fix uac_dead.wad (platform drop on e1m8 should occur when all bosses die, not just barons) Fix "loading" icon to work for all graphics modes 0.0.3 (2005-09-17): Mouse acceleration code to emulate the behaviour of old DOS mouse drivers (thanks to Toke for information about this and suggestions) Lock surfaces properly when we have to (fixes crash under Windows 98) 0.0.2 (2005-09-13): Remove temporary MIDI files generated by sound code. Fix sound not playing at the right volume Allow alt-tab away while running in fullscreen under Windows Add second configuration file (chocolate-doom.cfg) to allow chocolate-doom specific settings. Fix switches not changing in Ultimate Doom 0.0.1 (2005-09-07): First beta release