-deathmatch start a deathmatch game -altdeath start a deathmatch game (alternative mode) -timer x exit a deathmatch level after x minutes -avg austin virtual gaming (same as -timer 20) -cdrom use C:\\DOOMDATA for configuration data -config x use x as the configuration file -devparm developer mode: F1 saves a PCX screenshot in the current working directory -dup put two network commands in each network packet -episode e start playing on episode e (from 1-4) -extratic send two packets per tic for network redundancy -fast monsters move faster -file f... add the PWADs f... -loadgame s load the save in slot s -maxdemo x set the maximum byte size of the recorded demo -nodes define the number of players in a network game # -nodraw no drawing of the screen is performed -nomonsters disable all monsters -respawn monsters respawn after being killed -nomusic disable music -nosfx disable sound effects -nosound equivalent to -nomusic -nosfx -playdemo x play demo from file x.lmp -record record a demo to file x.lmp -recordfrom x y start recording y.lmp from save slot x -skill x set the game skill (0-5; 5 being hardest) -statcopy x register a stats driver at memory location x -timedemo x play x.lmp at double speed and display the redraw count -warp [x y|zz] start the game at level ExMy or MAPyy -wart x y load PWAD ExMy.WAD and warp to level ExMy -turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400.