include ../config.make CC=gcc STRIP=strip STAGING_DIR=staging DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg TOPLEVEL=../.. TOPLEVEL_DOCS=$(patsubst %,../../%,$(DOC_FILES)) ifndef GNUSTEP_MAKEFILES # DMG file containing package: $(DMG) : $(STAGING_DIR) rm -f $@ hdiutil create -volname "$(PACKAGE_STRING)" -srcdir $(STAGING_DIR) $@ endif # Staging dir build for package: APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app APP_BIN_DIR=$(APP_DIR)/Contents/MacOS/ $(STAGING_DIR): launcher $(TOPLEVEL_DOCS) rm -rf $(STAGING_DIR) mkdir $(STAGING_DIR) cp -R app-skeleton "$(APP_DIR)" mkdir "$(APP_BIN_DIR)" cp Info.plist "$(APP_DIR)/Contents/" cp launcher "$(APP_BIN_DIR)/" ./cp-with-libs $(TOPLEVEL)/src/chocolate-doom "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/chocolate-doom" ./cp-with-libs $(TOPLEVEL)/setup/chocolate-setup "$(APP_BIN_DIR)" $(STRIP) "$(APP_BIN_DIR)/chocolate-setup" for d in $(DOC_FILES); do cp $(TOPLEVEL)/$$d $(STAGING_DIR)/; done find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \; || true clean : launcher_clean rm -f $(DMG) rm -rf $(STAGING_DIR) # Launcher build: CFLAGS = -Wall -I$(TOPLEVEL) # Are we building using gs_make? ifdef GNUSTEP_MAKEFILES CFLAGS += $(shell gnustep-config --objc-flags) LDFLAGS = $(shell gnustep-config --gui-libs) else LDFLAGS = -framework Cocoa endif LAUNCHER_OBJS= \ AppController.o \ Execute.o \ IWADController.o \ IWADLocation.o \ LauncherManager.o \ main.o launcher : $(LAUNCHER_OBJS) $(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@ %.o : %.m $(CC) -c $(CFLAGS) $^ -o $@ launcher_clean : rm -f $(LAUNCHER_OBJS) launcher