#include #include #include "textscreen.h" #define NUM_WADS 10 static char *skills[] = { "I'm too young to die!", "Hey, not too rough.", "Hurt me plenty.", "Ultra-violence", "NIGHTMARE!", }; static char *gamemodes[] = { "Co-operative", "Deathmatch", "Deathmatch 2.0", }; char *wads[NUM_WADS] = {}; int skill = 0; int nomonsters = 0; int deathmatch = 0; int fast = 0; int respawn = 0; int udpport = 4815; static void StartGame(void) { printf("Now we start the game.\n"); exit(0); } static txt_window_action_t *StartGameAction(void) { txt_window_action_t *action; action = TXT_NewWindowAction(KEY_F10, "Start"); TXT_SignalConnect(action, "pressed", StartGame, NULL); return action; } static void OpenWadsWindow(void) { txt_window_t *window; int i; window = TXT_NewWindow("Add WADs"); for (i=0; i