SUBDIRS=doom heretic hexen strife setup gamesdir = $(prefix)/games games_PROGRAMS = @PROGRAM_PREFIX@doom \ @PROGRAM_PREFIX@heretic \ @PROGRAM_PREFIX@hexen \ @PROGRAM_PREFIX@strife \ @PROGRAM_PREFIX@server \ @PROGRAM_PREFIX@setup AM_CFLAGS = -I$(top_builddir)/textscreen \ -I$(top_builddir)/opl \ -I$(top_builddir)/pcsound \ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@ # Common source files used by absolutely everything: COMMON_SOURCE_FILES=\ i_main.c \ i_system.c i_system.h \ m_argv.c m_argv.h \ m_misc.c m_misc.h # Dedicated server (chocolate-server): DEDSERV_FILES=\ d_dedicated.c \ d_mode.c d_mode.h \ i_timer.c i_timer.h \ net_common.c net_common.h \ net_dedicated.c net_dedicated.h \ net_io.c net_io.h \ net_packet.c net_packet.h \ net_sdl.c net_sdl.h \ net_query.c net_query.h \ net_server.c net_server.h \ net_structrw.c net_structrw.h \ z_native.c z_zone.h @PROGRAM_PREFIX@server_SOURCES=$(COMMON_SOURCE_FILES) $(DEDSERV_FILES) @PROGRAM_PREFIX@server_LDADD = $(top_builddir)/wince/libc_wince.a \ @LDFLAGS@ @SDLNET_LIBS@ # Source files used by the game binaries (chocolate-doom, etc.) GAME_SOURCE_FILES=\ d_event.c d_event.h \ doomkeys.h \ doomfeatures.h \ doomtype.h \ d_iwad.c d_iwad.h \ d_mode.c d_mode.h \ d_ticcmd.h \ deh_str.c deh_str.h \ i_cdmus.c i_cdmus.h \ i_endoom.c i_endoom.h \ i_joystick.c i_joystick.h \ i_scale.c i_scale.h \ i_swap.h \ i_sound.c i_sound.h \ i_timer.c i_timer.h \ i_video.c i_video.h \ i_videohr.c i_videohr.h \ m_bbox.c m_bbox.h \ m_cheat.c m_cheat.h \ m_config.c m_config.h \ m_controls.c m_controls.h \ m_fixed.c m_fixed.h \ md5.c md5.h \ memio.c memio.h \ tables.c tables.h \ v_video.c v_video.h \ v_patch.h \ w_checksum.c w_checksum.h \ w_main.c w_main.h \ w_wad.c w_wad.h \ w_file.c w_file.h \ w_file_stdc.c \ w_file_posix.c \ w_file_win32.c \ z_zone.c z_zone.h # source files needed for FEATURE_DEHACKED FEATURE_DEHACKED_SOURCE_FILES = \ deh_defs.h \ deh_io.c deh_io.h \ deh_main.c deh_main.h \ deh_mapping.c deh_mapping.h \ deh_text.c # source files needed for FEATURE_MULTIPLAYER FEATURE_MULTIPLAYER_SOURCE_FILES= \ net_client.c net_client.h \ net_common.c net_common.h \ net_dedicated.c net_dedicated.h \ net_defs.h \ net_gui.c net_gui.h \ net_io.c net_io.h \ net_loop.c net_loop.h \ net_packet.c net_packet.h \ net_query.c net_query.h \ net_sdl.c net_sdl.h \ net_server.c net_server.h \ net_structrw.c net_structrw.h # source files needed for FEATURE_WAD_MERGE FEATURE_WAD_MERGE_SOURCE_FILES = \ w_merge.c w_merge.h # source files needed for FEATURE_SOUND FEATURE_SOUND_SOURCE_FILES = \ i_pcsound.c \ i_sdlsound.c \ i_sdlmusic.c \ i_oplmusic.c \ midifile.c midifile.h \ mus2mid.c mus2mid.h # Some games support dehacked patches, some don't: SOURCE_FILES = $(COMMON_SOURCE_FILES) \ $(GAME_SOURCE_FILES) \ $(FEATURE_WAD_MERGE_SOURCE_FILES) \ $(FEATURE_SOUND_SOURCE_FILES) SOURCE_FILES_WITH_DEH = $(SOURCE_FILES) \ $(FEATURE_DEHACKED_SOURCE_FILES) EXTRA_LIBS = \ $(top_builddir)/wince/libc_wince.a \ $(top_builddir)/textscreen/libtextscreen.a \ $(top_builddir)/pcsound/libpcsound.a \ $(top_builddir)/opl/libopl.a \ @LDFLAGS@ \ @SDL_LIBS@ \ @SDLMIXER_LIBS@ \ @SDLNET_LIBS@ if HAVE_WINDRES @PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc \ $(FEATURE_MULTIPLAYER_SOURCE_FILES) else @PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) \ $(FEATURE_MULTIPLAYER_SOURCE_FILES) endif @PROGRAM_PREFIX@doom_LDADD = doom/libdoom.a $(EXTRA_LIBS) if HAVE_WINDRES @PROGRAM_PREFIX@heretic_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc else @PROGRAM_PREFIX@heretic_SOURCES=$(SOURCE_FILES_WITH_DEH) endif @PROGRAM_PREFIX@heretic_LDADD = heretic/libheretic.a $(EXTRA_LIBS) if HAVE_WINDRES @PROGRAM_PREFIX@hexen_SOURCES=$(SOURCE_FILES) resource.rc else @PROGRAM_PREFIX@hexen_SOURCES=$(SOURCE_FILES) endif @PROGRAM_PREFIX@hexen_LDADD = hexen/libhexen.a $(EXTRA_LIBS) if HAVE_WINDRES @PROGRAM_PREFIX@strife_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc else @PROGRAM_PREFIX@strife_SOURCES=$(SOURCE_FILES_WITH_DEH) endif @PROGRAM_PREFIX@strife_LDADD = strife/libstrife.a $(EXTRA_LIBS) # Source files needed for chocolate-setup: SETUP_FILES= \ deh_str.c deh_str.h \ d_mode.c d_mode.h \ d_iwad.c d_iwad.h \ m_config.c m_config.h \ m_controls.c m_controls.h \ z_native.c z_zone.h if HAVE_WINDRES @PROGRAM_PREFIX@setup_SOURCES=$(SETUP_FILES) $(COMMON_SOURCE_FILES) setup-res.rc else @PROGRAM_PREFIX@setup_SOURCES=$(SETUP_FILES) $(COMMON_SOURCE_FILES) endif @PROGRAM_PREFIX@setup_LDADD = setup/libsetup.a \ $(top_builddir)/wince/libc_wince.a \ $(top_builddir)/textscreen/libtextscreen.a \ @LDFLAGS@ @SDL_LIBS@ @SDLMIXER_LIBS@ @SDLNET_LIBS@ EXTRA_DIST = \ icon.c \ doom-screensaver.desktop.in appdir = $(prefix)/share/applications app_DATA = @PROGRAM_PREFIX@doom.desktop @PROGRAM_PREFIX@doom.desktop : doom.desktop cp $< $@ screensaverdir = $(prefix)/share/applications/screensavers screensaver_DATA = @PROGRAM_PREFIX@doom-screensaver.desktop @PROGRAM_PREFIX@doom-screensaver.desktop: doom-screensaver.desktop cp $< $@ .rc.o: $(WINDRES) $< -o $@ %.o : %.rc $(WINDRES) $< -o $@ if HAVE_PYTHON icon.c : $(top_builddir)/data/doom8.ico $(top_builddir)/data/convert-icon $< $@ endif midiread : midifile.c $(CC) -DTEST $(CFLAGS) @LDFLAGS@ $< -o $@