// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // Code specific to the standalone dedicated server. // #include #include #include "config.h" #include "m_argv.h" #include "net_defs.h" #include "net_dedicated.h" #include "net_server.h" #include "z_zone.h" void NET_CL_Run(void) { // No client present :-) // // This is here because the server code sometimes runs this // to let the client do some processing if it needs to. // In a standalone dedicated server, we don't have a client. } // // I_Error // // We have our own I_Error function for the dedicated server. // The normal one does extra things like shutdown graphics, etc. void I_Error (char *error, ...) { va_list argptr; // Message first. va_start(argptr,error); fprintf(stderr, "Error: "); vfprintf(stderr,error,argptr); fprintf(stderr, "\n"); va_end(argptr); fflush(stderr); exit(-1); } void D_DoomMain(void) { printf(PACKAGE_NAME " standalone dedicated server\n"); Z_Init(); NET_DedicatedServer(); }