// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // Common code shared between the client and server // #include "doomtype.h" #include "d_mode.h" // Table of valid game modes static struct { GameMission_t mission; GameMode_t mode; } valid_modes[] = { { doom, shareware }, { doom, registered }, { doom, retail }, { doom2, commercial }, { pack_tnt, commercial }, { pack_plut, commercial }, { heretic, shareware }, { heretic, registered }, { hexen, commercial }, }; // Check that a gamemode+gamemission received over the network is valid. boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode) { int i; for (i=0; i