// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: d_net.h 8 2005-07-23 16:44:57Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Networking stuff. // //----------------------------------------------------------------------------- #ifndef __D_NET__ #define __D_NET__ #include "d_player.h" #ifdef __GNUG__ #pragma interface #endif // // Network play related stuff. // There is a data struct that stores network // communication related stuff, and another // one that defines the actual packets to // be transmitted. // #define DOOMCOM_ID 0x12345678l // Max computers/players in a game. #define MAXNETNODES 8 // Networking and tick handling related. #define BACKUPTICS 12 typedef enum { CMD_SEND = 1, CMD_GET = 2 } command_t; // // Network packet data. // typedef struct { // High bit is retransmit request. unsigned checksum; // Only valid if NCMD_RETRANSMIT. byte retransmitfrom; byte starttic; byte player; byte numtics; ticcmd_t cmds[BACKUPTICS]; } doomdata_t; typedef struct { // Supposed to be DOOMCOM_ID? long id; // DOOM executes an int to execute commands. short intnum; // Communication between DOOM and the driver. // Is CMD_SEND or CMD_GET. short command; // Is dest for send, set by get (-1 = no packet). short remotenode; // Number of bytes in doomdata to be sent short datalength; // Info common to all nodes. // Console is allways node 0. short numnodes; // Flag: 1 = no duplication, 2-5 = dup for slow nets. short ticdup; // Flag: 1 = send a backup tic in every packet. short extratics; // Flag: 1 = deathmatch. short deathmatch; // Flag: -1 = new game, 0-5 = load savegame short savegame; short episode; // 1-3 short map; // 1-9 short skill; // 1-5 // Info specific to this node. short consoleplayer; short numplayers; // These are related to the 3-display mode, // in which two drones looking left and right // were used to render two additional views // on two additional computers. // Probably not operational anymore. // 1 = left, 0 = center, -1 = right short angleoffset; // 1 = drone short drone; // The packet data to be sent. doomdata_t data; } doomcom_t; // Create any new ticcmds and broadcast to other players. void NetUpdate (void); // Broadcasts special packets to other players // to notify of game exit void D_QuitNetGame (void); //? how many ticks to run? void TryRunTics (void); #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:50 fraggle // Initial import // // //-----------------------------------------------------------------------------