// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // System specific interface stuff. // #ifndef __D_MAIN__ #define __D_MAIN__ #include "doomdef.h" // Read events from all input devices void D_ProcessEvents (void); // // BASE LEVEL // void D_PageTicker (void); void D_PageDrawer (void); void D_AdvanceDemo (void); void D_DoAdvanceDemo (void); void D_StartTitle (void); // // GLOBAL VARIABLES // extern gameaction_t gameaction; #endif