// // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // // Top-level dehacked definitions for Doom dehacked. // #include #include "deh_defs.h" #include "deh_main.h" char *deh_signatures[] = { "Patch File for DeHackEd v2.3", "Patch File for DeHackEd v3.0", NULL }; // deh_ammo.c: extern deh_section_t deh_section_ammo; // deh_cheat.c: extern deh_section_t deh_section_cheat; // deh_frame.c: extern deh_section_t deh_section_frame; // deh_misc.c: extern deh_section_t deh_section_misc; // deh_ptr.c: extern deh_section_t deh_section_pointer; // deh_sound.c extern deh_section_t deh_section_sound; // deh_text.c: extern deh_section_t deh_section_text; // deh_thing.c: extern deh_section_t deh_section_thing; // deh_weapon.c: extern deh_section_t deh_section_weapon; // deh_bexstr.c: extern deh_section_t deh_section_bexstr; // // List of section types: // deh_section_t *deh_section_types[] = { &deh_section_ammo, &deh_section_cheat, &deh_section_frame, &deh_section_misc, &deh_section_pointer, &deh_section_sound, &deh_section_text, &deh_section_thing, &deh_section_weapon, &deh_section_bexstr, NULL };