// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Status bar code. // Does the face/direction indicator animatin. // Does palette indicators as well (red pain/berserk, bright pickup) // #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" #include "m_cheat.h" // Size of statusbar. // Now sensitive for scaling. #define ST_HEIGHT 32 #define ST_WIDTH SCREENWIDTH #define ST_Y (SCREENHEIGHT - ST_HEIGHT) // // STATUS BAR // // Called by main loop. boolean ST_Responder (event_t* ev); // Called by main loop. void ST_Ticker (void); // Called by main loop. void ST_Drawer (boolean fullscreen, boolean refresh); // Called when the console player is spawned on each level. void ST_Start (void); // Called by startup code. void ST_Init (void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; extern byte *st_backing_screen; extern cheatseq_t cheat_mus; extern cheatseq_t cheat_god; extern cheatseq_t cheat_ammo; extern cheatseq_t cheat_ammonokey; extern cheatseq_t cheat_noclip; extern cheatseq_t cheat_commercial_noclip; extern cheatseq_t cheat_powerup[7]; extern cheatseq_t cheat_choppers; extern cheatseq_t cheat_clev; extern cheatseq_t cheat_mypos; #endif