// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: dstrings.h 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // // $Log$ // Revision 1.4 2005/09/04 14:51:19 fraggle // Display the correct quit messages according to which game is being played. // Remove "language" variable (do this through gettext, if ever) // // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:13 fraggle // Initial import // // // DESCRIPTION: // DOOM strings, by language. // //----------------------------------------------------------------------------- #ifndef __DSTRINGS__ #define __DSTRINGS__ // All important printed strings. // Language selection (message strings). // Use -DFRENCH etc. #ifdef FRENCH #include "d_french.h" #else #include "d_englsh.h" #endif // Misc. other strings. #define SAVEGAMENAME "doomsav" // // File locations, // relative to current position. // Path names are OS-sensitive. // #define DEVMAPS "devmaps" #define DEVDATA "devdata" // Not done in french? // QuitDOOM messages // 7 per each game type #define NUM_QUITMESSAGES 7 extern char *doom1_endmsg[]; extern char *doom2_endmsg[]; #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.4 2005/09/04 14:51:19 fraggle // Display the correct quit messages according to which game is being played. // Remove "language" variable (do this through gettext, if ever) // // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:13 fraggle // Initial import // // //-----------------------------------------------------------------------------