AM_CFLAGS=-I$(top_srcdir)/src \ -I$(top_srcdir)/textscreen \ @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@ noinst_LIBRARIES=libheretic.a SOURCE_FILES= \ am_data.h \ am_map.c am_map.h \ ct_chat.c ct_chat.h \ d_main.c \ d_net.c \ doomdata.h \ doomdef.h \ dstrings.h \ f_finale.c \ g_game.c \ info.c info.h \ in_lude.c \ m_random.c m_random.h \ mn_menu.c \ p_action.h \ p_ceilng.c \ p_doors.c \ p_enemy.c \ p_floor.c \ p_inter.c \ p_lights.c \ p_local.h \ p_map.c \ p_maputl.c \ p_mobj.c \ p_plats.c \ p_pspr.c \ p_saveg.c \ p_setup.c \ p_sight.c \ p_spec.c p_spec.h \ p_switch.c \ p_telept.c \ p_tick.c \ p_user.c \ r_bsp.c \ r_data.c \ r_draw.c \ r_local.h \ r_main.c \ r_plane.c \ r_segs.c \ r_things.c \ sb_bar.c \ sounds.c sounds.h \ s_sound.c s_sound.h FEATURE_DEHACKED_SOURCE_FILES = \ deh_ammo.c \ deh_frame.c \ deh_htext.c \ deh_htic.c deh_htic.h \ deh_sound.c \ deh_thing.c \ deh_weapon.c libheretic_a_SOURCES=$(SOURCE_FILES) \ $(FEATURE_DEHACKED_SOURCE_FILES)